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Imperator1993

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I wanna see Muslium nerfs, a specfic ERE plot or faction were someone with high prestige can take the Imperial throne and or other mechancis to make the throne drift (still see Doukas have an iron grip on it)

I don't wanna see, well nothing really.
 

G.Strategos

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Agreed, though I'd knock him down to the rank of king. In the event of a successful Roman unification by the Byzantines, the Holy Roman Emperor would have lost his raison d'etre, so I'd have the decision remove the HRE and create (or usurp from the current holder if it already exists) the kingdom of Germany in its place. That way the former Emperor would still have his imperial dukes as vassals, but he'd have less power, prestige and influence and be the feudal equal to the other neighboring kings he used to have theoretical supremacy over.

It also means that Western Europe has no emperor tier, and thus it's a sort of every-man-for-himself scenario, with the restored Roman Emperor in Rome/Constantinople being Europe's only emperor-tier ruler... which is how it used to be. :)

I'd prefer that. In my opinion (you may disagree, and feel free to) both the HRE and ERE should cease to exist once the RE is reformed. They were effectively the Western and Eastern fragments of the old empire vying for political and religious supremacy over the other. If the united empire is restored, they ought to be mutually exclusive.

I totally agree Sleight...Good point...It would be very historical and game balanced also...
Are you aware about the issue I described above??? about the units???
 

Sleight of Hand

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More minor cultures (Frisian, Cornish, Aramaic, Slovene, Slovak, etc)
Not so importantly I would love to see gaelic names for the Scottish culture, and some sort of melting pot event for saxon/english/scottish culture to produce a germanic-based culture (as in real life) with the vanilla Anglo-Scottish naming system.
I can tell you with relative certainty that none of the above is going to happen in the vanilla game.
 

Spartanlemur

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Culturally distinct pagans with unique forms of government and new ways for Christians and Muslims to interact with them.

And yes, more minor cultures would be great and very easy to implement.

I can tell you with relative certainty that none of the above is going to happen in the vanilla game.

What makes you say that? The more minor cultures idea is something the game has sorely needed since the start. It's very easy to implement, and the only real issue is research, which doesn't take as long as one might think. If PI really want to save time, they can reach out to the community for name lists, as many small cultures have already made appearances in various mods.
 
Last edited:

Khanwulf

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I'd like to see an expansion of the map, to encompass the coast of the Gulf of Guinea and permit sea travel down there, and then in the east at least to the Indus river. Why? So the extent of Alexander's Greek empire can be captured, along with modeling the Timurid Empire and early events in the Mongel involvement in Central Asia (could hasten or delay the conquest).

I'll borrow this from "don't like":
Remove the new Imperial Reconquest CB from the Byzantines. It should only be available to a restored Roman Empire.

--Khanwulf
 

vv2

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1. Remove from the game retinues. Or add the ability to enter it into the city. After the army is defeated and dissolved (for replenishment) retinues converted in whipping boy.
2. Remove autocephalous Patriarchs (unless you know what it is). Or create a normal religious orthodox management areas. Orthodoxy in 1.07 is trash!
3. Remove a new system to collect levies. Do the troops automatically teleported from the towns to the main army. Dissolve the army to replenish its a bad idea!
4. Broader discussion of the basic ideas of new patches to the public.

Dear developers, you have killed the game in patch 1.07. It was a mistake to take as an example, Sengoku. Sengoku it yesterday.
 
Last edited:

unmerged(512626)

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Improved assassination and ex-commutation and imprison rights w/o penalty for due cause that improves with higher nobility.

It's too easy for the AI to ex-comm someone, too. I'm pretty sure new dukes, for instance, don't have
the money to buy off The Pope within a short time in office either -- and their traits can be worse then their target.

Meanwhile I can be a King for two decades, have loads of piety, good traits and a positive relationship but yet it isn't
positive enough to ex-comm someone assassinating many of my council or kin, let alone someone
with a title. Paying $1200 (1.5X the cost of castle) or X years of income, for a better chance. is too steep.

I think their should be just cause for ex-comm too ... much in the way the spymaster (or heretic discovery)
works...have them uncover something: say certain attributes, exposed for murder, adultery etc. And this applies
AI to AI too -- and a new heir that hasn't had time to prove himself and public opinion should be off limits.

As for Assassinations -- a powerful rich King should be able to do it period.

That I can't have a lowborn executed (at better than 25% or 50% often) is just silly. If you get caught you
reload, no fun in that. Have some checks and balances, sure, we can't have everyone be serial killers:
Link it to something more tangible -- maybe a delayed trait guilty/barbarian etc. (with certain penalties)
the more it is attempted with a slant towards justified per se, and not. If exposed you could link it to the
faction system even. Make it costly but more doable.

