It's not a secret that achievements is the major reason I play those small countries in weird starting positions. I like the achievements but I don't understand why would Paradox add achievements like Princess in the Castle, Die Please Die and Cherrypicking?
I want to get to harder achievements (I have 201/235 done) after I do easier ones, so medium ones like Cherrypicking which are completely luck-based is what's stopping me.
Now, with Cherrypicking, I know that Dayimos need very high army tradition for a possibility of generating 3-start general. Problem is that after the initial wars in the first 20-40 years, about a third of Dayimos gets wiped and the rest form strong and stable to alliances so they don't fight one another very often.
Player is at the mercy of RNG and it really frustrates me, as an achievement hunter.
I want to get to harder achievements (I have 201/235 done) after I do easier ones, so medium ones like Cherrypicking which are completely luck-based is what's stopping me.
Now, with Cherrypicking, I know that Dayimos need very high army tradition for a possibility of generating 3-start general. Problem is that after the initial wars in the first 20-40 years, about a third of Dayimos gets wiped and the rest form strong and stable to alliances so they don't fight one another very often.
Player is at the mercy of RNG and it really frustrates me, as an achievement hunter.