Recently this Forum saw this thread:
forum.paradoxplaza.com
It was great fun and I thought in a game as complex as HOI4 there might be a lot of things that are very useful but not "common knowledge".
I'd like to start with:
Design company bonus is not only applied to newly researched stuff but also to new variants
Took me 2000 hours to figure this out.
I can make a Fighter 1 with Design company agility bonus even if Fighter 1 is already researched at game start. I just have to select the design company and make a variant. *head explodes*
Or have you seen this Checkbox:
Checking the "Auto Upgrade" Checkbox on Tank (and ship) designs gives free designs with upgraded modules upon researching the module.
(Feedbackgaming did a Video (->
) on this, credits to him)
What's a useless thing you know about HOI4
You can right click on the decisions tab to hide all decisions.
It was great fun and I thought in a game as complex as HOI4 there might be a lot of things that are very useful but not "common knowledge".
I'd like to start with:
Design company bonus is not only applied to newly researched stuff but also to new variants
Took me 2000 hours to figure this out.
I can make a Fighter 1 with Design company agility bonus even if Fighter 1 is already researched at game start. I just have to select the design company and make a variant. *head explodes*
Or have you seen this Checkbox:
Checking the "Auto Upgrade" Checkbox on Tank (and ship) designs gives free designs with upgraded modules upon researching the module.
(Feedbackgaming did a Video (->
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