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Puking Panda

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Gaining something from helping an ally
So far, when you are called into war, you only have the choice of:
a) losing some prestige and declining
b) not losing prestige and accepting
To make people actually take part in the war they're called to, I suggest making an event which would give some prestige (and maybe piety) when your ally wins.

I see this as a minor change. If it's not doable by events, then, well, I think we'll have to wait for this feature for 1.08.

And I agree with the OP. All these fixes should be in for 1.07c.
Ye I agree that helping an ally should be much more rewarding then it is now and it is indeed too easy to just not send any troops at all after you accepted the call for arms, although I don't neccesarily think it should be patched, as helping an ally is for me more of a role-playing feature, if you are just a jerk you don't help your ally, if you like to be a honourable guy, you will help you ally till the end.

Even though I think it's not neccesarily game breaking, here a some fixes that could be added to make being a ally more rewarding.
Minor fix would be: Double the amount of warscorepoints you get as an ally, so you can get more of the prestige reward that you get now.
Major fix: Make ALL rewards share-able with the allies(except land). ALL the money, prestige and piety should be completely shared among the allies when you have won. Combine this with extra warscore points as an ally and it really might be worth it to be an ally. Also, You should not take a prestige hit for refusing an offensive war for land(you will still lose prestige for refusing to help in civil wars).
 

iehoa0083

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Since the ERE has no holy order, I would like to see the varangian guard become more powerful, in stats, to compensate. I mean it would be reasonable if their cost goes up a bit, but they are suppose to be the elite unit in the ERE army, not cheap mercs.
 

donaldduck

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More ways to deal with factions:
Don't tax the members of factions in 10 or 20 years.
Don't raise levies of the members of factions in 10 or 20 years.

I think this could be accepted, for you have to protect them, but they needn't give you any taxes and levies in many many years, which is almost the same as independence.
 

yourworstnightm

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Political Parties:
These would be peaceful factions in elective monarchies that work to convince electors to favor their candidate.

New expanded family tree (includes uncles, aunts, neices, nephews, all descendants, and all ancestors).

"Grapevine" for secondary wives.

Yes, a system where a lover could become something of a Accepted Concubine or Secondary Wife (depending on culture what she is called) would be a nice touch. These things did happen. Not really necessary though, but would be nice. IMO nerfing factions and fixing East Africa is more important.
 

Sweordweras

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For the game, I'd really like to see the Catholic religion & Papacy expanded, with the college of cardinals, the investiture crisis, events, sainthood, holy relics, what have you. If the investiture crisis is expanded upon, it might be a good opportunity to add some flavour to the Holy Roman Empire at the same time as well.

For modding purposes:

- Matrilineal marriages in history files.
- graphical_culture="" in history files.
- Being able to force de jure drift in history files and ingame events.
- The ability to change flags in history files and ingame events.
 

justin6477

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I said it last time, I'll say it again.

Crimean Goths.

Think about it guys, we'll have like, a one province culture. Bringing them to greatness shall be the most splendid of undertakings. Even better than trying to rescue Rome from her darkest hour in the EU series.
 

paulk205

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Apart from cosmetic changes like Greek beards etc, there are a couple of aspects of the game that could be greatly improved at the moment:

1. Mercenaries. They need to be nerfed in the early game, and in general made more historical. It's absurd to have access to the same numbers and costs of mercs in the 11th as in the 15th centuries. I would like to see cost, quality and size of merc companies tied to technology, so that in the early game only a few poor quality mercs are available at a reasonable cost, and only a couple of good quality ones at an exorbitant one. Basically in 1066 only the Byzzies should be able to hire large mercenary companies. A better regional differentiation would be nice, and one that depends on rank too: so, the silly Count of some landlocked Pyrenees county shouldn't be able to hire Saxons, while the King of France could perhaps even get Pechenegs but a massive cost, though Saxon ones at a smaller one. Conversely, the Byz Emperor should not have trouble getting most companies, but even for him the Sons of Ireland or whatever they're called should be less readily available.

2. Factions. I'd love them to be in pairs, i.e. a pro- and a con- for each issue. Basically a conservative opposition for each one, so that civil wars break less frequently, but when they do break they are spectacular with both sides having lots of allies piling in.

3. A more pronounced class system as the game advances chronologically. I.e a true triangular system where Cities, Clergy and Feudal Lords can never be simultaneously satisfied. That could tie up with the factions, e.g. a faction to lower crown authority would have lots of feudal lords in favour, but perhaps some cities against. I haven't thought of this very deeply, other than that I would like the different classes to have more personality than they currently do.
 

Helios Ra

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I'd like to see heresies not respond to holy wars on their orthodox brethren and vice versa. In Spain I thought when a Taifa went Zikri it was the perfect time to strike only to get attacked by everyone as usual.
 

appleseed26

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WHAT I WANT.........
1. Season effect, like special event in winter or battle modifier
2. well, this is a little bit a-historical idea, but it must be fun, I want a Christian Reformation :blink:.
Protestant in medieval age could be cool.
3.More time periode to play.
4. Another a-historical idea, The Discovery of New World.
5. and the most impresive thing that will be cool if it really happen, A world map. (CRAZY IDEA)

what i don't want,
1. Aliens come to earth and make their own empire :rofl:
 

Zireael

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Culture buildings based on province culture and not ruler culture
Why should I lose my English buildings in English-culture England only cause my ruler turns out to be, say, Welsh? Or French?
It should be a relatively minor change - it's doable, as an existing mod shows us.
 

Lordrac

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I said it last time, I'll say it again.

Crimean Goths.

Think about it guys, we'll have like, a one province culture. Bringing them to greatness shall be the most splendid of undertakings. Even better than trying to rescue Rome from her darkest hour in the EU series.
Ditto! Minor cultures need to be added, like the Lombards & Goths. Although Paradox seems to find it easier to ignore all of these and just lump them in with dominant cultures. Most other people just want trivial rubbish, but minor cultures would really make a difference to gameplay. I want the "German" culture to be split up too.
 

Swxpert

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I want prison actions changed. The ability to imprison characters or revoke their titles as justified revenge for their actions (I.E a baron vassal of murdered my son who was his count the game told me he murdered him which means his treachery was discovered the murder discovered and yet the imprison option was not available. In this instance my anger was justified but the game said to imprison or revoke his titles would have been tyrannical. ) In general the prison system needs to be amended as it stands the only people you are allowed to execute without your subjects nearly almost rebelling are foreign POWs and there are times were executing a prisoner is justified and the court as a whole would not object so perhaps a "punishment fitting the crime" thing could be implemented to determine how tyranical the action is.. also it should only be the immediate family members who hate you for executing one of their kinsmen 400 years in and my kinsmen number over 3500 so that is a lot to have hate you.
 

surihtanil

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Seasons, in winter snow turns Europe white = troops move more slowly, bit less income(possibly summer months for Arab nations). The seasons should change the coloring of the map a bit and each season have a effect on the regions.
 

revjor

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A button on the military page that raises all coastal levies into their ships. Barring those who are too big.

Rally Points and a raise levies to rally points button.

Rally points for the Crusades and a distribution of the titles based on warscore. You would be the vassal of whoever became King of Jerusalem but it'd be something. Aslo include the empty county slots in the distribution. If you have the money to build a holding you are given the empty slot and construction begins. If you can't afford it it passes to the next suitor in warscore ranking. If no one can afford to build on the empty slot it ends up with the Kingdom of Jerusalem.

I'd like the Crusades to be more of a cooperative effort than a rat race.