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Oficial confirmation:
No Channel Islands included :(
 

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rcp7 said:
Whoa! Way cool. Four things to comment on. New resourse icons. Money? And and coal?? Love the ships sunk info. As for the dots under the mini map, I assume it's map modes. I love how it has a "6?" by Portsmouth's port. So, have a guess of what's there(edit: or how much)... There's more if I look for it.
Coal is gone. And the number i guess its the number of infantry divisions in Portsmouth ;)
 

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Money money money! :D There's still room for one more resource. Put the rubber back in or something like rare metals/materials. Or if that one incon is rubbr then put coal back in. But I believe the 3rd icon from the left is coal. :cool:
 

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Good: Kill lists. Even if it adds no functionality, it adds FLAVA!

Bad: Looks like there is no class differentiation between light cruisers (Leipzig, Koln - CL would be the traditional catagorization), heavy cruisers (Hipper - CA would be the traditional catagorization) and super-heavy cruisers/pocket battleships (Scheer). Hopefully there will be a numerical ratings difference for these ships.
 

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Resource icons are..

energy <- coal, wood, electricity, etc..
metal <- steel, aluminium, etc..
rare materials <-- rubber, suplhur, phosphates, etc.
oil <- aka fuel
supplies <-- same old.
money <-- its all about the dum-de-di-dum...
manpower <-- what you do not want to see at 0.
nukes <-- back to stone age!!!!
dissent <-- bad to have other than 0%
transport capacity <-- never ever ever go above capacity, or you can't supply yer troops.
IC <-- unused, available, base.
 

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MacroEconomics said:
Bad: Looks like there is no class differentiation between light cruisers (Leipzig, Koln - CL would be the traditional catagorization), heavy cruisers (Hipper - CA would be the traditional catagorization) and super-heavy cruisers/pocket battleships (Scheer). Hopefully there will be a numerical ratings difference for these ships.


We got BC, CA, CL in Hoi2. just that the scenario-scripters have not been through and tweaked all models/classes yet.
 

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Okay. So coal is abstracted in the energy. Well that's cool then, just cool. :cool:
 

HJ Tulp

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Btw, if a rescource is in red does that mean that it's used more then it's produced?
 

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Looks like the Transports incorporate Math Guys ideas about supply is my guess. If you don't have enough trucks/trains etc, then your troops will be in trouble. Probably distance and infrastructure will affect the amount needed. You may have to plan to build transport capacity before war to ensure supply. I suspect Germany will have problems supplying troops deep in USSR without a lot of careful planning. Hopefully, transports capacity on land can be bombed making it a part of the strategic aspect of the game.
 
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Panzer Guderian said:
Looks like the Transports incorporate Math Guys ideas about supply is my guess. If you don't have enough trucks/trains etc, then your troops will be in trouble. Probably distance and infrastructure will affect the amount needed. You may have to plan to build transport capacity before war to ensure supply. I suspect Germany will have problems supplying troops deep in USSR with a lot of careful planning. Hopefully, transports capacity on land can be bombed making it a part of the strategic aspect of the game.

"Hopefully, transports capacity on land can be bombed making it a part of the strategic aspect of the game"

Well...you just said it yourself. If infrastructure affects the number of transports needed...Germany will soon find that they need to up their capacity once the allies start bombing the infrastructure in France. :)

I just hope that there will be advisors in the game...or some other way that makes it easy for the player to roughly calculate how big transport capacity he/she needs to build in order to fulfill a plan. If you for example are planning an invasion of France, Benelux, Yugoslavia, Denmark, Norway, and Russia and find that you run out of transports once you reach Antwerpen...the casual player is going to get rather pissed me thinks. :rofl:
 

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The "ships sunk by this unit" stat seems to indicate that naval combat will work differently in HOI2 than in HOI1. Rather than stack vs. stack, there's ship vs. ship, which potentially could be a lot more realistic.

Very interesting.
 

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czolgosz said:
The "ships sunk by this unit" stat seems to indicate that naval combat will work differently in HOI2 than in HOI1. Rather than stack vs. stack, there's ship vs. ship, which potentially could be a lot more realistic.

Very interesting.

Aye, was just about to comment on that. Wonder if it will keep track for every engagement, or just the current one? But I think you are right, in that Naval engagements and the whole aspect of naval power will be completly revised. Hopefully, navies will be more important in the game. Building and upgrading your ships will be part of the game as intended, but not really realized.


Also, I hope this means that units will be able to earn expierence, as in Vic. Those early Pre War units you begin the game with can become quite forminable over time if this is enable. Maybe even have a few become "elite" units. It would also be nice to have a few units start the game as Elite, based upon unit history. USA's 1st division would qualify I would think, don't know enough about unit history of Germany's and Allies to guess, but I am sure there are some.
 

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Very excited to hear about the Transport Capacity, and also the potential for ship vs. ship engagements, rather than stack-stack. Really hoping that the Eastern Front has many more (smaller) provinces, for maneuvering sake. Any chance we could get an East Front shot, say around Kiev or Moscow?

Pretty please? :D
 
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I notice that the rare materials and metals figures are red rather than green. Does this mean that when the amount of a resource being produced is not as great as the amount needed for industry then the numbers will be red, and when enough is produced the numbers are green?
 

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Great screenie, makes me want the game to come out already.

And the TC thing is a good feature. I wonder if it will be influenced by partisan activity as well. Kinda like convoys in HOI work now. Where you can assign your transports with supplies escort units. And the more escort units, the more of a chance your supplies will reach the troops at the front lines.

That would be a cool feature as well.
 

Tel

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Oh, like Germany could just park a fleet off the coast of England - how ahistorical ;)

But seriously, this looks great. I really like the graphics on the ship sprite, you can see individual guns. And if I'm not mistaken there is a bar on the ship info screen that shows how much fuel that ship has left. (Two bars next to the picture of Gneisenau, one I assume being strength and the green one, since it has an oil drop under it, I am guessing is fuel). Also I see that the time/date seems to be a button -probably the pause button, hopefully big enough that I don't miss it when I am trying desperately to pause the game.