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What's the War Goal for ticking Warscore when defending against a Revolt for Elective Monarchy?
I'm currently stuck in an endless stalemate where I and the attacker just keep trading counties.
I've already taken the Leader's Capital.
As far as I can tell, the CB that's used in this war is probably change_feudal_elective_succession_law. And this CB has no provision for ticking warscore. So I believe there is no way to get ticking warscore.
(As far as I can tell, ticking warscore occurs if a contested title is fully occupied, or if attacker/defender_unoccupied_warscore = yes. The latter aren't specified in the CB code, and there's no obvious contested title (except perhaps your primary title?).)
As far as I can tell, the CB that's used in this war is probably change_feudal_elective_succession_law. And this CB has no provision for ticking warscore. So I believe there is no way to get ticking warscore.
(As far as I can tell, ticking warscore occurs if a contested title is fully occupied, or if attacker/defender_unoccupied_warscore = yes. The latter aren't specified in the CB code, and there's no obvious contested title (except perhaps your primary title?).)
From ...\common\cb_types\00_cb_types.txt
Code:
change_feudal_elective_succession_law = {
name = CB_NAME_FEUDAL_ELECTIVE_SUCCESSION_LAW
war_name = WAR_NAME_FEUDAL_ELECTIVE_SUCCESSION_LAW
sprite = 6
truce_days = 3650
attacker_can_call_allies = no
can_ask_to_join_war = no
major_revolt = yes
can_use = {
ROOT = {
vassal_of = FROM
}
}
can_use_gui = {
check_if_crusader_trigger = yes
}
is_valid = {
FROM = {
in_revolt = no
liege_before_war = {
in_revolt = no
liege_before_war = {
in_revolt = no
}
}
}
ROOT = {
OR = {
liege = {
character = PREV # either independent
}
liege = {
FROM = {
is_liege_or_above = PREV # or have shared liege
}
}
}
}
}
is_valid_title = {
NOR = {
has_law = succ_feudal_elective
has_law = succ_hre_elective
}
OR = {
tier = emperor
tier = king
is_primary_holder_title = yes
}
}
on_success = {
FROM = {
hidden_tooltip = { disband_event_forces = faction_loyalists }
if = {
limit = { NOT = { has_dlc = "Zeus" } }
any_demesne_title = { # All titles
limit = {
OR = {
tier = king
tier = emperor
}
# is_titular = no
NOT = { has_law = crown_authority_0 }
}
if = {
limit = { has_law = crown_authority_1 }
add_law = crown_authority_0
}
if = {
limit = { has_law = crown_authority_2 }
add_law = crown_authority_1
}
if = {
limit = { has_law = crown_authority_3 }
add_law = crown_authority_2
}
if = {
limit = { has_law = crown_authority_4 }
add_law = crown_authority_3
}
}
}
}
ROOT = {
show_scope_change = no
participation_scaled_prestige = 100
hidden_tooltip = {
disband_event_forces = faction_revolters
}
}
any_attacker = {
limit = { NOT = { character = ROOT } }
hidden_tooltip = {
participation_scaled_prestige = 100
disband_event_forces = faction_revolters
}
}
}
on_success_title = {
if = {
limit = {
NOR = {
title = e_hre
has_title_flag = alternate_hre
}
}
add_law_w_cooldown = succ_feudal_elective
#succession_w_cooldown = {
# base_type = feudal_elective
# voting_rules = feudal_elective
#}
}
if = {
limit = {
OR = {
title = e_hre
has_title_flag = alternate_hre
}
}
add_law_w_cooldown = succ_hre_elective
#succession_w_cooldown = {
# base_type = feudal_elective
# voting_rules = hre_feudal_elective
#}
}
}
on_fail = {
ROOT = {
show_scope_change = no
prestige = -100
}
FROM = {
show_scope_change = no
participation_scaled_prestige = 50
}
any_defender = {
limit = { NOT = { character = FROM } }
hidden_tooltip = { participation_scaled_prestige = 50 }
}
hidden_tooltip = {
any_attacker = {
disband_event_forces = faction_revolters
add_character_modifier = {
name = faction_succ_feudal_elective_ultimatum_timer
hidden = yes
duration = 3650
}
}
}
FROM = { hidden_tooltip = { disband_event_forces = faction_loyalists } }
}
on_reverse_demand = {
ROOT = {
show_scope_change = no
prestige = -200
prisoner = FROM
}
FROM = {
show_scope_change = no
participation_scaled_prestige = 100
hidden_tooltip = {
if = {
limit = { NOT = { has_opinion_modifier = { modifier = opinion_traitor who = ROOT } } } #Allow free revocation of a title.
opinion = {
who = ROOT
modifier = opinion_traitor
}
}
}
}
any_defender = {
limit = { NOT = { character = FROM } }
hidden_tooltip = { participation_scaled_prestige = 100 }
}
hidden_tooltip = {
any_attacker = {
limit = { liege = { character = FROM } }
prisoner = FROM
disband_event_forces = faction_revolters
add_character_modifier = {
name = faction_succ_feudal_elective_ultimatum_timer
hidden = yes
duration = 3650
}
}
}
FROM = { hidden_tooltip = { disband_event_forces = faction_loyalists } }
}
attacker_ai_victory_worth = {
factor = -1 # always accept
}
attacker_ai_defeat_worth = {
factor = 100
}
defender_ai_victory_worth = {
factor = -1 # always accept
}
defender_ai_defeat_worth = {
factor = 100
}
}
You're going to have to win this the hard way - my suggestion: defeat their armies a few times; make sure you have a high-martial siege general in the army; use his siege ability to take 2-3 holdings for every 1 they take; focus on taking the primary defender's personal demense while defending your personal demesne.
