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Pinpinolo

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- Borderfriction now depends on the size of borders two countries share, and unless you are historical friends, this will cause some antagonism.

How is historical friendship defined in game terms? Is it states which were buddy-buddy in history like GB-Portugal, or is it say having 100+ opinion for 50 years or something similar?
 

Peter Ebbesen

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So Venice bound to loose stability every 4 years?????
its not a monarcy though.
Elections are not considered monarch deaths.
 

Chamboozer

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Far too punishing for letting your king die on purpose? No, this is a very good balance change. I applaud it.

It diminishes the fun of getting a new monarch and it's unnecessarily frustrating. What's the fun in getting a cool new 6-stat ADM monarch if you have to spend the first part of his reign repairing the damage caused by his accession?

Or, worse, you have to waste all the points your 6-ADM monarch saved up repairing the damage caused by his untimely death.
 

aenariel

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How is historical friendship defined in game terms? Is it states which were buddy-buddy in history like GB-Portugal, or is it say having 100+ opinion for 50 years or something similar?

If it is anything like EU3, it's something defined in the country files, and so your first example.
 

Andy_Dandy

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I wonder if this has anything to do with Sweden usually getting inherited by Denmark?

In that case; Good riddence. I want to see the Great Northern Wars, not a unified Scandinavia, especially not the first 2-300 years. :)

BB! I'd like to see Denmark integrate Norway though, more often then not. If not playing Sweden becomes so easy (boring).
 
Last edited:

brifbates

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Well, I think over the course of severl demo playthroughs I had maybe 3 stab hits and one of those was a ruler death. That was a little too stable IMO so adding a stab hit is not a huge deal. It would be nice to see some more stuff to spend military points on though, I don't generally go through (or need) that many generals. I suppose harsh treatment and tech will be it for the most part...
 

aenariel

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What's the fun in getting a cool new 6-stat ADM monarch if you have to spend the first part of his reign repairing the damage caused by his accession?

The fun is spending the first part of his reign repairing the damage. :)

Sometimes I think some of you guys don't like a challenge.

Also, the AI plays by the same rules. So you're not really losing compared to everyone else.
 

Andy_Dandy

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It diminishes the fun of getting a new monarch and it's unnecessarily frustrating. What's the fun in getting a cool new 6-stat ADM monarch if you have to spend the first part of his reign repairing the damage caused by his accession?

Or, worse, you have to waste all the points your 6-ADM monarch saved up repairing the damage caused by his untimely death.

You only want positive stuff to happen and never be challenged?

Stability drops are rather few in EU4. This will be a kind of stability drop that is not completely random. It's a good idea.

And the doubble stability drop of a king dying in battle is an even better idea. They should also add -2 stability if the king drowns on his way to america in a cog without upkeep.... ;)
 

vanadio

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The fun is spending the first part of his reign repairing the damage. :)

Sometimes I think some of you guys don't like a challenge.

Also, the AI plays by the same rules. So you're not really losing compared to everyone else.

This^

History can easily tell us that the development of a country depends more on the skills of the king than in the gold of the country.
 

pkderek

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It diminishes the fun of getting a new monarch and it's unnecessarily frustrating. What's the fun in getting a cool new 6-stat ADM monarch if you have to spend the first part of his reign repairing the damage caused by his accession?

Or, worse, you have to waste all the points your 6-ADM monarch saved up repairing the damage caused by his untimely death.
Complete bullocks. The game as per demo is COMPLETELY stable. It's absolute ludicrous. It shouldn't be easy to run at maximum stability like it is currently, and I'm glad they're trying to fix that. Correct me if I'm wrong but this period of time was anything but stable.

Also, it's not "fun" getting a new ruler. Maybe the first time when you try to intentionally murder him or his heir, but beyond that it's complete powergaming. There's enough ways as is to game the system, I'm glad I won't hear people suggest this cheese tactic anymore.
 

Hakko

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- Overextension is now triggering bad events when you go over 100%, and its more frequent the higher you get.
- Fleet Basing rights now affects supply range as well.
- Going bankrupt is now far less fun, as you now lose republican tradition, cancels all currenct constructions & all outstanding loans to other nations are cancelled. Advisor costs are now +100% & manpower recover 100% slower during bankruptcy
- Conquests of overseas territory gives less AE for those on your home continent.
- Blockade impact now scales, making it as powerful lategame as it is in the early game.

Great changes!
 

kemor

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What does this mean? That Manpower is half as slow (ie, takes 20 years to recover)? Cos 100% slower implies that it doesn't recover at all. but if it were 1/2 as slow, it's should be 50% slower shouldn't it?

Manpower is the sum of all the bonus and malus you have depending on tech, ideas and whatnot. I'm guessing it gives a -100% modifier, so it could still be positive if you have say, an over +115% bonus and various other buildings, bringing it down to +15%. Not sure though, but seems on par with how modifiers work in EU4.
 

Mattobro

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Even if I can't convert the Balkans in 5 years, the kebab will never be removed....
yeSCdVX.jpg
 

Assalander

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Great changes!

But... nothing about the broken notifications? Notably

1) No notification of peace deals when allied in a war;
2) No notification of cardinal death for "others";
3) No pause on events.

That doesn't seem very important but that can be very annoying! Actually the lack of notification for any move in the Curia makes the papal influence system utterly broken.