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DazKaz

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Came on here to find out what you guys are working on now the holidays are over.
Will it be more DLC or Cities Skylines II ?
Whatever it is I am looking forward to it.
Especially if it has a fix for the RCI mechanics with it.
 
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medopu

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maybe 1 more expansion pack and 1 paid dlc before going on to CSL2.

I'd like to see gameplay enhancer expansion pack and an asian/african theme dlc.

Dream come true.
 
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MarkJohnson

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It's been two months since they last released anything. They are overdue to release something by now. They have never gone past two months since released.

But I wouldn't expect CSL2 until spring as two years between releases has been average so far.
 
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DazKaz

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I would like another DLC focusing on trade, an expanded industry, more persistent resources, railways and freight.
One where the aim is to make money, with the challenge being to have the highest output at specific dates. This would give you a reason to replay and see if you can do it better next time. The variety would come with the different maps having different resources.

There could be a thread on the forums for each vanilla map, where players would be encouraged to post their cites, at these cut off dates, so people can compare and give advice.
I would also like to see a research tree for better and faster roads, rail, vehicles and trains.
Maybe a working canal system with locks and barges, to deliver ore from the mines and quarries, to the furnaces and factories as well.
Luxurious living spaces to encourage investors and business executives, giving a % bonus to research and revenue.

Maybe all that is too much for a DLC lol
 
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I'd love for an industry revamp. It works so terribly right now. I can harvest forests and it will import them at the same time. Then it doesn't send forestry to generic industry but exports forestry.

I'd would be nice to have better control of import and exports as well. It would be nice to turn individual resources on and off for importing and exporting. The game just keeps importing when you have excessive items being exported.

With only a 16k traffic limit, all this chaos in industry causes way too much needless traffic.

A local freight tab would be good so we can see which forests are delivering to generic industry.

A chart with amount created, exported, imported, local delivery would be better. Just a import/export total isn't very clear.
 
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DazKaz

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What would faster roads, rail, vehicles and trains benefit you in any way? More tax?
More production (GNP). Except it would only be at a city level not a national, obviously.
Establishing trade routs would be very important.
Research could be invested into better and bigger excavators, more powerful locomotives to pull the bigger loads, especially up hills. Then bigger foundry's to smelt the ore, bigger factory's to produce the goods, etc. etc..
 
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DazKaz

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Ideally, what I had in mind was a historical setting for the game. Steam locomotives were first developed in Great Britain during the early 19th century and used for railway transport until the middle of the 20th century. But the timeline would not be driven by history but by how you decide to focus your research.
Lots of decisions to be made on what focus you want your city to take through the industrial revolution, to make it the biggest producing city at key dates.
These dates could be the start of the major world wars for example.

Anyway, this is all pipe dream stuff.
Anything will do to give me the next fix I need, to inspire me to play the game some more.
 
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What would faster roads, rail, vehicles and trains benefit you in any way? More tax?

Actually, with our low low traffic limit of 16k, it would help get traffic off the road quicker help preventing us reaching the limit so early.
 

medopu

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More production (GNP). Except it would only be at a city level not a national, obviously.
Establishing trade routs would be very important.
Research could be invested into better and bigger excavators, more powerful locomotives to pull the bigger loads, especially up hills. Then bigger foundry's to smelt the ore, bigger factory's to produce the goods, etc. etc..

I would agree with this, if it was implemented in such a way, that money income actually begins to matter in this game. Then it would make sense to expand the management of the city beyond zoning and plopping, which is what we're basically having now.

SC4 at least tried to bring in sliders for public services and their advisor tension (which brings life into the game btw), which could be improved upon.

Random events could've been added to CSL (much like those in EU4 if you Will), improved-upon advisory communication like in SC4, with even more diplomacy with unions, political groups perhaps, maybe even elections like in Tropico series, all to breath in a sense of actual mayoral function, to bring life into the game, a sense of duty, that the player should feel to have for himself, for the city finances and for the community at large.

That is just my opinion on what I think this game is fully missing on to fully become a real classic of the genre.
 
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Quaade

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PDX is producer, and last word from CO weekly states that they will return with news last of august (might remember wrong), and that PDX had been there and discussed the future of CSL and how psyked they were to it :) So my guess, with my knowledge of PDX DLC plans... There will be quite a few DLC in the future :)
 
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DazKaz

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I would agree with this, if it was implemented in such a way, that money income actually begins to matter in this game. Then it would make sense to expand the management of the city beyond zoning and plopping, which is what we're basically having now.

SC4 at least tried to bring in sliders for public services and their advisor tension (which brings life into the game btw), which could be improved upon.

Random events could've been added to CSL (much like those in EU4 if you Will), improved-upon advisory communication like in SC4, with even more diplomacy with unions, political groups perhaps, maybe even elections like in Tropico series, all to breath in a sense of actual mayoral function, to bring life into the game, a sense of duty, that the player should feel to have for himself, for the city finances and for the community at large.
That is just my opinion on what I think this game is fully missing on to fully become a real classic of the genre.

I would also love to see some challenge in the game.

My idea to use production, instead of money, or population as the main goal for the "I win" dates (start of first and second world war), is because building offices is easy mode.
Its the traffic that makes the game interesting and you don't get the traffic with offices. Its the production (industry) that makes all the traffic, that forces you to come up with ideas on how to lay out your city.
To make the best use of public transport, to make more room for the heavy lorries. To make the city more attractive to investors and workers, who then need shops for food and clothing etc.
At the moment production (exports) is virtually useless in the game and even undesirable. It would be nice if the only way to make enough money for the really nice buildings was through manufacturing and exporting, rather than through the service industry and to be able to do so without any commerce in the city is ridiculous.

