What's going on with the AI lately?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

0yvind

First Lieutenant
34 Badges
Mar 18, 2017
241
302
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
They make nonsensical peace deals with much weaker countries, and send their armies back and forth forever or to wait around in completely unrelated places.

In my current game as Norway, my ally Sweden went to war to conquer Riga. They took out one of their two allies, Verden, and then, instead of going south to take out the last ally Rothenburg, they, for whatever reason, went north. To Trøndelag. With 21k troops. And stayed there, leaving me to siege Riga alone:

Sweden hanging around in Norway.jpg

I predicted the next outcome correctly: after I successfully occupied Riga and before I could get Rothenburg (again, alone) Sweden would peace out for monetary repairs and not go for full annexation. And they did:

That sweet peace deal.jpg

Earlier in the same game I witnessed Scotland losing to Mann, because all they did was stand on their own shores and not invade with their 12k troops. Mann had 4k. I'm at the point where I try to help the AI by using the console to play as them, so they make sensical peace-deals and actually move during wars. But as soon as I go back to the country I'm supposed to play as as they revert back to idiocy. In the case of Scotland vs Mann, I made their boats stop blockading Mann for a short while to transport their armies - but that left Scotland at -25% warscore for a few days (since it had built up over the years), and Scotland immediately surrendered and gave away Inner Hebrides to Mann:

20220321191046_1.jpg

I had to micromanage their war so much, that I had to tag back and forth every day (because if I played as Scotland for more than a day, Norway's AI would delete troops, turn down all their maintenance and debase their currency even if it wasn't necessary). In the end I managed to make them win against Mann though, but it required a lot of work.

When me and Sweden declared independence from Denmark, Sweden sent their whole army north to occupy Kola, leaving me alone to defend their borders against 20k danes & their allies in south Sweden with my 17k troops:

Sweden going north.jpg

At some point they came back south, but not to help me (or themselves), no. They went to occupy one of Denmark's Baltic provinces before talking a stroll into Poland. I figured they planned to walk all the way around to the south of Denmark, but no. Frustrated, I took over their controls to see what their plan was: it appears they wanted to take a holiday in Ostróda, Poland:

Sweden going on a holiday.jpg

I tried to order their armies to move back to Sweden to assist me, but as soon as I stopped playing as Sweden they went back to hang around in Poland.

Lastly, here's from a previous game, where nobody was really doing any expanding, and even Byzantium still existed in 1484:

Peaceful times.jpg

It was kind of refreshing, but also felt like a bug.

Now, some of these things, like the peace-deals have been reported as a bug, but I don't know about the AI army movement. This is mostly me just venting my frustrations really and wondering if anyone else as struggling with the same things. It's kinda terrible that I have to micromanage every country to make them do logical things. I don't know, I just feel like they were smarter before.
 
  • 5
  • 3Like
  • 3
Reactions:

adin85

Captain
25 Badges
Jan 30, 2018
487
428
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Europa Universalis IV: Res Publica
In my case AI of PU or Vassals have problems what to do. I give them Siege missions and they dont do nothing. France attacked Burgundy and I helped. Burgundy army is somewhere in Circasia. My Vassals are defending my provinces. I will come back to play my Ottomans campaign. I dont need any vassal swarm.
 
  • 4Haha
Reactions:

grandadmiralbob

Grand General
95 Badges
Dec 11, 2012
1.743
1.219
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Sword of the Stars II
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Common Sense
  • Age of Wonders III
  • Europa Universalis IV: El Dorado
  • Stellaris: Apocalypse
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Prison Architect
  • Hearts of Iron IV: Together for Victory
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Parklife
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Premium edition
  • 500k Club
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Victoria 2
  • Victoria 2: A House Divided
One thing I've noticed, and have noticed for a while is AI ally cohesion. As soon as my units are locked into attacking the AI, they all join in. This is a good thing most of the time. What I don't like, is vassals and AI allies running away when I get attacked. I can understand if I'm going to lose, but they do it EVERY time.
 
  • 4
  • 2Like
Reactions:

0yvind

First Lieutenant
34 Badges
Mar 18, 2017
241
302
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
One thing I've noticed, and have noticed for a while is AI ally cohesion. As soon as my units are locked into attacking the AI, they all join in. This is a good thing most of the time. What I don't like, is vassals and AI allies running away when I get attacked. I can understand if I'm going to lose, but they do it EVERY time.
I've noticed this too. It almost seems like AI intelligence is higher for enemies than allies.
 
  • 4Like
  • 1
Reactions:

Ziul

Sergeant
60 Badges
Mar 19, 2016
68
105
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Hello there playing a Portugal game atm and i feel the same often.

France IA 143k doomstack on an ennemy mountain fort taking 5% attrition

France sending 70k troops in their one and only africa province to kill 5k rebels then stay locked there during war against Spain

France IA 50k stack locked to the "i go i don't go" move for months because of a 6k rebel stack on a province on their march to Prussia

France IA 60k vs Spain IA 50k doing the "i go i don't go" dance for months

Spain IA sending 40k troops in south africa during a war against me and lock them there

Colonies are not smarts, can"t defend themself against other minor colonies (i tend to not tell them to declare war since i saw that), can't siege properly, can't play together (got 4 huges colonies who got money, power, armies ...)



