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yourworstnightm

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a) Take relatives of defeated rebels hostage, i.e. become a special courtier in your court (hostage trait or something)
b) Make it actually mean something. Make the AI actually take in to account that a son or sister or something is a hostage and don't join factions, and if they do and it result in a rebellion you get the option to execute the hostage.
c) A loyalist trait that makes the vassals having it less likely to join factions. It would be a relief if you actually knew which vassals you could rely on.
 

vyshan

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I really don't understand, I am not an expert, but, really, what is this obsession with playable pagans? The pagan religions were on their way out, past their prime, etc. I do know from reading here that some pagans hung around for some time, but they were all forced out by organized religion. I look at this as the natural order of things. Pagan religions lost to organized religions because organized religions were ... organized, effective, seductive, offered hope for a better life beyond the mortal plane etc.

I do not mean to sound combative, I just don't understand the huge following that the pagan religions seem to have on the forums. I could see the introduction of playable pagans if the game started in the 9th century or so when the Vikings were in their heyday.

Several things.

1.) the polytheistic kingdoms and empires actually existed and grew in strength in this time. Specifically the Mongolians empire which was a big deal and the Luthianians.

2.) They are a group on the map, and it would be fun to play them.

3.) I dissagree that it is the natural order of things. The polytheisitc religions were pushed out often by force, but not always; for example, ireland had a peaceful conversion while lithuania and northern europe had a more forceful conversion. there was also a good bit of merging paganism and christanity; Take Saint Brighid, which is often thought to be a christinaized version of the goddess Brighid.
 

Francis II

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1. Fix the Papacy so it's at least something like real life. College of Cardinals, etc.

2. Sicilian melting pot (same as the English one, just with different culture).

3. Fewer random lowborns, or at least a way to chase 'em out of your court.

4. Some form of cadet branches would be nice, if only for bastards.

5. Monasteries/abbeys like I described here.
 
Last edited:

tormos

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1) Cadet Branches
2) More interaction with factions
3) more faction requirements
4) instituting a rule that those who wish to be snotty about tactics on the forums complete one ironman game as Abyssinia before posting :)
 

Ordo Impavidus

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1. Shorten the load times
2. Elimination of the short end-of-song loop towards the end of the intro song
3. More micromanagement, please and thank you
4. Decrease frequency for turns (make it set to player preference; maybe I want 10 sec per turn or 29 sec? -- I decide)
5. Remove the facial hair of King Alfonzo of Leon (initial release did not have him, and some others, with facial hair of any kind)
 

generalolaf

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Ability to sort factions by type, size, membership of player etc. AND make it so that if you scroll down on said list and unpause it doesn't go back to the top after a while.
 

Emre Yigit

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Auto-save every three months would be nice. :)
 

Amadeu of Savoy

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Sorry for incoming rant: Yeah, I'm know I'm probably alone in this, but I don't understand the fixation with Paganism in this community. It is really frustrating, because it seems that playing Pagans is some sort of Holy Grail for most members. I don't understand how people see the title "Crusader Kings" and think "Wow, this is a great opportunity to play Pagan tribal leaders". Why don't these people play EU:Rome, which is full of Pagan tribes, kindgoms and Empires? The Crusader Kings game to me was since the beginning (I read all the Development Diaries and pre-ordered the game and bought all DLCs to support further development) an opportunity to play a fleshed out a Medieval Feudal life with all there was in it, including a participating Church and all the little tradicional rules and frills. However, the focus seems to have been shifted to unrelated stuff, such as Muslims, Byzantines and now Pagans, Republics and even Theocracies (whatever that is). The current Aztec invasion DLC is just the last crazy drop in a change of pace that makes me sad. I don't know if the weird ahistorical and anti-medieval crowd are only a vocal minority, which would only be somewhat annoying, or if it is really the large majority, which would make me even sadder. I guess I would have to look elsewhere to play a intensive medieval crusade game (maybe a mod focused on Feudalism, but I have to take a look) or unfortunately just stay reading medieval books and imagining that life.

Again, sorry for the rant and to try to save this post I would ask for a Church DLC and a dinasties disputes DLC (but I guess that may not be popular enough in face of OMGPAGANS and Game of Thrones fans :)).
 
Last edited:

Ciccillo Rre

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N Katsyev

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I'd like to see less lowborn spam from retinues absolutely.
 

yourworstnightm

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I have nothing against factions forming. I am a little pissed off that even the most loyal vassals join them all the time, but what I hate the most is when the same factions reform after you have beaten them in their revolt. Just to revolt next year again. That's just stupid. Fix it, please.
 

