dharper said:
Well, yes, I see the point for advanced countries who have lots of spare RPs. But what about backwards countries who barely have enough RPs to research one new technology at a time? For these countries, buying or trading new technologies gives them almost no advantage - yes, they gain the benefits sooner, but they don't actually become more advanced than if they'd not traded in the first place, because each new tech earned in this way slows down their normal research by a year or more.
Is the game really saying that there's no way to uplift a backwards civilization from outside?
It's very difficult, yes. This is not EU. But not impossible. When other countries offer you techs, you won't lose RPs. Only the party that's offering to trade techs loses RPs. Problem is, AI doesn't offer techs very often, that is - it never offers, except when it tries to buy a colonial claim from you. So, you can get several free technologies if you place colonial claims carefully. Claim one colony in a state and let other claim the rest in that state. That other will often offer you some money and a free tech for that claim.
Other way advancing rapidly is improving your generation of RPs. This is relatively easy with smaller countries. Your RP generation depends on literacy and ratio of clerks and clergymen in your population (although clergymen add to RP generation until Darwinism, somewhere in 1880's, after they
lower your RP generation). So if you're a small country, converting several biggest POPs to clerks can give you a positive RP generation even at 10-15% literacy.
Put your research slider to the max, convert your biggest POP's to clerks and you will have a surplus that can be traded very quickly. Feel free to fill up your factories with 3 craftsmen POPs 1,000 people in size and two clerk POPs 30,000-40,000 in size. This is especially true with immigration countries. Just keep converting your biggest sized POPs to clerks.
This doesn't work with uncivilized nations, though. It doesn't matter how much RP you generate, 90% research penalty means it will take decades to research one technology. In this case it's useful to trade technologies that will help you industrialize to get the 50 industry score you need to civilize, among other things. But, the requirements for civilization are so high that it's practically impossible to do it except for a few countries...
When I try to play uncivilized minor that has no chance of civilizing during the time frame, I usually edit the save game and remove uncivilized status...
The reason for this kind of tech trading system are balance issues I guess. It is relatively easy with some countries to get so much money that you can buy all technologies 100 times over and still have millions left. China would be the best example. Russia is a good example, too.