There needs to be some kind of time restriction as well to add real challenge. Obviously the game wouldn't end at these target dates, but some cool rewards could be won in the form of monuments that give bonuses to tank and aircraft production or something.
Try and guess what my other favourite Paradox game is hehe.
 

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My idea to use production, instead of money, or population as the main goal for the "I win" dates (start of first and second world war), is because building offices is easy mode.
Its the traffic that makes the game interesting and you don't get the traffic with offices. Its the production (industry) that makes all the traffic, that forces you to come up with ideas on how to lay out your city.
To make the best use of public transport, to make more room for the heavy lorries. To make the city more attractive to investors and workers, who then need shops for food and clothing etc.
At the moment production (exports) is virtually useless in the game and even undesirable. It would be nice if the only way to make enough money for the really nice buildings was through manufacturing and exporting, rather than through the service industry and to be able to do so without any commerce in the city is ridiculous.
Personally I would like to see more management... It´s odd to me, that aging isn´t a thing to be handled... Like increased maintenance when it ages and chance of total shut-down/destruction... We would have to put money aside and manage when a powerplant starts becoming obsolete, is the higher maintenance off-set by the cost of building a new? Can we upgrade some of it´s components to give it more life?... What if the dated dam started to burst, since we didn´t put enough into maintenance? What if the power-plant exploded?... This would also give a reason to change some of the uttilities buildings...

Also, a small thing... Actual expropriation!... Instead of being allowed to simply paint the map, delete at your own accord... You would actually have to buy the land and house from the owners back before you could tear it apart and put down that new highway to decrease traffic-jams... That would be a neat thing to do, actually needing to plan ahead and when you fuck up, you need to face the consequences... No city just willy-nilly tear down houses or lawns, since it costs money, they have to think traffic solutions in other cheaper ways first.
 
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medopu

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I would also love to see some challenge in the game.

My idea to use production, instead of money, or population as the main goal for the "I win" dates (start of first and second world war), is because building offices is easy mode.

But wouldn't it be awesome, to have a neighboring AI city tiles away that competed with you for businesses, tourists, government funds and so on.

So far, we just build and that's it. Having a city with 2000 production is not inherently "better" than having a city with 1000 production because there are no victory conditions.


At the moment production (exports) is virtually useless in the game and even undesirable. It would be nice if the only way to make enough money for the really nice buildings was through manufacturing and exporting, rather than through the service industry and to be able to do so without any commerce in the city is ridiculous.

There is already too much commercial focus. In an average cities skylines city, there are too many commercial buildings for city's size compared to residential and industry.


You would actually have to buy the land and house from the owners back before you could tear it apart and put down that new highway to decrease traffic-jams...

That's an easy fix. Increase cost of demolishion substantially. I've only ever come across heavy demolision costs in Train Fever game. Some houses cost millions to buy&demolish. Not exactly a cheap endeavor for a Young company with a few million loaned money.
 
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That's an easy fix. Increase cost of demolishion substantially. I've only ever come across heavy demolision costs in Train Fever game. Some houses cost millions to buy&demolish. Not exactly a cheap endeavor for a Young company with a few million loaned money.
Yes, that´s an easy fix... yet it´s not really there is it ;-)
 

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I think both of you guys have good ideas and its inspiring to read them.

Since my last post I have been daydreaming about a Hearts of Iron themed Cities Skylines.
Imagine trying to keep your city production up during the blitz and hoping you have built enough AA gun emplacements in the right place to discourage the bombers a bit.
Building and researching interceptors to take some of them down.

Would be great to see some battleships being built in the dockyards, that you need to keep supplied with steel and workers.
Tank and ball bearing factories.
Resource management from mine/quarry to finished product.
Bunkers, air-raid shelters and metro tunnels for your citizens to shelter in.
Dispersion of your vital buildings like power stations.
Government quotas you need to keep up with.
Doubling up of infrastructure to ensure there is alternate routes if one gets taken out by bombing, while the other is repaired.
Plenty of fire stations to prevent fire storms. Creating fire breaks to ensure it doesn't spread.

Not really the core concepts of Cities Skylines, but I think it might make a cool new game using the same engine.
 
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Came on here to find out what you guys are working on now the holidays are over.
Will it be more DLC or Cities Skylines II ?
Whatever it is I am looking forward to it.
Especially if it has a fix for the RCI mechanics with it.


I'd like to see more asset props (like why can't we access some other things that we see in the games parks and buildings for our own parks? like the cherry trees, statues... I'd pay for more statue choices & better park stuff...maybe a theme park or Christmas parks for our non-snow maps...etc. More ancient ruins would be cool...we got the stadium...I'd rather have an Amusement park though) and I've been hoping for bridge choices since the beginning of City Skylines. I'm feeling like we wont see them though. Maybe they are done after the Snowfall didn't go over as well as they'd hoped.
It would also be nice to have a few more things to do during game-play too, like in SimCity where you had to run the medical helicopter or help the police solve a crime. I don't use mods and I suck at creating my own...because they always seem to have issues or don't look right...it would be nice if they'd just add the stuff for us for those of us who aren't into the mods.
 
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TinyWiking

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