i know some nations such as Italy and netherlands , have new set of national ideas when forming , but countries such as England forming GB makes no difference to their ideas, tax , ect (i know they get de centralisation for couple years) , in other words they are formed for the sake of it , i propose give longer/better lasting effects for forming new countries , like gaining 2 base tax in capital or +1 prestige for rest of the game, maybe GB gets +20% rest of the game naval force limits as
GB was naval power yet england wasnt so much ect otherwise you only form the country because you can
Yeah, in the case of forming Great Britain, the only reasons to do it are:
- +25 Prestige
- Decentralisation modifier for 20 years: +10% tax, at the cost of +1 Revolt Risk
- You get a new flag and a new colour; I personally prefer the GBR flag to the ENG flag.
- Because you can: it's a challenge/goal that the game sets you. Something to aim for.
These sort of decisions are there primarily, I believe, for the History Gamers. Those who want to form nations because that's what happened in history.
But there's also the challenge aspect - it's a goal that the game has set for you, for you to work towards. In the case of ENG -> GBR, this is a pretty minor challenge; as England, you just need to annex Ireland and Scotland, which is pretty easy. Going SCO -> GBR would be a bigger challenge.
And some of the other nation formations are much harder.
So it's a combination of recreating history, and the game giving you a fun challenge/goal. Having goals makes the game more fun and interesting.
The actual gameplay/modifier benefits are generally minor, and just icing on the cake in most cases.
I'd support greater modifier rewards for forming nations, so long as they were commensurate with the challenge and risk involved. So forming GBR from Scotland could give a bigger reward than forming GBR from England, for example.