Imprisoning: I should be able to imprison (or revoke title of) my idiotic duchess kin that I've agonized
over protecting from plots/educating etc who then goes into a regular marriage -- for no good reason --
knowing it will cause an out of realm inheritance problem. And if I imprison every stupid relative for
marrying/not marrying right (when I can't set it up) or selecting the most innane Guardians --
I'd have no dynasty before long
... unless conjugal visits are allowed. Also revocation of titles could be more flexible and balanced w/o
penalty for due cause.

I suppose that leads to a better marriage mechanic.

This isn't the complete idea but a start. Oh, and I love the game! :)
 
Last edited:

Ciccillo Rre

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Agreed, though I'd knock him down to the rank of king. In the event of a successful Roman unification by the Byzantines, the Holy Roman Emperor would have lost his raison d'etre, so I'd have the decision remove the HRE and create (or usurp from the current holder if it already exists) the kingdom of Germany in its place. That way the former Emperor would still have his imperial dukes as vassals, but he'd have less power, prestige and influence and be the feudal equal to the other neighboring kings he used to have theoretical supremacy over.

It also means that Western Europe has no emperor tier, and thus it's a sort of every-man-for-himself scenario, with the restored Roman Emperor in Rome/Constantinople being Europe's only emperor-tier ruler... which is how it used to be. :)

I'd prefer that. In my opinion (you may disagree, and feel free to) both the HRE and ERE should cease to exist once the RE is reformed. They were effectively the Western and Eastern fragments of the old empire vying for political and religious supremacy over the other. If the united empire is restored, they ought to be mutually exclusive.
I meant de jure survival of Germania as a "grey area on the de jure empires map". This is because if Francia can coexist with the HRE de jure, I don't see why can't Germania coexist with a Frankish-controlled HRE.

I would be totally for the HRE emperor remaining king of Germany only, but then you should figure out a smart way for him not to lose all his non-king vassals in game, as Emperor AIs typically don't form kingdom titles (I'd say they never do apart from Crusades awards). To automatically create for him the "core kingdom" would require some smart programming arbitrary decisions on what is the core kingdom (it's not obvious in many cases: Hispania, Russia, Arabia, Scandinavia...) and, most importantly, plans of actions on what to do in circumstances outside this simple algorithm. What if the HRE emperor has no land any longer in de jure Germany? Unlikely, but possible.

To give him a 'placeholder' empire - not really; it would be the actual empire "removed the mantle" - is much more straightforward.
 
Last edited:

Kaiser Ludwig

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I'd prefer that. In my opinion (you may disagree, and feel free to) both the HRE and ERE should cease to exist once the RE is reformed. They were effectively the Western and Eastern fragments of the old empire vying for political and religious supremacy over the other. If the united empire is restored, they ought to be mutually exclusive.

I agree, but the "Restore the Roman Empire" option should have a trigger based on a special HRE/ERE only Casus Belli: "Restore Rome". If you as the aggressor win, only then can you formally restore Rome. Because for both the HRE/ERE, they saw themselves as "Rome", the thing is that outside their sphere, they weren't seen as such. Whoever wants it should have to fight his opposite and equal and win in order for him to be recognized as the Restored Rome. IMHO, of course.
 

brxbrx

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I'm not asking for much, jut some tune-ups of the new features, particularly factions. Marches and border counties shouldn't be so keen on secession.
I'd also like the pentarchy clarified. Shouldn't the ecumenical patriarch be posted under the highest liege of the realm? I have a game where I'm king of Jerusalem and Egypt. My Miaphysite patriarch is the Jerusalemite one, and I have a vassal in Alexandria who I can't excommunicate because he's got the wrong head of religion. I'm a little bit confused, I guess.
 

Voy

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I want politically active Barons.

- Barons that will marry counts' children and other barons' children in the realm instead of only a auto generated lowborn.
- Barons that plot and fight (I want to see the English Barons' War 1,2,3).
- Barons that get more than two children, like a courtier in your court.

The reason is that many historical counties have been degraded to baronies and it would be unfair to not give them a chance if the holders is famous noble houses. (de Namur, de Chiny, de Rethel, von Sponheim, von Dagsbourg, Montbeliard etc.)
 

dragoon9105

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Same as last Patch, a Negotiations Table where you, your allies and your opponent can put forth demands. In a Crusade this would allow crusader states to form as France would want say Antioch while someone else gets Jerusalem. It'd solve the ridiculousness of pressing De jure claims as well, Fighting a bloody war against another kingdom just for one county then waiting ten years to have at it again doesn't seem right. The list of Conecession would be something like "Add another Claim" "Demand Tribute" "Demand Gold" "Add Allies Claim" With holy wars and crusades substituting claims for just "Concede (Duchy)" because as it is Muslims have an Invasion CB that can grant an entire kingdom and now the Byzantine Empire have a Reconquest CB it seems weird to restrict Western Europe in what it can and cant get from war.

