• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Mar 26, 2004
627
0
Ok maybe a dumb question but....

I'm playing Germany, after I occupy Holland and Belgium and France and deny Vichy, my IC goes up about max 15-20 points. So is it really worth it ? Is there a formula whihc determines how much IC you can use from occupied/annexed provinces which are non national territory ?

Also played as Japan and it cost me 94 divisions to keep partisans at bay in NATCHI for about 10 months before I gave up and decided to grant independence.. Which brings me to the next question...

How come if I allow Vichy my partisan level is lower than if I don't ? What is the best way to keep partisan activity at bay other than GAR-MP ?

Many THANKS for the help ! :D
 

blue emu

GroFAZ
Moderator
8 Badges
Mar 13, 2004
17.503
19.739
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis: Rome
  • 500k Club
  • Hearts of Iron II: Beta
Shahed said:
Ok maybe a dumb question but....

There are no stupid questions... only inquisitive idiots :p

Shahed said:
I'm playing Germany, after I occupy Holland and Belgium and France and deny Vichy, my IC goes up about max 15-20 points. So is it really worth it ? Is there a formula whihc determines how much IC you can use from occupied/annexed provinces which are non national territory ?

Occupied (but not yet annexed) territory gives you:

20% of the IC (which can be improved with Cabinet Ministers)
40% of the Resources
0% of the Manpower (which can be improved with Cabinet Ministers)

Annexed territory gives you:

20% of the IC (which can be improved with Cabinet Ministers)
50% of the Resources
0% of the Manpower (which can be improved with Cabinet Ministers)

Shahed said:
How come if I allow Vichy my partisan level is lower than if I don't ? What is the best way to keep partisan activity at bay other than GAR-MP ?

The Vichy Settlement (and also the Russian Bitter Peace, and the Capitulation events for Belgium and the Netherlands) gives you the occupied zone as Annexed, not Occupied, territory... and automatically drops the Partisan Activity down to 2% (modified by Dissent).

It is considered best to accept Vichy, rather than go for complete conquest.

To keep down Partisan levels to the minimum possible... accept Vichy and the Bitter Peace, use Garrison-MP and Cavalry on Anti-Partisan missions, avoid the Prince of Terror Security Minister, and keep your Dissent at zero.
 
Mar 26, 2004
627
0
THANK YOU so much. That explains everything. I was just reading the manual again to see if I missed it. I'm actually playing this game as Germany in a multiplayer game of Spain, Germany, USSR & Japan. I need to get my IC to about 350 before USSR DoWs. I thought about all the smaller countries and took Czech through End of Czech event, Hungary and Poland naturally. Now I've got an oil shortage and Romania is looking interesting so I'll get another TWENTY oil !!! :D

There are capitulation events for Belgium and Netherlands ? Hmm I guess that means there are events for attacking Belgium & Netherlands as well. I should wait for those because I playtested and declared war after conquering France but there were no events for war or for capitulation. Should I wait after France and Norway ?
 

blue emu

GroFAZ
Moderator
8 Badges
Mar 13, 2004
17.503
19.739
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis: Rome
  • 500k Club
  • Hearts of Iron II: Beta
Shahed said:
THANK YOU so much. That explains everything. I was just reading the manual again to see if I missed it. I'm actually playing this game as Germany in a multiplayer game of Spain, Germany, USSR & Japan. I need to get my IC to about 350 before USSR DoWs. I thought about all the smaller countries and took Czech through End of Czech event, Hungary and Poland naturally. Now I've got an oil shortage and Romania is looking interesting so I'll get another TWENTY oil !!! :D

You would actually get more resources by Force-Puppeting Romania... attacking them and, once you are in a position to Annex them, demanding instead that they become your Puppet.

Puppets get 100% of the resources (instead of 40 or 50%), and after they build up a stock of 1000 units, they automatically hand everything they produce over to you. Also, since they are ruled by their own government, they have zero Partisan Activity... and their own Tech Teams.

Shahed said:
There are capitulation events for Belgium and Netherlands? Hmm I guess that means there are events for attacking Belgium & Netherlands as well. I should wait for those because I playtested and declared war after conquering France but there were no events for war or for capitulation. Should I wait after France and Norway ?

Nope... there are no events for declaring war on Belgium or the Netherlands... you have to do that yourself... just events which hand over all their European provinces as Annexed territory, after you conquer it.

The easiest way to conquer France is to declare war on Belgium and by-pass the Maginot Line... those are level-10 Forts.

I usually skip Norway... it's only real use in-game is for Submarine bases... and the West coast of France (Bordeaux, Brest) has better bases anyway. Partisans are such a bother in this game... not the Partisan units themselves, but the load that Partisan Activity places on your TC... that I personally don't conquer (and keep) anything that isn't required by my operational plan.
 
Mar 26, 2004
627
0
You would actually get more resources by Force-Puppeting Romania... attacking them and, once you are in a position to Annex them, demanding instead that they become your Puppet.

Puppets get 100% of the resources (instead of 40 or 50%), and after they build up a stock of 1000 units, they automatically hand everything they produce over to you. Also, since they are ruled by their own government, they have zero Partisan Activity... and their own Tech Teams.

