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rbc1989

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- College of Cardinals for electing Popes. Able to push dynasty members into a church career to try to make them a cardinal or the pope to increase influence of your family in the papacy. Maybe if your brother is Pope you get stuff like free excommunications and immunity to being excommunicated or being able to suggest places to call crusaders?

- Cadet Branches of Dynasties. Would absolutely love this.

-Reworked marriage system. I am sick of seeing Emperors and kings constantly marrying lowborn females generation after generation. They should be trying to marry princesses or daughters of very powerful dukes.

- Have Byzantine male nobles with beards instead of every single one being clean shaven. Give Orthodox bishops beards as well because right like 90% of them are clean shaven.

- More ambitions and plots please. Perhaps a seduce plot to get a lover.

- Kurdistan titular kingdom if Kurdish culture and holding some key counties.

- Some more counties in Africa on the west possibly a sea bordering province.

- Nubia to exist longer than 2 years of gameplay.
 

boomerUK

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What I want:

More active Barons
Cadet Branches
Saints, Relics
College of Cardinals

What I don't want:

Factions
 

Sleight of Hand

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- Kurdistan titular kingdom if Kurdish culture and holding some key counties.

- Some more counties in Africa on the west possibly a sea bordering province.

- Nubia to exist longer than 2 years of gameplay.
All sensible ideas, though Mali shouldn't have a coast because they should not be able to conduct naval invasions. I've not heard a Kurdish titular kingdom being suggested before. I quite like that idea.

What I don't want:

Factions
They're here to stay.
 

Yxklyx

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A Revoke Vassal plot that works like the Revoke County plot.

Also, the game needs to have more things to do when you've decided to not expand anymore.
 

Ted Kaczynski

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Most of all I'd like to see some technological overhaul, one that would put advances all across the map where they belong without the punny greek/islam bias. Also as of 1.07 some of the nestorian/miaphysite provinces technological advances have been resetted which for example puts Alexandria in line with the most backwater provinces.
 

yourworstnightm

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A loyalist faction doesn't really make any sense. Everybody not in a faction is de facto in the loyalist faction. And there is nothing a loyalist faction could do.
Ehh, there is no such thing as everybody not in a faction. The way the AI work, everyone is in a faction. So the loyalist faction would make sure there actually are loyalists (now there are none).
 

Dreadlord

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I really want to see the baqt in the game and i actually have an idea for that:
make coptic pope a vassal to fatimid calipate and make that holy war cb check if religious head of your target has NOT to be a vassal of a person of your religious_group(like all muslims, not just shiite or sunni ar a random muslim heresy) and voila, fatimits do not conquer ethiopia in the first decade of the game. And if you do NOT want to stick with the baqt, just imprison the coptic pope, banish him to get the miaphiste papacy, destroy the title and invade ethiopia(italians do not recomment it, though]
 

farinal

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I want to be able to play as a bishop in the new patch. A whole new set of stuff like college of cardinals, papal elections, playing as clergy and trying to become the pope or a patriarch. All very cool stuff.
 

brxbrx

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Ehh, there is no such thing as everybody not in a faction. The way the AI work, everyone is in a faction. So the loyalist faction would make sure there actually are loyalists (now there are none).
No, a loyalist would be someone who doesn't plan on making war with the king should he refuse their demands. Ergo, everyone not in a faction is a "loyalist."

Since the king can raise levies from those who aren't rebelling, they are on his side. Since vassal armies are hostile to rebelling forces, they are helping the king.

There is no need to implement a loyalist faction because loyalism is the standard, factions are deviations from it.
 

brxbrx

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One thing I'd like is to be able to get a notice with Free Investiture, where every time a bishop dies you have the option to choose his replacement. This would have to be an optional notice, of course, otherwise larger demesnes would be hell to manage.
 

nitroholic

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Definatley agree with the need to re-work/update factions.

Wiz, creator of CK+, recently posted his plans for updating factions. I'm not advocating for something exactly like this, but think it illustrates how the faction system could be changed:

PURPOSE: Replace the current system of factions as short-term plots with longer-term factions with more complex goals.

Characters can be a member of one major and any number of minor factions, as long as those factions' goals are not opposed. Characters who are members of a major faction will get a trait with some continous effects representing their membership. Characters in the same faction will like each other more and opposed factions less.

Rather than the system of a faction gaining X power and instantly declaring war, the new faction system will have an escalating series of events/decisions for each faction. A weak autonomist faction may attempt to negotiate for lowered CA, while only a very strong autonomist faction is likely to attempt independence. The circumstances also matter greatly - an established liege with a stable realm may not have any trouble even with very strong factions, but can expect trouble on succession.

