• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

sammyliimex

Corporal
76 Badges
Feb 15, 2011
35
0
  • Pirates of Black Cove
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Penumbra - Black Plague
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Arsenal of Democracy
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II
  • East India Company Collection
  • Darkest Hour
  • Commander: Conquest of the Americas
  • Victoria 2
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Ship Simulator Extremes
  • Sword of the Stars
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • 500k Club
  • Prison Architect
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
There's no set number of vassals you want to keep. Before you pass Revoke the Privilegia as HRE emperor, you should keep as little as possible. Use them as tools to expand using less adm points. After Revoke the Privilegia, you want to get as many HRE-vassals as possible because they don't use any dip-relations.

Thank you, I didnt know the last part. How hard is it to get that to happen and how soon will it happen?
 

ikkiks

Major
1 Badges
Nov 24, 2013
625
249
  • Europa Universalis IV
Thank you, I didnt know the last part. How hard is it to get that to happen and how soon will it happen?
It's quite easy. There's a couple things you can do to gain IA. Make HRE nations release other HRE nations they annexed. Force convert other HRE nations to your religion. Add provinces to HRE. Release nations (can be as vassals) that now are on HRE (i.e.: annex Naples, add all Naples provinces to HRE, release Naples as vassal).

That can be done as early as 1520, but if you get it by 1600 is good enough.

What are the best ideas for the Ottomans ? I would go Dilpomatic>Religious>ADM (dont like double ADM ideas though)
1st idea: Diplomatic
Must have, best way to spend your early points because diplo tech doesn't mean much to Otto.

2nd idea: Defensive/Offensive
Pick your choice. At this point you should have an excess of mil points, if you don't wanna waste it, better use it on ideas to make your conquest easier.

3rd idea: Admin/Religious
Admin is really good for you to go on a core spree. Probably the best idea for Otto, you can even push it as 2nd idea. Religious if you're playing a more vassal-feeding kind of game. It'll give you religious casus belli that will trigger op Ghazi.

4th, 5th, 6th: Admin/Religious, Expansion, Innovative/Aristocratic/Exploration (not necessarily in that order)
Pick the one you didn't choose as 3rd. Expansion is a must have for the casus belli against east asia and a couple nice bonuses. Now it's the last choice, Innovative for some nice events and bonuses, Aristocratic for the extra diplomat, WE cost and mil tech cost, or Exploration for the colonists and casus belli against american nations.

7th, 8th: doesn't matter. It's too late, pick whatever you want.
 

RadRussian

Lt. General
60 Badges
Aug 14, 2013
1.306
270
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Victoria 3 Sign Up
  • Victoria 2
When is 1.5 coming out? When they put coalitions back to 1.3 level, all these 17 pages will need significant modification.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
When is 1.5 coming out? When they put coalitions back to 1.3 level, all these 17 pages will need significant modification.

Coalitions wont be going back to 1.3 level, even in 1.4.1.6, as long as you were careful about targeting you are generally able to avoid massive coalitions... well... outside of Europe.
 

sammyliimex

Corporal
76 Badges
Feb 15, 2011
35
0
  • Pirates of Black Cove
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Penumbra - Black Plague
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Arsenal of Democracy
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II
  • East India Company Collection
  • Darkest Hour
  • Commander: Conquest of the Americas
  • Victoria 2
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Ship Simulator Extremes
  • Sword of the Stars
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • 500k Club
  • Prison Architect
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
It's quite easy. There's a couple things you can do to gain IA. Make HRE nations release other HRE nations they annexed. Force convert other HRE nations to your religion. Add provinces to HRE. Release nations (can be as vassals) that now are on HRE (i.e.: annex Naples, add all Naples provinces to HRE, release Naples as vassal).

That can be done as early as 1520, but if you get it by 1600 is good enough.

How do I get enough votes to pass the reforms? That was always my trouble. Does the number who will vote for it increase with IA?
 

ikkiks

Major
1 Badges
Nov 24, 2013
625
249
  • Europa Universalis IV
How do I get enough votes to pass the reforms? That was always my trouble. Does the number who will vote for it increase with IA?
Yes, it does. You can also increase relations with princes. The minimum IA to pass a reform is 50%. As Italy around 55-60% should be enough to get votes. As Ottomans it increases to 70-80%.
 

dirtInfestor5

Second Lieutenant
1 Badges
Feb 8, 2014
142
0
  • Europa Universalis IV
I usually improve relations with all the princes, since in the "HRE" phase of the game they dont have too much to do. After you passed Ewiger Landfriede i add all my provinces to the HRE and begin to release vasalls.

