OK so I successfully got a tree into the game. But like I been reading from others, what's up with the difference between the 3D app and what it actually turns out to be in game??
This is what it looks like in Blender
And this is what it looks like in game
In the game there's a serious fringe effect around the leaves. But zooming closer it looks better but still fringed. Is this where the LOD model comes in handy? In this case I didn't make one.
I hate what the game does to the texures. It's like too much subsurface scattering and a plastic material preset.
UV mapping this was a B*@#!! BTW