Most factions have upsides as well as downsides - the Religious faction is likely to support a pious liege, the Burgher faction will donate to a liege that favors them, and so on.

Major Factions:

**Loyalists**
Goals: Strengthen and defend their liege, gain personal power and influence within the liege's administration
Likely members: Heirs of liege, vassals with high opinion of liege, vassals on the liege's council
Opposed factions: Autonomists
Member effects: -prestige +piety +opinion of liege
Notes: Loyalists will never join a minor faction. Loyalists will expect to be rewarded for their loyalty, and are more likely to pester their liege for honorary titles, offices, etc. Turning them or otherwise angering them so much that they leave the loyalist faction will result in a massive opinion hit, turning a former ally into a bitter enemy. It is therefore dangerous to antagonize your loyalists, as this can cause other factions to very quickly grow in power at their expense.

**Autonomists**
Goals: Lower crown authority and/or achieve independence
Likely members: Non de-jure vassals, distant vassals, vassals of a different religion or culture to their liege, vassals in high CA realms
Opposed factions: Loyalists
Member effects: +prestige -piety -opinion of liege
Notes: Autonomists seek lowered CA and, in the cases of a strong or radicalized autononist faction, independence. They will usually attempt negotiation before declaring war unless they are in a very strong position.

**Religious**
Goals: Low church taxes/levies, Papal investiture, land grants to the Church
Likely members: Catholic bishops loyal to the Pope, Zealous vassals, vassals who hold their head of religion in high regard, vassals being ruled by a heathen or heretic
Opposed factions: Burghers
Member effects: +piety +opinion of head of religion
Notes: The church faction will seek reductions in church taxes and levies, attempt to affect land grants to bishops and holy orders, and institute Papal investiture in Catholic realms. They will mainly use negotiation and pressure from the head of religion, and will take up arms only in very specific circumstances (such as a heathen/heretic ruler).

**Burghers**
Goals: Low city taxes/levies, Free investiture
Likely members: Republican rulers
Opposed factions: Religious
Member effects: None
Notes: Burghers want autonomy and low taxes for the cities, and to curb the power of the Church. They will almost always use financial pressure to achieve their goals, and will virtually never take up arms, unless they grow strong from many count-and-above level characters, in which case they may attempt to overthrow the feudal order and replace it with a republic.

Minor factions:

**Personal**
Goals: Advance the personal goals of the character the faction forms around
Notes: Personal factions are likely to form around pretenders, powerful vassals and influential councillors, by characters that hold them in high regard or have something to gain by their elevation. They will seek to affect whatever the personal goals of the faction's central character is, be it to take the throne, gain a title, get a seat on the council or just get an honorary title. They are very likely to be members of the same major faction as the faction's central character.
 

iamjmph

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Want:
1. Female rulers that can lead their own armies.
2. Cadet Branches
3. dragoon9105 ‘s suggestion in post #35 (or something similar to Vicky 2, add war golas as war proceeds)
4. Higher standards for a.i. marriage without bringing back “desires better alliance” answer to all proposals
5. From Jaol’s post #44 The ability to name grandchildren
6. From Jaol’s post #44 An option to reject the suggested name for a child and get another suggestion (sometimes I don't want that particular name, but I'd like more culturally appropriate suggestions).
7. Bj0rn ‘s want from post #57
8. A loyalist faction, or take away a.i.’s crazy NEED to join a faction… Im playing as a Byz duke, its 1077 and every duke but me is in a faction….
9. LordNeidhart ‘s wants from post #70
10. Finally I would like, as a king or Emperor, to be able to defend my Duke's from plots to take their Dukedom. Even with ACA this still happens, so I would like to be able to field an army in his defence if I so choose, against his rebellious counts, and any of my dukes who joined them. Id also like to be able to punish the dukes w/o imprisioning them(and risking more war) and revoking, since if I don’t have a claim I take likeability hits from my other vassals(even the ones I would be defending) i.e. count of Hellas plots to take duchy of Athens, duke of Achaia and duke of Aegean(sp?) Isles back plot. Count declares war, the two dukes join his cause. I want to be able to back the duke of Athens(join his war), and punish Achaia and AI dukes... fine them, or take a hostage or something.... maybe its not a plot, but i see plenty of counts warring with their Dukes even under ACA, so....


Don’t want:
1. Assassinations being made harder, or given a cool down period.
2. Emperors and Kings refusing my Dukes Daughter(attractive and genius) and then marrying lowborn with bad traits….