I'm undecided on if I actually want this game or not. I know there are a dozen threads already floating around on 'should I buy?', so I thought I would be a bit more specific on what I would like to know.
1) What is the extra that this game gives? I like Victoria for economy, CK for characters, HoI for war etc. What does this give? If it is a war game I have HoI already, is it similar but just in a different age?
2) Do you personally enjoy it? Would you recommend it? If yes, what would be the single thing you enjoy most in it?
3) I have certain things that 'bug me' in paradox games that are non war titles but have war (essentially all non HoI). The three that really get me crancky are: a) 'Whack a mole' rebels !!! b) larger army wins syndrom. Which is fair, but I find an overkill ratio in such cases, eg: 70k army attacks 40k army, the 70k looses 3k men, while 40k army looses 30k. It's as if the 40k army can't even fire a gun properly. c) chasing around armies because they do not disintegrate after a loss. Are these three in the game?
4) Is politics fleshed out? Diplomacy, techs, upgrades etc? How does the timeframe handle that, being 'short'?
5) If you had to say 1 single thing that you would improve what would it be?
Effectively I have minimal time to play these days, so buying a game just to park it on the shelf isn't something I am looking for. So all help is appreciated, if you have the time to respond to the above in points.
1) What is the extra that this game gives? I like Victoria for economy, CK for characters, HoI for war etc. What does this give? If it is a war game I have HoI already, is it similar but just in a different age?
2) Do you personally enjoy it? Would you recommend it? If yes, what would be the single thing you enjoy most in it?
3) I have certain things that 'bug me' in paradox games that are non war titles but have war (essentially all non HoI). The three that really get me crancky are: a) 'Whack a mole' rebels !!! b) larger army wins syndrom. Which is fair, but I find an overkill ratio in such cases, eg: 70k army attacks 40k army, the 70k looses 3k men, while 40k army looses 30k. It's as if the 40k army can't even fire a gun properly. c) chasing around armies because they do not disintegrate after a loss. Are these three in the game?
4) Is politics fleshed out? Diplomacy, techs, upgrades etc? How does the timeframe handle that, being 'short'?
5) If you had to say 1 single thing that you would improve what would it be?
Effectively I have minimal time to play these days, so buying a game just to park it on the shelf isn't something I am looking for. So all help is appreciated, if you have the time to respond to the above in points.