As far as I can tell, the CB that's used in this war is probably change_feudal_elective_succession_law. And this CB has no provision for ticking warscore. So I believe there is no way to get ticking warscore.
(As far as I can tell, ticking warscore occurs if a contested title is fully occupied, or if attacker/defender_unoccupied_warscore = yes. The latter aren't specified in the CB code, and there's no obvious contested title (except perhaps your primary title?).)
From ...\common\cb_types\00_cb_types.txt
Code:
change_feudal_elective_succession_law = {
name = CB_NAME_FEUDAL_ELECTIVE_SUCCESSION_LAW
war_name = WAR_NAME_FEUDAL_ELECTIVE_SUCCESSION_LAW
sprite = 6
truce_days = 3650
attacker_can_call_allies = no
can_ask_to_join_war = no
major_revolt = yes
can_use = {
ROOT = {
vassal_of = FROM
}
}
can_use_gui = {
check_if_crusader_trigger = yes
}
is_valid = {
FROM = {
in_revolt = no
liege_before_war = {
in_revolt = no
liege_before_war = {
in_revolt = no
}
}
}
ROOT = {
OR = {
liege = {
character = PREV # either independent
}
liege = {
FROM = {
is_liege_or_above = PREV # or have shared liege
}
}
}
}
}
is_valid_title = {
NOR = {
has_law = succ_feudal_elective
has_law = succ_hre_elective
}
OR = {
tier = emperor
tier = king
is_primary_holder_title = yes
}
}
on_success = {
FROM = {
hidden_tooltip = { disband_event_forces = faction_loyalists }
if = {
limit = { NOT = { has_dlc = "Zeus" } }
any_demesne_title = { # All titles
limit = {
OR = {
tier = king
tier = emperor
}
# is_titular = no
NOT = { has_law = crown_authority_0 }
}
if = {
limit = { has_law = crown_authority_1 }
add_law = crown_authority_0
}
if = {
limit = { has_law = crown_authority_2 }
add_law = crown_authority_1
}
if = {
limit = { has_law = crown_authority_3 }
add_law = crown_authority_2
}
if = {
limit = { has_law = crown_authority_4 }
add_law = crown_authority_3
}
}
}
}
ROOT = {
show_scope_change = no
participation_scaled_prestige = 100
hidden_tooltip = {
disband_event_forces = faction_revolters
}
}
any_attacker = {
limit = { NOT = { character = ROOT } }
hidden_tooltip = {
participation_scaled_prestige = 100
disband_event_forces = faction_revolters
}
}
}
on_success_title = {
if = {
limit = {
NOR = {
title = e_hre
has_title_flag = alternate_hre
}
}
add_law_w_cooldown = succ_feudal_elective
#succession_w_cooldown = {
# base_type = feudal_elective
# voting_rules = feudal_elective
#}
}
if = {
limit = {
OR = {
title = e_hre
has_title_flag = alternate_hre
}
}
add_law_w_cooldown = succ_hre_elective
#succession_w_cooldown = {
# base_type = feudal_elective
# voting_rules = hre_feudal_elective
#}
}
}
on_fail = {
ROOT = {
show_scope_change = no
prestige = -100
}
FROM = {
show_scope_change = no
participation_scaled_prestige = 50
}
any_defender = {
limit = { NOT = { character = FROM } }
hidden_tooltip = { participation_scaled_prestige = 50 }
}
hidden_tooltip = {
any_attacker = {
disband_event_forces = faction_revolters
add_character_modifier = {
name = faction_succ_feudal_elective_ultimatum_timer
hidden = yes
duration = 3650
}
}
}
FROM = { hidden_tooltip = { disband_event_forces = faction_loyalists } }
}
on_reverse_demand = {
ROOT = {
show_scope_change = no
prestige = -200
prisoner = FROM
}
FROM = {
show_scope_change = no
participation_scaled_prestige = 100
hidden_tooltip = {
if = {
limit = { NOT = { has_opinion_modifier = { modifier = opinion_traitor who = ROOT } } } #Allow free revocation of a title.
opinion = {
who = ROOT
modifier = opinion_traitor
}
}
}
}
any_defender = {
limit = { NOT = { character = FROM } }
hidden_tooltip = { participation_scaled_prestige = 100 }
}
hidden_tooltip = {
any_attacker = {
limit = { liege = { character = FROM } }
prisoner = FROM
disband_event_forces = faction_revolters
add_character_modifier = {
name = faction_succ_feudal_elective_ultimatum_timer
hidden = yes
duration = 3650
}
}
}
FROM = { hidden_tooltip = { disband_event_forces = faction_loyalists } }
}
attacker_ai_victory_worth = {
factor = -1 # always accept
}
attacker_ai_defeat_worth = {
factor = 100
}
defender_ai_victory_worth = {
factor = -1 # always accept
}
defender_ai_defeat_worth = {
factor = 100
}
}
You're going to have to win this the hard way - my suggestion: defeat their armies a few times; make sure you have a high-martial siege general in the army; use his siege ability to take 2-3 holdings for every 1 they take; focus on taking the primary defender's personal demense while defending your personal demesne.
Cheers. Well, that sort of sucks. 8 Years down the drain as it ended inconclusively because he died from illness.
Wish there was a ticking warscore. I'll try getting a commander like that next time