So - full disclosure, this is a repost from the suggestions forums that got zero interest, but then drew some attention when I inquired about it on reddit. The bit of agreement there made me think maybe I'm not totally nuts, and feel like trying again here to get some discussion going. Onward!
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I would really like some sort of overhaul to how pops interact with planets, tiles, and food down the road. I understand that pops don't represent any particular number of beings, but right now I just don't feel like I'm controlling worlds with billions of sentients living on them. The odd lack of urban and technological backgrounds for planet tiles doesn't help any.
I've seen some discussion for allowing worlds to be built up to more than 25 tiles, with various levels of construction representing everything from underground complexes to orbital habitats (and those are awesome ideas), but I feel like I would like it to go one step further and divorce the number of pops on a world from the tile system.
Pops should be more than just another resource to move around onto the right tiles (unless you're xenophobic slavers, I guess?), worlds should be able to build up surplus population, beyond which can provide you useful work. This would make food much more important for one thing, and provide an impetus for allowing it to be moved between worlds somehow. Different species traits would also provide different bonuses or maluses for pops living on overcrowded worlds.
It just feels really strange that the tiles fill up and it's like "That's it! No more babies or immigration on this planet, even if it is literally the nicest place to live in the galaxy and we have infinite resources!"
I'd imagine this would be good fit for systems interaction with much more complex factions and internal politics as well. I've seen at least one mod checking pop happiness and ethos for a simulation of voting on things like wars and policy changes, and that's awesome.
What do you lot think?
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I would really like some sort of overhaul to how pops interact with planets, tiles, and food down the road. I understand that pops don't represent any particular number of beings, but right now I just don't feel like I'm controlling worlds with billions of sentients living on them. The odd lack of urban and technological backgrounds for planet tiles doesn't help any.
I've seen some discussion for allowing worlds to be built up to more than 25 tiles, with various levels of construction representing everything from underground complexes to orbital habitats (and those are awesome ideas), but I feel like I would like it to go one step further and divorce the number of pops on a world from the tile system.
Pops should be more than just another resource to move around onto the right tiles (unless you're xenophobic slavers, I guess?), worlds should be able to build up surplus population, beyond which can provide you useful work. This would make food much more important for one thing, and provide an impetus for allowing it to be moved between worlds somehow. Different species traits would also provide different bonuses or maluses for pops living on overcrowded worlds.
It just feels really strange that the tiles fill up and it's like "That's it! No more babies or immigration on this planet, even if it is literally the nicest place to live in the galaxy and we have infinite resources!"
I'd imagine this would be good fit for systems interaction with much more complex factions and internal politics as well. I've seen at least one mod checking pop happiness and ethos for a simulation of voting on things like wars and policy changes, and that's awesome.
What do you lot think?
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