What's the state of the Naval game?

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elitesix

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So I've taken a half-year break from the game, mainly due to naval issues, and am wondering what the state of the naval game is currently and in waking the tiger set to soon be released.

Specifically, have these issues been addressed:
1) Too Long Naval Combat: Unrealistically long naval combat (weeks or even months for an engagement).

2) Poor Naval Interception of Multiple Tiny Fleets: One large fleet being unable to intercept multiple small fleets in the same sea zone effectively(related to too long naval combat in part).

3) Poor Naval Interception of Unsupported Amphibious Landings: Low probability of navally intercepting an amphibious invasion at sea prior to landing, despite friendly naval ships in the coastal sea target and despite no enemy naval ships other than the transports.

4) Supplies Flow Too Easily Through Hostile Waters: The ease at which naval resupply occurs through contested waters, ie 20 American division invasion lands on mainland Japan, but full Japanese fleet in the coastal sea zone, but supplies continue to flow regularly enough that the 20 divisions are not out of supply often.

-----

Thank you for your help!
 

KalypsoKirin

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There are no real changes yet. Doesn't look like 1.5 will bring them, either.
People are really adamant about 1.6 needing to be the naval update, so you'll probably need to wait until later this year if the naval system is what's keeping you away from the game for now.
 

Rebel1776

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Clearly you haven't been on the forums at all either.

The Dev Diaries alone will answer this question, because to be put simply, there are none.

We're hoping the next major update will be a naval focused one, but nothing as of now.
 

Alex_brunius

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4) Supplies Flow Too Easily Through Hostile Waters: The ease at which naval resupply occurs through contested waters, ie 20 American division invasion lands on mainland Japan, but full Japanese fleet in the coastal sea zone, but supplies continue to flow regularly enough that the 20 divisions are not out of supply often.
There are no real changes yet. Doesn't look like 1.5 will bring them, either.

You two might want to check todays twitter teaser, because that does look related.

https://forum.paradoxplaza.com/forum/index.php?threads/hoi-iv-teaser-for-tomorrow.1068510/
 

stl3l9n

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4) Supplies Flow Too Easily Through Hostile Waters: The ease at which naval resupply occurs through contested waters, ie 20 American division invasion lands on mainland Japan, but full Japanese fleet in the coastal sea zone, but supplies continue to flow regularly enough that the 20 divisions are not out of supply often.

-----

Thank you for your help!
It seems like this will be fixed in 1.5 but the rest not.
 

swm

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State of the naval game: Ignore it and build 1000 NAV3 to kill the AI. Or, alternatively, ignore it and just paradrop your way to victory. Or, build 1000 SHBB and rule the seas with an iron fist for no other purpose than to say you can!
 

Meglok

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So I've taken a half-year break from the game, mainly due to naval issues, and am wondering what the state of the naval game is currently and in waking the tiger set to soon be released.

Specifically, have these issues been addressed:
1) Too Long Naval Combat: Unrealistically long naval combat (weeks or even months for an engagement).

2) Poor Naval Interception of Multiple Tiny Fleets: One large fleet being unable to intercept multiple small fleets in the same sea zone effectively(related to too long naval combat in part).

3) Poor Naval Interception of Unsupported Amphibious Landings: Low probability of navally intercepting an amphibious invasion at sea prior to landing, despite friendly naval ships in the coastal sea target and despite no enemy naval ships other than the transports.

4) Supplies Flow Too Easily Through Hostile Waters: The ease at which naval resupply occurs through contested waters, ie 20 American division invasion lands on mainland Japan, but full Japanese fleet in the coastal sea zone, but supplies continue to flow regularly enough that the 20 divisions are not out of supply often.

-----

Thank you for your help!

You two might want to check todays twitter teaser, because that does look related.

https://forum.paradoxplaza.com/forum/index.php?threads/hoi-iv-teaser-for-tomorrow.1068510/

PDS has said that a naval system rework will be in a future patch/DLC. They have also said any patch could contain fixes to any part of the game, naval included. Teaser appears to reveal a fix to the invulnerable naval supply routes, a VERY good thing.
 

GeorgieBest

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PDS has said that a naval system rework will be in a future patch/DLC. They have also said any patch could contain fixes to any part of the game, naval included. Teaser appears to reveal a fix to the invulnerable naval supply routes, a VERY good thing.

When they announced the dlc date I wasn't expecting to see any more major mechanic changes revealed, with only a month to go. But if the supply rework is as people are expecting then I think this might be one of the most important updates in 1.5. No more will it be possible to cave in the Uk with a few divisions of paratroopers whilst ignoring their navy.
 

CharlesV

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Week or month long naval battles are, like in EUIV, slightly exaggerated for the player's benefit but also semi-historical - after all, it need not be one continuous battle, and some historical examples involved weeks of maneuvering before combat.

As for the Naval Invasion part, I'm not sure whether or not the AI ignores player conditions about needing naval superiority to launch them, but I'd always assumed so.

The new update does seem to focus on convoy raiding a bit though, so check out the latest dev diary to see.
 

Alex_brunius

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As for the Naval Invasion part, I'm not sure whether or not the AI ignores player conditions about needing naval superiority to launch them, but I'd always assumed so.

AI do need Naval supremacy to launch invasions, which is why you almost never see the Axis AI invade UK unless you can secure it for them, or why you see Allied AI minors do all sort of crazy invasions everywhere as soon as you secure supremacy for them.

in a SP game you can check this by tag switching and writing human_ai in console to watch the AI play.

As far as I know the AI in HoI4 doesn't cheat in any way.