Thank you. That sounds likea plan. Now how does the supply work in a puppet worka puppet they would be attacked by USSR and create another front. It wouldalso create a longer front. What I had in mind is to create a defence on the Romanian mountains. I'm not sure but I think reorg rates at puppet airfields and in puppet territory is less than in annexed territory. Is that true ?

Nope... there are no events for declaring war on Belgium or the Netherlands... you have to do that yourself... just events which hand over all their European provinces as Annexed territory, after you conquer it.

When do these take place ?

The easiest way to conquer France is to declare war on Belgium and by-pass the Maginot Line... those are level-10 Forts.

What I did is to attack Luxembourg -> Metz and surround the Maginot. Killed 31-36 divisions in Strasbourg effectively destroiying 50% of the French Land Forces.

I usually skip Norway... it's only real use in-game is for Submarine bases... and the West coast of France (Bordeaux, Brest) has better bases anyway. Partisans are such a bother in this game... not the Partisan units themselves, but the load that Partisan Activity places on your TC... that I personally don't conquer (and keep) anything that isn't required by my operational plan.

Hmm ... Narvik would be good for an amphibious landing in Northern Russia though ?
 

Zebedee

The Guy with the Mascara
100 Badges
Jan 29, 2005
3.538
102
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Age of Wonders: Planetfall Sign Up
  • Cities: Skylines Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Imperator: Rome Sign Up
  • 200k Club
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Surviving Mars: Digital Deluxe Edition
  • Victoria: Revolutions
  • Heir to the Throne
  • Europa Universalis III Complete
  • Pillars of Eternity
  • Age of Wonders III
blue emu said:
.
I usually skip Norway... it's only real use in-game is for Submarine bases...

Scandinavia. Conquer Norway with 6 divisions, move in another 6 and conquer Sweden. Throw in another 10 for Finland (but I don't usually bother with the Finns because they will fight the Soviets for me). Liberate Scandinavia and accept those blueprints that they will research for you. And they'll do all the garrison work for you ;)
 
Mar 26, 2004
627
0
Do you need Denmark as well to liberate Scandinavia ?
 

dadus

Private
Jan 1, 2006
17
0
Yes.
Take Denmark first (only the first province, then wait for annexion).
Move some unts to Copenhagen.
Declare war to Sweden, attack Malmo. When it's done, Sweden will not resist a lot (say one month).
Afterconquest put 3 units adjacent to Oslo and Narvik (use mountain inf there), it will be enough to conquerNorway.After which you can liberate Scandinavia.

No air or naval forces are needed (unrealistic, but..).
Too easy on y opinion. I've never seen a british intervention in Norway, except later if you don't create SCA.
 
Mar 26, 2004
627
0
blue emu said:
Nope... there are no events for declaring war on Belgium or the Netherlands... you have to do that yourself... just events which hand over all their European provinces as Annexed territory, after you conquer it.

Hi Blu I had a look through the Germany, Holland and Belgium .txt files in the DB folder and found no event for this. Where can I find it ? Thanks for your help !
 

blue emu

GroFAZ
Moderator
8 Badges
Mar 13, 2004
17.503
19.739
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis: Rome
  • 500k Club
  • Hearts of Iron II: Beta
USAF_777 said:
They're in ai_capital_move.txt.

Correct... events number 25060 (Belgium) and 25066 (Netherlands) in AI_capitol_move.txt

The Danish Surrender is event 93 in hoi2.txt
 
Mar 26, 2004
627
0
Got it. These are random events between 1936-1946 am I right ?


event = {
id = 25066
random = no
country = HOL

trigger = {
random = 35
war = { country = GER country = HOL }
NOT = {
Weird though it says random no and then random 35 :confused: Means the event is not random but the trigger is ?
 

USAF_777

Messy Recipe
72 Badges
Jan 7, 2003
475
42
  • Stellaris: Galaxy Edition
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Necroids
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
All the events that have a random chance of occuring every x days as defined by the 'offset' parameter also have that 'random=no' above the trigger. It could use the one outside the trigger to distinguish between normal and random events. All the 'random events' (such as Great Military Parade) have a 'random=yes' before the trigger...note that that one is a yes/no while the one in the trigger is a numerical % chance of occuring.

What it means in the context of these events is that every three days the game will check if the country is at war with Germany and has lost all its European provinces and, if so, there is a 35% chance that the event will fire causing them to hand their provinces over to Germany. If it doesn't fire it will check again three days later with a 35% chance again and so on.
 

blue emu

GroFAZ
Moderator
8 Badges
Mar 13, 2004
17.503
19.739
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis: Rome
  • 500k Club
  • Hearts of Iron II: Beta
Shahed said:
Weird though it says random no and then random 35 :confused: Means the event is not random but the trigger is ?

It's not a random event, like "Major Worker's Strike" is... but the exact timing has a random element. Each time the conditions are satisfied (war with Germany, at least three days since the last check, all national provinces in Europe lost), there is a 35% chance of the event firing.

Since there is no "persistent = yes" parameter, it will only successfully fire once.
 
Mar 26, 2004
627
0
AHA ! I got the events happening. I just did'nt notice them because they fire for those countries and it gives you a note in the log. Thanks a lot.