Since they are "fixing" the light attack CA meta what will be the point of heavy cruisers?
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While a CA might be more cost effective, a BB/BC will still be able to stack on more guns. Which means cost effective might not be the be-all/end-all it is right now. Thanks to how naval battles are so...one decisive and done...having a lot of reserve CAs won't really help that much. And if the devs manage to complete their objectives after all tweaks, just throwing every CA into the same fleet won't be an option.Won't they still be the better heavy attack option than BC/BB?
I'm not really sure what this is referring to.Thanks to how naval battles are so...one decisive and done...having a lot of reserve CAs won't really help that much. And if they manage to complete their objectives after all tweaks, just throwing every CA into the same fleet won't be an option.
The stated purpose of the tweaks is to reduce the amount of ships per fleet, and therefore per battleI'm not really sure what this is referring to.
The IRL point was, those were the largest cruiser designs permitted by the various naval treaties.Was there an IRL point in the first place?
Usually it was leading patrols or raiding (even Britain originally intended to raid in the Pacific with its CAs); right now, the game treats them as mini capital ships, which is nothing akin to their historic use. Even a destroyer was better-equipped to engage a battleship than a heavy cruiser, because even if both carried torpedoes a DD could evade gunfire more easily (and for the same cost, you might have 5-7 of them).Not a navy guy, so....a question:
Was there an IRL point in the first place?
I'm not holding my breath.That at least is the stated purpose from the Dev Diary. Whether the tweaks proposed will succeed at that is unknown at this time (and they'll probably be playing with it up until zero hour), but this is their intent
Is real life heavy attack gun of CA really worse than light attack cruiser gun against DD or CL?
I'd say it's more about org: except for destroyers, ships tend to have HP pools that last way longer under fire than their org (by my rough estimates having HP pool two times larger than org will see ship retreating by the time it reaches 0 org - unless incoming damage is really large, but that's more of SHBB territory - everything else is excessive). With 0 org ship will just sit there, useless (AFAIK, ships retreat based on HP, not org). With CA you get much more org, comparable (if also better) HA and HP for the same IC investment... not to mention, CAs tend to be harder to hit.Otherwise CA is not good choice because they cannot stand the numerous BB fire. Any wounded BB can be repaired cheaply, but a sunk CA is a complete loss.
Not sure if Italy won by 30 CA or 90DD! Number advantage will win. I play extreme cases like Netherland navy vs German, Italy, and Japanese; or Spain navy. A CL can run away but a CA can get sudden death, no chance to repair. Usually I can win when I can build enough 20CL and 40DD, or a bit sooner.Edit: people claiming CAs not standing up to numerous BB fire can try their hand at this
would be interesting to see BB/BC fleets that are be somewhat competitive for a change.Challenge: How would you build a fleet to defeat the Royal Navy?
Britannia rules the waves: but not for long. Can you build a fleet that can rival the power of the world's foremost naval power? Setup: Every surface ship in the 1936 Royal Navy is on patrol in the Western Mediterranean and Italy wants you to...forum.paradoxplaza.com
Its the 30 CA.Not sure if Italy won by 30 CA or 90DD
One hopes not; they are also revamping armor apparently, so potentially there will be piercing issues.Won't they still be the better heavy attack option than BC/BB?
Where did you hear that?they are also revamping armor apparently
Towards the end of the naval rebalance dev post:Where did you hear that?
Thanks. Somehow I skipped over that multiple times when I thought I was being very careful to read the whole thing before I asked.Towards the end of the naval rebalance dev post:
"Armor
In addition to the new modifiers below for armor a review of armor values and piercing is planned, but I don’t have a completed set of changes for that yet so you will have to wait for future announcements on how that looks."