It's nice to see this thread up and going

I have the game since yesterday so what I'll share here are my "first impressions".
Which are really very good (note, it's 1.3 patch here, so I suppose I have a nicer start). Judging from the first forum reactions after the release I suspected an utterly unplayable debacle which puts shame on the Paradox brand for long. So on the first sight, it's far better than I expected and I feel I'm really going enjoy it, especially when even more things are fine-tuned, patched and balanced. Ambitious work, really!
THE one thing that currently screams murder to me is the way the war unfolds. To save you insinuations, I'm this type of player that is usually told to "go read a book" because I always enjoyed it when Paradox games replayed history with the player somewhere among it

. Nothing totally deterministic, no aberrations (like event ending war in 1945 no matter what). Just guided historical behaviour with possibility of different outcomes. Like EU2, Victoria, HoI...
So I'm sad to see that with every game Paradox strays further away from this and came really a long way from EU1 *). With rising complexity of their games they end up with more and more ahistorical results. Instead of providing better tools to counter that (contextual AI trying to make historical outcome probable unless something went really different) they officially went the way of fantasy (an easy to make but unsatisfactory move from my point of view).
I write it on the premise that general historicity (or as this thread puts it, semi-historicity) is something that we want, at least in WW2 simulator. Of course, the standpoint that history happened only once and could happen once more in wildly different way is the one I cannot objectively deny. Maybe it could, maybe not. If Hitler dies in 1938 once every 100 games it's cool and I agree it creates some very unique alternative possibility. If he can die any time between 1936 and 1945 every game it's no longer a WW2 simulator. In the end I may agree that history can go any way - but out of this objective premise rises lack of immersive atmosphere.
So coming close to the end, the game is IMO close enough to be a one more hit. Well, it surely deserves discussion how to make it better

The challenge it may encounter on the way is the lack of will of developers to treat semi-historicity with priority I think it deserves. I know that they switched to free-form history ideology so they may not classify it as the problem. But what always puzzled me - in CK, in EU3, I don't know yet how it's done in HoI3 - is that "their" way is so much right that no alternative is provided. Why not let events firing on specific dates? Who not let provide simple AI factors what alliance to enter, when, and whom attack (with triggers and probabilities). I don't want to force anyone who enjoys Finnish-Japanese clashes to accept my way. But let me give a way to make a script blocking it outright, the modders will take care of the rest. Wouldn't such brilliant engine as Clausewitz (no sarcasm here) manage to add/multiply some factors from AI files just before making decisions?
*) Just a factual note because I recall reading it somewhere (and not once) that with EU2 and its semi-historical approach Paradox was uniquely trying new ground and EU3 went back to the roots. Don't buy it
EU1 was a predominantly historical game, just did without detailed events. Monarchs were historical, diplomatic relations changed between every two countries according to the magical DiplomaticMatrix.csv (so enemies and friends were set in stone) and countries like England in 1640s or Russia in 1610s got so many generic but coded-in destabilising events that EU2 can't be compared. Needless to say, it was far from perfect, but EU1 did bring the most historical outcomes out of all the versions.