What's the purpose of military Service

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mvm900

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Why would you ever use no military service except like, maybe roleplay value? You could always set it to limited and just not... you know, build their armies. It serves no real purpose as far as I can see. And residence already removes their ability to make leaders, why would you just restrict a species from having only military leaders? So limited is also useless. Neither changes happiness or any other modifiers. And alright maybe they're in a sector; Who cares if the AI uses a specific species in an army?
 

Sirbab

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Why would you ever use no military service except like, maybe roleplay value? You could always set it to limited and just not... you know, build their armies. It serves no real purpose as far as I can see. And residence already removes their ability to make leaders, why would you just restrict a species from having only military leaders? So limited is also useless. Neither changes happiness or any other modifiers. And alright maybe they're in a sector; Who cares if the AI uses a specific species in an army?
It matters if they're weak, you don't want inferior species being used for defense armies for example.
 

The False King

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Military service is highly advantageous.

If you are playing as an empire with more than population (that includes robots, droids, synths) then it becomes valued even more so with the Evolution path.

Being able to force certain species to be your army and others not allows you to get the most out of your empire.
Here's and example:

You have 3 races.
Main Species: Thrifty (15% energy),
Fast breeders (10% growth)

2nd species:
Very Strong (10% minerals, 40% army damage),
Slow Learners (-25% experience gain),
Resilient (100% garrison strength, +50% garrison strength)

3rd species:
Intelligent (10% science output),
Charismatic (5% happiness to other species)
Weak (-5% minerals, -20% army damage),
Fleeting (-15 years)

Now as you can see. You really want your 2nd species to be your "fodder" units. They will be perfect as your army units for both defending and attacking. They are also not so great leaders because they suffer from a negative exp gain. Making their Military service great for just armies and not full service.

I don't think you have fully explored everything you can do in this game and just how helpful the numerous options we now have at out disposal for making an empire.
 

Emraldis

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If you have citizen service, pops in your empire can only be full citizens if they have military service set to "on".
 

mvm900

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Military service is highly advantageous.

If you are playing as an empire with more than population (that includes robots, droids, synths) then it becomes valued even more so with the Evolution path.

Being able to force certain species to be your army and others not allows you to get the most out of your empire.
Here's and example:

You have 3 races.
Main Species: Thrifty (15% energy),
Fast breeders (10% growth)

2nd species:
Very Strong (10% minerals, 40% army damage),
Slow Learners (-25% experience gain),
Resilient (100% garrison strength, +50% garrison strength)

3rd species:
Intelligent (10% science output),
Charismatic (5% happiness to other species)
Weak (-5% minerals, -20% army damage),
Fleeting (-15 years)

Now as you can see. You really want your 2nd species to be your "fodder" units. They will be perfect as your army units for both defending and attacking. They are also not so great leaders because they suffer from a negative exp gain. Making their Military service great for just armies and not full service.

I don't think you have fully explored everything you can do in this game and just how helpful the numerous options we now have at out disposal for making an empire.
Yeah but you can always, you know, just not hire the 2nd species leaders? It doesn't prevent the 3rd species from having leaders. And by the time you've got three species you're *generally* going to be at least early mid game and have access to one of the research projects that increase the amount of hireable leaders and will never have to hire the -25% experience gain species. And even if you don't you've still got a high chance of just never having to pick them ever. It just seems kind of useless when I'm having more problems with things like individual pops. And alright sure leaders are somewhat limited you may somehow get nothing but the useless species; There isn't really a good argument other than clutter for the no military service option.
 

Red Harvest

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Why would you ever use no military service except like, maybe roleplay value? You could always set it to limited and just not... you know, build their armies. It serves no real purpose as far as I can see. And residence already removes their ability to make leaders, why would you just restrict a species from having only military leaders? So limited is also useless. Neither changes happiness or any other modifiers. And alright maybe they're in a sector; Who cares if the AI uses a specific species in an army?

I don't think you have fully thought this through. The difference in making species who has modifiers that increase army damage means a more streamlined effective ground force. You keep the army screen to minimum and yes it can become insane with multiple army types on a cosmopolitan pop planet.

Besides that do you really want a pop with a bonus to mining and army's filling tiles that you can put a better suited one on because you have given them residence? Besides there a bunch of potential modifiers that make slavery a better choice.
 

DukeLeto42

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Okay so if they're weak, just don't hire them. I can't imagine the army build interface being so large that it'd be problematic.

Your sectors will build most defensive armies, so this is a control on sectors.

Yeah but you can always, you know, just not hire the 2nd species leaders? It doesn't prevent the 3rd species from having leaders. And by the time you've got three species you're *generally* going to be at least early mid game and have access to one of the research projects that increase the amount of hireable leaders and will never have to hire the -25% experience gain species. And even if you don't you've still got a high chance of just never having to pick them ever. It just seems kind of useless when I'm having more problems with things like individual pops. And alright sure leaders are somewhat limited you may somehow get nothing but the useless species; There isn't really a good argument other than clutter for the no military service option.

When it comes to leaders, choice is important. If terrible leader species are common in your empire, you'll end up with lots of bad options, whereas if only the ideal leader species are allowed to be leaders, you'll get a selection of differently-traited leaders, all of which you can hire.