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gigzoid

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Hi,

One area of complete consensus, I'm sure, is to minimise PI developers' distractions from completing the, oh so, anticipated release of HOI3.

At the same time, I'm sure, that another area of consensus amongst modders is to get off to a running start in extending and modifying the game when it is released.

Any suggestions on how these might be reasonably balanced ? I'm sure that no-one would suggest that were scripting documentation pre-released that it should trigger a barrage of questions to the devs, but would modders be able to be restrained from asking any arising questions ?

Also, lots of forum readers wouldn't be interested in sample lua scripts or descriptions of command syntax, just as lots wouldn't be.

Is there a case for a sub forum which, initially, just contains a locked sticky with event/ai/file structure etc descriptions which those interested in such things can read through and then discuss beneath, without any assumption that these discussions would be helped along by the devs ?

Gigz
 
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gigzoid

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Read the latest diary.

It may answer some of the questions.

Indeed it does, but does not provide any documentation/examples of event command syntax or AI scripting parameters to the underlying engine - or icon sizing/file naming/directory structure etc ...

Also, we know that there are "hundreds" of modifiers/defines but what are they ?
 
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unmerged(42723)

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One thing I'd like to know: the leader pics seem to be the same - are these pics exactly in the same format as in HOI2, just maybe resized by the engine? I mean could we simply take files from HOI2 to make them work in HOI3, or would this need massive conversion efforts?

Since many modded leader pics in HOI2 it would be nice if we could use them somehow here too.
 

unmerged(12895)

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Given that scripting and variables are a key element of game play, they're probably going through extensive testing right now. My expectation is that a variety of modders from HOI2 / EU3 are in the beta group, and that the seniority of these modders is representative of a full range of skill and experience.

I think its reasonable to wait until it ships.
 

gigzoid

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Given that scripting and variables are a key element of game play, they're probably going through extensive testing right now. My expectation is that a variety of modders from HOI2 / EU3 are in the beta group, and that the seniority of these modders is representative of a full range of skill and experience.

I think its reasonable to wait until it ships.

Maybe, but I've not read a note from PI along the lines of "still to finalise command syntax and variable set", rather the twitter comments on variables, in particular, imply that these have been finalised and now their vanilla values are being fine tuned.

So to clarify, it would be great to see a list of what these variables are. If this includes their vanilla values then that's a bonus, but not really what was asking for. In the same way, it would be great to see a the scripting command set, if this includes examples so much the better, but mainly keen to see the command set itself.

Same with graphics, what are the image conventions for HOI3 ? Not that interested in the images themselves right now, but would be great to be able to create a batch file to, for example, process Cpack's HOI2 graphic packs to HOI3 graphic packs.

Same with AI scripting, which now sounds wonderfully elegant, what modding documentation could be made available ?

Devilish idea: How about making the game available (excluding .exe's) for registered download ?
 
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