The IA is really pushy on this patch ...
 
  • 6Haha
  • 1
Reactions:

romothecus

מִשּׁ֣וּט בָּאָ֔רֶץ וּמֵֽהִתְהַלֵּ֖ךְ בָּֽהּ׃
2 Badges
Dec 7, 2011
840
1.902
  • Stellaris Sign-up
  • Crusader Kings II: Monks and Mystics
I, for one, am shocked that the AI in a Paradox title would perform so inadequately.
Jokes aside, 1.33 really broke stuff. The AI is insanely scared of fighting battles now and almost never joins in. Wars, even large wars, become nothing but siege races by both sides. Watching a streamer the other day, Religious League war concluded after decades with 1 major battle so like 30k battle deaths, and literal stack overflow of attrition deaths from sieges (like -50000 attrition deaths on one side and 500k on the other).

1.33 was a pretty bad disaster. Not quite Leviathan bad, but really bad.
 
  • 4
  • 2
  • 1Like
  • 1
Reactions:

vitek69

Major
56 Badges
Sep 1, 2009
532
222
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Imperator: Rome - Magna Graecia
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
Hello there playing a Portugal game atm and i feel the same often.

France IA 143k doomstack on an ennemy mountain fort taking 5% attrition

France sending 70k troops in their one and only africa province to kill 5k rebels then stay locked there during war against Spain

(…)

Spain IA sending 40k troops in south africa during a war against me and lock them there

(…)
I feel like this has been in the game for some time. On 1.32.x I had a ‘fun’ war as Byz against Spain that had 2.5 times bigger army but decided to park 85k troops on Malta.

On the subject of peace deals, I noticed the weird behavior too. In a Bohemia game I saw Poland reduce Teutons to an OPM and then launch 3 conquest wars that always end in reparations instead of taking the dang last province.
 
  • 2Like
  • 2
Reactions:

Idle America

Colonel
51 Badges
May 27, 2013
1.177
3.313
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings III
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Island Bound
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
One thing I've noticed, and have noticed for a while is AI ally cohesion. As soon as my units are locked into attacking the AI, they all join in. This is a good thing most of the time. What I don't like, is vassals and AI allies running away when I get attacked. I can understand if I'm going to lose, but they do it EVERY time.
I can't tell you how many times a war was lost because my allies didn't want to move one tile over to help me crush the enemy.
 
Last edited:
  • 2
Reactions:

CthulhuTactical

First Lieutenant
5 Badges
Nov 15, 2017
282
342
  • Europa Universalis IV
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II
Nonsense peace deals are because of hitting governing capacity. I see that in my game where france blobbed very hard and repeatedly DOW liege, after three wars they still havent annexed them despite having necessary warscore.
 
  • 2
Reactions:

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
I feel like this has been in the game for some time. On 1.32.x I had a ‘fun’ war as Byz against Spain that had 2.5 times bigger army but decided to park 85k troops on Malta.

On the subject of peace deals, I noticed the weird behavior too. In a Bohemia game I saw Poland reduce Teutons to an OPM and then launch 3 conquest wars that always end in reparations instead of taking the dang last province.

Polish are drunk. Good to see more people having this issue so it gets fixed faster
 
  • 1Haha
Reactions:

Atomcreator

General
77 Badges
Nov 15, 2001
2.045
3.380
Visit site
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Imperator: Rome
  • Surviving Mars
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
Nonsense peace deals are because of hitting governing capacity. I see that in my game where france blobbed very hard and repeatedly DOW liege, after three wars they still havent annexed them despite having necessary warscore.
Yes I've seen this too.
 
  • 1Like
Reactions:

The_Boominator

Second Lieutenant
46 Badges
Oct 9, 2021
149
226
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
I'm noticing the AI doing increasingly peculiar things. In my last game, Landshut (ally) did not move its armies once in 30 years despite being involved in several wars. It just left 4k troops in individual stacks (with two stacks of 1k on its capital) and did not move them at all. The enemy consistently ignored them and they ignored the enemy.

Also, Austria keeps calling me into useless wars in which I have no interest and it requires no assistance. In the past, it seemed like the AI would evaluate whether it needed to call players into wars and it also treated the players' willingness to call the player into the war as though the player were an AI. However, just yesterday Austria called me into a war against Ragusa and Bosnia while I was in my sixth year of a death-struggle against Poland. An AI never would have joined that war given my war exhaustion, distance from enemies, and involvement in my own offensive war, but Austria is an ******** I guess.

Edit: It seems like the AI of allies is way more timid and generally stupid than the AI of enemies. Might make sense for balance, but it's really annoying if that's the case.
 
