Coal is gone. And the number i guess its the number of infantry divisions in Portsmouthrcp7 said:Whoa! Way cool. Four things to comment on. New resourse icons. Money? And and coal?? Love the ships sunk info. As for the dots under the mini map, I assume it's map modes. I love how it has a "6?" by Portsmouth's port. So, have a guess of what's there(edit: or how much)... There's more if I look for it.
MacroEconomics said:Bad: Looks like there is no class differentiation between light cruisers (Leipzig, Koln - CL would be the traditional catagorization), heavy cruisers (Hipper - CA would be the traditional catagorization) and super-heavy cruisers/pocket battleships (Scheer). Hopefully there will be a numerical ratings difference for these ships.
Panzer Guderian said:Looks like the Transports incorporate Math Guys ideas about supply is my guess. If you don't have enough trucks/trains etc, then your troops will be in trouble. Probably distance and infrastructure will affect the amount needed. You may have to plan to build transport capacity before war to ensure supply. I suspect Germany will have problems supplying troops deep in USSR with a lot of careful planning. Hopefully, transports capacity on land can be bombed making it a part of the strategic aspect of the game.
czolgosz said:The "ships sunk by this unit" stat seems to indicate that naval combat will work differently in HOI2 than in HOI1. Rather than stack vs. stack, there's ship vs. ship, which potentially could be a lot more realistic.
Very interesting.