One more question: After i own all of western europe what to do next ? Better go for Africa, Asia or Eastern Europe ? Or everything at once ?
 

sammyliimex

Corporal
76 Badges
Feb 15, 2011
35
0
  • Pirates of Black Cove
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Penumbra - Black Plague
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Arsenal of Democracy
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II
  • East India Company Collection
  • Darkest Hour
  • Commander: Conquest of the Americas
  • Victoria 2
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Ship Simulator Extremes
  • Sword of the Stars
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • 500k Club
  • Prison Architect
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
Im having trouble getting CBs on the Electors. To get enforce peace I need 100 relations. Do I just start impriving relations as much as possible with princes and hope they get into wars with the ones I have high relations with?
 

RadRussian

Lt. General
60 Badges
Aug 14, 2013
1.306
270
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Victoria 3 Sign Up
  • Victoria 2
Im having trouble getting CBs on the Electors. To get enforce peace I need 100 relations. Do I just start impriving relations as much as possible with princes and hope they get into wars with the ones I have high relations with?
Pretty much. Note that Hansa, Bohemia, Hesse, etc. are likely to blob and are likely to be allied with electors. Improve relations with their potential targets OR rivals of electors.
 

ikkiks

Major
1 Badges
Nov 24, 2013
625
249
  • Europa Universalis IV
I usually improve relations with all the princes, since in the "HRE" phase of the game they dont have too much to do. After you passed Ewiger Landfriede i add all my provinces to the HRE and begin to release vasalls.

One more question: After i own all of western europe what to do next ? Better go for Africa, Asia or Eastern Europe ? Or everything at once ?
I went for Eastern Europe and Middle east. Asia itself can wait until you get this done, because it's a really piece of work to make your vassals fight wars so far. You need to lead them there using a single troop with attach on.

Africa is quite easy, so you can take it slow. Let Morocco, Algiers, Tunisia and Tripoli kill themselves. Vassalize the one who lost and get its cores back. Also vassalize the one who has most claims on others, feed it those provinces. For Mali, you can get a couple of provinces at a time. Just don't forget it, for some reasons its provinces have high costs in peace deals.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.241
18.889
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Coalitions wont be going back to 1.3 level, even in 1.4.1.6, as long as you were careful about targeting you are generally able to avoid massive coalitions... well... outside of Europe.

In 1.4.1.7, taking 100% war score from the Mamluks as Ethiopia gets you a 4 way coalition dogpile involving Ottomans as well as Mali/Hausa.

Yeah, not "going back to 1.3 level" indeed.

And yet the biggest problem is that their war score still doesn't work. It's still possible to block a normal 100% WS amount of land simply "because coalition". Winning over 100 regiments should not give less reward than winning over 30 regiments, and yet that's the steaming pile we're about to get. Again.
 

registeraccount

Private
1 Badges
Jan 15, 2014
23
0
  • Europa Universalis IV
Im having trouble getting CBs on the Electors. To get enforce peace I need 100 relations. Do I just start impriving relations as much as possible with princes and hope they get into wars with the ones I have high relations with?

Offer them a loan and get the CB when they don't pay you back.

The AI will not always accept loans so check often, especially during and after a war.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
In 1.4.1.7, taking 100% war score from the Mamluks as Ethiopia gets you a 4 way coalition dogpile involving Ottomans as well as Mali/Hausa.

Thats odd, actually, I was playing in the Steppe and I never got enough AE to get coalitioned by more than one country until I started pushing into Europe.
 

bleakie

Lt. General
46 Badges
Feb 13, 2013
1.239
204
  • Cities in Motion 2
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis 4: Emperor
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris: Synthetic Dawn
In 1.4.1.7, AE has a larger area of impact, so the AE generated by "taking 100% war score from the Mamluks" (which probably means taking ~10 provinces) can impact the surrounding countries enough to make them join coalition. This is the result of the change in the structure of AE: every aggressive action that you take will offend more countries than before, even though the effect on each country becomes smaller.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.241
18.889
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Thats odd, actually, I was playing in the Steppe and I never got enough AE to get coalitioned by more than one country until I started pushing into Europe.

