PURPOSE: Replace the current system of factions as short-term plots with longer-term factions with more complex goals.
Characters can be a member of one major and any number of minor factions, as long as those factions' goals are not opposed. Characters who are members of a major faction will get a trait with some continous effects representing their membership. Characters in the same faction will like each other more and opposed factions less.
Rather than the system of a faction gaining X power and instantly declaring war, the new faction system will have an escalating series of events/decisions for each faction. A weak autonomist faction may attempt to negotiate for lowered CA, while only a very strong autonomist faction is likely to attempt independence. The circumstances also matter greatly - an established liege with a stable realm may not have any trouble even with very strong factions, but can expect trouble on succession.
Most factions have upsides as well as downsides - the Religious faction is likely to support a pious liege, the Burgher faction will donate to a liege that favors them, and so on.
Major Factions:
**Loyalists**
Goals: Strengthen and defend their liege, gain personal power and influence within the liege's administration
Likely members: Heirs of liege, vassals with high opinion of liege, vassals on the liege's council
Opposed factions: Autonomists
Member effects: -prestige +piety +opinion of liege
Notes: Loyalists will never join a minor faction. Loyalists will expect to be rewarded for their loyalty, and are more likely to pester their liege for honorary titles, offices, etc. Turning them or otherwise angering them so much that they leave the loyalist faction will result in a massive opinion hit, turning a former ally into a bitter enemy. It is therefore dangerous to antagonize your loyalists, as this can cause other factions to very quickly grow in power at their expense.
**Autonomists**
Goals: Lower crown authority and/or achieve independence
Likely members: Non de-jure vassals, distant vassals, vassals of a different religion or culture to their liege, vassals in high CA realms
Opposed factions: Loyalists
Member effects: +prestige -piety -opinion of liege
Notes: Autonomists seek lowered CA and, in the cases of a strong or radicalized autononist faction, independence. They will usually attempt negotiation before declaring war unless they are in a very strong position.
**Religious**
Goals: Low church taxes/levies, Papal investiture, land grants to the Church
Likely members: Catholic bishops loyal to the Pope, Zealous vassals, vassals who hold their head of religion in high regard, vassals being ruled by a heathen or heretic
Opposed factions: Burghers
Member effects: +piety +opinion of head of religion
Notes: The church faction will seek reductions in church taxes and levies, attempt to affect land grants to bishops and holy orders, and institute Papal investiture in Catholic realms. They will mainly use negotiation and pressure from the head of religion, and will take up arms only in very specific circumstances (such as a heathen/heretic ruler).
**Burghers**
Goals: Low city taxes/levies, Free investiture
Likely members: Republican rulers
Opposed factions: Religious
Member effects: None
Notes: Burghers want autonomy and low taxes for the cities, and to curb the power of the Church. They will almost always use financial pressure to achieve their goals, and will virtually never take up arms, unless they grow strong from many count-and-above level characters, in which case they may attempt to overthrow the feudal order and replace it with a republic.
Minor factions:
**Personal**
Goals: Advance the personal goals of the character the faction forms around
Notes: Personal factions are likely to form around pretenders, powerful vassals and influential councillors, by characters that hold them in high regard or have something to gain by their elevation. They will seek to affect whatever the personal goals of the faction's central character is, be it to take the throne, gain a title, get a seat on the council or just get an honorary title. They are very likely to be members of the same major faction as the faction's central character.