  • 2
  • 1Like
Reactions:

0yvind

First Lieutenant
34 Badges
Mar 18, 2017
241
302
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Nonsense peace deals are because of hitting governing capacity. I see that in my game where france blobbed very hard and repeatedly DOW liege, after three wars they still havent annexed them despite having necessary warscore.
That might be the case sometimes, but not in my examples. Sweden had barely used 1/4th of their governing capacity (this was their first attempt at expanding after independence). In this case it's got more to do with a bug where AI always accept peace from an OPM if they offer max money and war reps. This always happens if there is still another war ally on the enemy's team, because the AI will not accept annexation before 99% warscore, but will offer that "sweet" money long before that score, which the attacking AI will accept because it cannot think ahead.

I'm literally using console commands to play basically every participator in the wars I'm in now so they don't act stupid. Currently I'm in a winning war against a lot of powerful nations, but I'm not the war leader, so I have to constantly send all the other nations diplomats on useless far away missions so they don't peace out over nothing. The war leader should be smart enough to know we're gonna win big, and have a lot to gain from it, but he's not, so he constantly makes a shitty peace deal when we're at 50% warscore.



...oh, and Poland, another ally of me, thought this would be the time to attack one of HRE's provinces, which basically puts him *alone* against half the world due to Austrias many allies. No doubt he'll ask me to commit suicide with him soon enough. He is a calm ruler, which supposedly would make him less likely to do something so erratic, but I think he's actually an insane Joker.

20220328183319_1.jpgCalm ruler.jpg

...so now I'm telling his diplomats to take long vacations as well. I hope this is fixed as soon as possible.
 
  • 1Like
  • 1Haha
  • 1
Reactions:

Vohen

Field Marshal
51 Badges
May 29, 2017
2.700
3.281
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks

Quintillus

Corporal
76 Badges
Jun 26, 2012
25
36
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Ship Simulator Extremes
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Crusader Kings II: Sunset Invasion
I have observed some unusual behavior in 1.33 compared to previous versions. Although the AI making questionable decisions in northern Scandinavia has been the case for a while.

Item A: The Ottomans being scared of the Swiss. Ottomans declare on Switzerland (they'd already moved into Austria and northern Italy/Venezia). But they leave their entire army in eastern Anatolia and North Africa. The Swiss and their French allies march in and take most of Ottoman Europe before the Ottomans move a paltry force in to try to counter them. Ottomans peace out giving the Swiss land without every really trying to counter them, despite 350K+ army and 100K+ manpower.

They did DOW the Mamluks shortly after that so maybe that was why they kept the troops there... but why DOW the Swiss if they weren't even going to fight them?

Item B: Manchu has cores on most of Manchuria. But as often as not, when they peace out someone whose land is entirely Manchu cores, they make them a tributary instead of taking the land like their Reconquest CB would suggest.

----

I've also noticed QQ being very passive with their armies. But in their case, it actually sort of makes sense. I try to lure them into a trap (invading the steppe), they don't fall for it, they have strong defenses and mountains. In their case, it works better than what the AI would have done in the past, and they will eventually round up their armies and take the battle to me.

The Commonwealth has also acted quite normally, invading my lands after declaring war and generally reminding me why they're a Great Power.

Allies, it depends. Ayutthaya has been a great help against Bengal. They preferred to crush my rebels for me instead of fighting the Commonwealth in that war. It's hard to blame them, they'd have had to walk all the way across Asia, and wouldn't have stood much of a chance even if they did so. A human player probably would have done about the same.
 
  • 1Like
Reactions:

Mirochi

Second Lieutenant
20 Badges
Dec 31, 2016
149
154
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
Since the release of 1.33, I always see that NPCs are building up unnecessarily large armies and too many forts. This is why most of them end up economically broken sooner or later. In my lastest play as Ottomans, Russia hated Poland to its guts but refused to join my wars against Poland. Because, it had several thousands of debt. Even if NPCs have a large manpower pool/recovery rate, they just keep raising armies or hiring mercenaries. Even if I play Ottomans (who have good recovery rate), my manpower pool gets drained after 2-3 years of war.

I have also been frequently observing the doomstacking in sieges, similarly mentioned in previous messages. Even if ~30k army is needed for the siege, NPCs just send ~100k troops to forts. Isn't this situation an overkill?
 
  • 1
Reactions:

vitek69

Major
56 Badges
Sep 1, 2009
532
222
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Imperator: Rome - Magna Graecia
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
Since the release of 1.33, I always see that NPCs are building up unnecessarily large armies and too many forts. This is why most of them end up economically broken sooner or later. In my lastest play as Ottomans, Russia hated Poland to its guts but refused to join my wars against Poland. Because, it had several thousands of debt. Even if NPCs have a large manpower pool/recovery rate, they just keep raising armies or hiring mercenaries. Even if I play Ottomans (who have good recovery rate), my manpower pool gets drained after 2-3 years of war.

I have also been frequently observing the doomstacking in sieges, similarly mentioned in previous messages. Even if ~30k army is needed for the siege, NPCs just send ~100k troops to forts. Isn't this situation an overkill?
Yeahh the AI loves racking up debt like it’s a present-day government :D
 
  • 1Like
  • 1Haha
Reactions: