I know, I know... Suppression after you conquer to prevent rebels and such.
However, I'm starting wonder if there is any point to Military Police specifically.
Cavalry provides 2.0 Suppression, Military Police increases this by a percentage based on how much you have researched it.
20% base, increasing by 10% each tech until 50%.
However Suppression is a passive minimum requirement. It's not like Soft Attack, in which you need an overwhelming amount and more is better. You really just need to be as cost efficient as possible.
Which brings me to Suppressing your targets. Now when I was in the middle of my games, I didn't really care. I copied my Infantry 20 width, removed the support and slapped on an MP and said good to go!
Now it's end game, and I'm looking at the places I conquered, and there is a lot of poorly used divisions here. Most places have a decimal. 0.33, 3.64, 22.47. Which means that there is more suppression than is actually needed. The 3.6 for example has ~8 wasted 'width' , the 0.33 has ~14 wasted 'width'.
So I decided to learn what is actually good at Suppression, and quickly learned that it's Cavalry. They have basically more Suppression than anything else, and require nothing special to make them.
So the low cost of 34 production per Suppression, I can make a division that is a single Cavalry and the game will solve the rest. Let's just slap a Military Police onto it... and now I'm paying 50 production per Suppression.......... Wait a minute, Military Police has literally made my Suppression worse!
Well, that's just because I'm using it inefficiently. I'm only using a single Cavalry after all... Let's add a few more Cav width.
4 Width? 38... Not yet
6 Width? 34... Technically tied
8 Width? 32! We did it
Military Police is now technically making Suppression Cheaper... but hold on a second. With just the little 2 Width, it's efficient as possible. If you need 41 Width of units to Suppress you, you get 42 Width. Now we are back to basically wasting 6 Width. Which means that really you're still behind.
Not to mention the hassle and extra costs of needing to research Military Police. As well as the ~30 extra Army Experience needed to design this template.
Now admittedly, the production values I posted above are with using Military Police and the 1st research. They would be more effective with more Research. However, that's even more time wasted researching something that seems to be about as good as just throwing a boy on a pony.
EDIT - Learned a lot from the following posts, so I'm glad to have made this topic.
In summary, Military Police is optimal but you essentially NEED to design a template including 25 Cavalry or Armored Cars.
If you can't afford to do that because of low infantry XP, then just use a 1 Cavalry Template which costs 5 Infantry XP
Altho it's optimal to work towards slowly improving/expanding your MP Template if you can't afford the 25 right away.
Once you hit around 8-14 Cavalry, the MP Cav Template becomes better than the Single Cavalry Template, and only goes uphill from there.
Armored Cars being much heavier production costs only needs 2-3 Armored Cars in the Template before adding the MP is optimal.
Note that Armored Cars require about 4.5x more Production than Cavalry, However they require half the manpower that Calvary requires.
So, if your countries has a ton of factories and is struggling on Manpower, use Armored Cars.
However, I'm starting wonder if there is any point to Military Police specifically.
Cavalry provides 2.0 Suppression, Military Police increases this by a percentage based on how much you have researched it.
20% base, increasing by 10% each tech until 50%.
However Suppression is a passive minimum requirement. It's not like Soft Attack, in which you need an overwhelming amount and more is better. You really just need to be as cost efficient as possible.
Which brings me to Suppressing your targets. Now when I was in the middle of my games, I didn't really care. I copied my Infantry 20 width, removed the support and slapped on an MP and said good to go!
Now it's end game, and I'm looking at the places I conquered, and there is a lot of poorly used divisions here. Most places have a decimal. 0.33, 3.64, 22.47. Which means that there is more suppression than is actually needed. The 3.6 for example has ~8 wasted 'width' , the 0.33 has ~14 wasted 'width'.
So I decided to learn what is actually good at Suppression, and quickly learned that it's Cavalry. They have basically more Suppression than anything else, and require nothing special to make them.
So the low cost of 34 production per Suppression, I can make a division that is a single Cavalry and the game will solve the rest. Let's just slap a Military Police onto it... and now I'm paying 50 production per Suppression.......... Wait a minute, Military Police has literally made my Suppression worse!
Well, that's just because I'm using it inefficiently. I'm only using a single Cavalry after all... Let's add a few more Cav width.
4 Width? 38... Not yet
6 Width? 34... Technically tied
8 Width? 32! We did it
Military Police is now technically making Suppression Cheaper... but hold on a second. With just the little 2 Width, it's efficient as possible. If you need 41 Width of units to Suppress you, you get 42 Width. Now we are back to basically wasting 6 Width. Which means that really you're still behind.
Not to mention the hassle and extra costs of needing to research Military Police. As well as the ~30 extra Army Experience needed to design this template.
Now admittedly, the production values I posted above are with using Military Police and the 1st research. They would be more effective with more Research. However, that's even more time wasted researching something that seems to be about as good as just throwing a boy on a pony.
EDIT - Learned a lot from the following posts, so I'm glad to have made this topic.
In summary, Military Police is optimal but you essentially NEED to design a template including 25 Cavalry or Armored Cars.
If you can't afford to do that because of low infantry XP, then just use a 1 Cavalry Template which costs 5 Infantry XP
Altho it's optimal to work towards slowly improving/expanding your MP Template if you can't afford the 25 right away.
Once you hit around 8-14 Cavalry, the MP Cav Template becomes better than the Single Cavalry Template, and only goes uphill from there.
Armored Cars being much heavier production costs only needs 2-3 Armored Cars in the Template before adding the MP is optimal.
Note that Armored Cars require about 4.5x more Production than Cavalry, However they require half the manpower that Calvary requires.
So, if your countries has a ton of factories and is struggling on Manpower, use Armored Cars.
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