Steppe government gets reduction on AE among other things, IIRC in the tribal CBs.

In 1.4.1.7, AE has a larger area of impact, so the AE generated by "taking 100% war score from the Mamluks" (which probably means taking ~10 provinces) can impact the surrounding countries enough to make them join coalition. This is the result of the change in the structure of AE: every aggressive action that you take will offend more countries than before, even though the effect on each country becomes smaller.

It's too much at too great a range. Nations that can't possibly reach each other influencing outcomes of the game via coalitions is trashy and a worst case scenario. Mali couldn't even plot a path to me through TI; them contributing to conflict in any way whatsoever was literally impossible. However, they + Hausa joining coalition let Ottos get a CB on me that would otherwise be impossible, not to mention the direct impact of it blocking war score. Sad thing is, the AI still sucks, and I wound up eventually with most of the Mamluks later anyway...and allied to/protectorate under Ottomans. Derp.

Seriously though. Unless they fix coalition war score, they need to *not* make it possible to see continent-spanning coalitions from a single war, especially not with such flagrant bias. 100% annexing Hedjaz later did not land the AI in similar trouble. Where were the Ottomans + 3-4 other nations in on that?
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club

dirtInfestor5

Second Lieutenant
1 Badges
Feb 8, 2014
142
0
  • Europa Universalis IV
Meh, i just fucked up my (French) WC attempt...after i formed the HRE in 1560 i was too greedy and basicly declared war on everyone i had a CB on (Muscovy, Sweden, Bohemia, Burgundy, HUngary). This crippled my manpower to zero (from 100k, Russian winter op), however i was obviously able to win all the wars, but then i had like 250% OE (-->2-4 10k rebelstack every month) and since i did a huge mistake with not picking admnistrative Ideas as third (took Exploration, totally useless since i had no Dippoints anyway) which lead to core times of ~10-15, even with claims. So my question would be: When should i own complete western Europe (this includes Iberia, GB, France, Scandinavia, Italy and the HRE) ? I just always feel i have to conquer everything as fast as possible because there is no time left. And i dont know how long it actually takes to take over the Ottomans and Asia, because i never conquered it....
 

Sensational

Colonel
47 Badges
Oct 5, 2009
1.019
11
  • Crusader Kings II: Legacy of Rome
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Supreme Ruler 2020
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Old Gods
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
In 1.4.1.7, AE has a larger area of impact, so the AE generated by "taking 100% war score from the Mamluks" (which probably means taking ~10 provinces) can impact the surrounding countries enough to make them join coalition. This is the result of the change in the structure of AE: every aggressive action that you take will offend more countries than before, even though the effect on each country becomes smaller.
So the exact opposite of what they should've done with coalitions? wat is dis i dont even
 

ikkiks

Major
1 Badges
Nov 24, 2013
625
249
  • Europa Universalis IV
@dirtInfestor5
When you play as anything but Italy and Ottomans, you don't want to core yourself. You have to try your best to vassal feed, neighbour feed or break truce to form vassal. Core only when nothing else is possible. There's not really a time limit on when you should complete western Europe. In fact, you can conquer Africa and Middle East at the same time, ofc if you're vassal/neighbour feeding. Middle East takes a while, a little more than Iberia. Asia you can do in one go, just about 20 years. Use your expansion casus belli, DoW everyone (and I mean everyone!), manage their alliances, so you don't break a protectorate because of that.

You want to make yourself this question when going for a WC: Can I conquer the world before 1770? If the answer is no, you should restart. Those last 50 years are a margin of error in your plan. Some countries will break protectorate by becoming western. You can mess up in your protectorate alliance management, by declaring war in one of their allies, breaking protectorate. Heir dies... Ruler dies. Bad events can also happen, like peasant war if you mess up. Another way to mess up is letting a vassal colonize America (France, Aragon, Britanny and Burgundy are quite sneaky). Some rebels can release a small island in one of your vassals territories (Bahrain and Ryukyu, to name two).

Anyway, don't try to end it on 1800. Do it earlier, as you might need some time to fix loose ends.