Hi,
One area of complete consensus, I'm sure, is to minimise PI developers' distractions from completing the, oh so, anticipated release of HOI3.
At the same time, I'm sure, that another area of consensus amongst modders is to get off to a running start in extending and modifying the game when it is released.
Any suggestions on how these might be reasonably balanced ? I'm sure that no-one would suggest that were scripting documentation pre-released that it should trigger a barrage of questions to the devs, but would modders be able to be restrained from asking any arising questions ?
Also, lots of forum readers wouldn't be interested in sample lua scripts or descriptions of command syntax, just as lots wouldn't be.
Is there a case for a sub forum which, initially, just contains a locked sticky with event/ai/file structure etc descriptions which those interested in such things can read through and then discuss beneath, without any assumption that these discussions would be helped along by the devs ?
Gigz
One area of complete consensus, I'm sure, is to minimise PI developers' distractions from completing the, oh so, anticipated release of HOI3.
At the same time, I'm sure, that another area of consensus amongst modders is to get off to a running start in extending and modifying the game when it is released.
Any suggestions on how these might be reasonably balanced ? I'm sure that no-one would suggest that were scripting documentation pre-released that it should trigger a barrage of questions to the devs, but would modders be able to be restrained from asking any arising questions ?
Also, lots of forum readers wouldn't be interested in sample lua scripts or descriptions of command syntax, just as lots wouldn't be.
Is there a case for a sub forum which, initially, just contains a locked sticky with event/ai/file structure etc descriptions which those interested in such things can read through and then discuss beneath, without any assumption that these discussions would be helped along by the devs ?
Gigz
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