Also for what i wouldn't like to see, Overpowered Pagans, Which is very well could happen if they get a Devoted Pagans and the Baltic Crusades DLC
 

Hootieleece

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I'd like a patch that NERFS the ease of Raising CA and Calling Invasions/Crusades/Jihads/Restoration CB's.

So we don't have Absolute Monarchy Empires add Kingdoms at a time........by 1100 AD.At least make us wait until AFTER the Mongols arrive too really BLOB!
 

Torngasuk

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My Culture/Realm checkbox for Select a Spouse.
Higher AI standards for marriages.
Characters that can't magically teleport across the map or be in multiple places simultaneously.
Grand tournaments that don't end with utterly inept warriors or blind men winning.
Some adjustment of the crusading mechanic to allow for multiple crusader states to be formed, more in line with the results of the First and Fourth Crusades.
More bookmarks past 1337.
Slightly increased war score "weight" for battles involving truly significant portions of the enemy's manpower.
 

guitarspider

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I want to interact with those awesome factions! Let me offer lowering taxes instead of lowering crown authority! If the faction refuses, let me try to crush the ring leader with plots/events! Let me sow distrust so the faction dissolves or its members start fighting each other! Just let me do ~something~ more than take notice the faction exists!
 

CrackdToothGrin

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Honestly, my list of changes would be simple. As opposed to the inclusion on entire game features, I would prefer the following things:

  • Dynamic naming of portrait_properties.txt file. (This way properties files could be made to individually reference cultures instead of sharing one giant complicated list)
  • Removing hard-coded restrictions on the number of available property slots. (Adding them to the properties files is already easy. However, it doesn't mean shit when the ability to use them is locked-out)
  • A list of the available code-verbage used in portraits (like the new _mediterranean in the .gfx file. I would like to know what rules they get to play by.)
 

WanderingKnight

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There is a lot to be improved (or fixed).

Here is some details that annoying me.

I do not want to mention how some area are completely wrong as what culture lived where and what religion was dominant in some realms (and in fact I am not sure about the whole map but the area that I know as my pocket (and that is central Balkan is completely screwed up). And since that might NOT be negligent or modern politics view meddling in something that was >accurate historical data< that is fairly available for this time frame, BUT it might be just for the purpose of game play I will not interfere with that.

However there are some small stuff that really annoyed me when I play the rulers in that area. The personal names are so wrong, for many reasons. And if above was for game play I can not understand how come none who made the game did not find data with medieval names of the people of that region. C’mon. I do not want to see noble in any Serbian realm be named Slobodan. That is a Serbian name, true, but very modern. Here is the explanation that can be find even on Wiki (that’s how hard it is ) “Slobodan (Serbian Cyrillic: Слободан) is a Serbian given name which means "free" (Serbian: Sloboda/Слобода means Freedom, Liberty) used to other South Slavs as well. It was coined by Serbian liberal politician Vladimir Jovanović who, inspired by John Stuart Mill's essay On Liberty baptised his son Slobodan in 1869 and his daughter Pravda (Justice) in 1871. Slobodan Jovanovic has become the first person with that name.”

And there is so many other wrong or mixed in-between neighbouring cultures (allthought some were shared than, as they are now).

The other example are the name of the baronies. Again mixed with neighbouring realms, or completely made up (like barony Dioclea in county of Rashka,) or again some that not feat the time frame (like Novi Pazar, please, this is derivated from Turkish word Baazar and it start to be in use as a city name much much later than 1453ad) It should be Ras as seat of Rashka and if they want to refer to this city it’s old, medieval name was (Staro)Trgoviste.

Misspellings of the realms or baronies names in that area (there is no rule, either all should be as it is pronounced in English or as it is written on English or as how it would be on domestic languages, not all of them for any different name.

And I can go on and on with this small bugger that annoying me.

I tried to fix this, myself, but it’s not as it use to be in old Paradox games, any change of this terms made complete chaos and game unplayable to Steam monster.

And again I am not sure how wrong is this data to other area, if it is the same, that’s the shame, if it is not, than the shame is even bigger.

Can someone please take care of this game details.

Edit: If it is realy so hard I offer to post 100 of Serbian medieval names (male or female, common and those used by rulers) and let people from PI incorrporate them, how many feat the need of the game
 
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