OrdepNM

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Sorry for incoming rant: Yeah, I'm know I'm probably alone in this, but I don't understand the fixation with Paganism in this community. It is really frustrating, because it seems that playing Pagans is some sort of Holy Grail for most members. I don't understand how people see the title "Crusader Kings" and think "Wow, this is a great opportunity to play Pagan tribal leaders". Why don't these people play EU:Rome, which is full of Pagan tribes, kindgoms and Empires? The Crusader Kings game to me was since the beginning (I read all the Development Diaries and pre-ordered the game and bought all DLCs to support further development) an opportunity to play a fleshed out a Medieval Feudal life with all there was in it, including a participating Church and all the little tradicional rules and frills. However, the focus seems to have been shifted to unrelated stuff, such as Muslims, Byzantines and now Pagans, Republics and even Theocracies (whatever that is). The current Aztec invasion DLC is just the last crazy drop in a change of pace that makes me sad. I don't know if the weird ahistorical and anti-medieval crowd are only a vocal minority, which would only be somewhat annoying, or if it is really the large majority, which would make me even sadder. I guess I would have to look elsewhere to play a intensive medieval crusade game (maybe a mod focused on Feudalism, but I have to take a look) or unfortunately just stay reading medieval books and imagining that life.

Again, sorry for the rant and to try to save this post I would ask for a Church DLC and a dinasties disputes DLC (but I guess that may not be popular enough in face of OMGPAGANS and Game of Thrones fans :)).

No dlc is going to remove or hinder your ability to play christian lords, people are just calling for more variety, which can never ever be a bad thing. Christians are fairly well fleshed out, save for some bugs and the new factions system which also exists for non-christians anyway, so why wouldnt PDS move on to other cultures in order to further develop their game?

As to why people are so interested in pagans, I suspect many just want to turn back the clock and restore a mighty viking empire by kicking those lame chrisitan norse out of norseland, that and raiding, who doesnt enjoy a good raid?

Republics usually go hand in hand with a call for an overhaul to the economy/navies, that and the option for more game choices. Other than that, the people from the Game of Thrones mod said theyd add Essos to the map if republics are made playable, you take what you want from that :p

Theocracies (a government where a ruler is a religious figure, ie the Papacy or the Ayatollha's Iranin modern days) is something I personally dont find appealing, besides maybe some papcy dynamics... Regardless, if people want it, and PDS decidesto support them, great I say, worst case scenario I just wont buy the dlc...
 

Theddude

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Sorry for incoming rant: Yeah, I'm know I'm probably alone in this, but I don't understand the fixation with Paganism in this community. It is really frustrating, because it seems that playing Pagans is some sort of Holy Grail for most members. I don't understand how people see the title "Crusader Kings" and think "Wow, this is a great opportunity to play Pagan tribal leaders". Why don't these people play EU:Rome, which is full of Pagan tribes, kindgoms and Empires? The Crusader Kings game to me was since the beginning (I read all the Development Diaries and pre-ordered the game and bought all DLCs to support further development) an opportunity to play a fleshed out a Medieval Feudal life with all there was in it, including a participating Church and all the little tradicional rules and frills. However, the focus seems to have been shifted to unrelated stuff, such as Muslims, Byzantines and now Pagans, Republics and even Theocracies (whatever that is). The current Aztec invasion DLC is just the last crazy drop in a change of pace that makes me sad. I don't know if the weird ahistorical and anti-medieval crowd are only a vocal minority, which would only be somewhat annoying, or if it is really the large majority, which would make me even sadder. I guess I would have to look elsewhere to play a intensive medieval crusade game (maybe a mod focused on Feudalism, but I have to take a look) or unfortunately just stay reading medieval books and imagining that life.

Again, sorry for the rant and to try to save this post I would ask for a Church DLC and a dinasties disputes DLC (but I guess that may not be popular enough in face of OMGPAGANS and Game of Thrones fans :)).

Well, firstly in EU:Rome basically if you're not playing Rome, Carthage, Macedonia, Egypt or Seleucids, you will be annihilated in a few years. The game is a rough gem, definitely nowhere near CK2's level of polish. Also, it's quite simply a totally different time period.

Secondly, Pagans were a pretty important part of the time period, we're not just talking Norse Pagans here (which are really popular but they were on the downslide), but even they could have conceivably (not likely) accomplished possibly a partial revival under Erik the Pagan. Aside from them people want to play the Mongols, I mean, it's the Mongols, the largest contiguous empire in history and scourge of the Middle Ages. They were Pagan.

Also there's Lithuania, which became a major pagan force in the Baltic, and would be really fun to play. These are the two (three with Erik) major Pagans, and doesn't even count the various other interesting starts.

Most importantly because people mention this seemingly all the time: "It called Crusader Kings II"
A: The Northern Crusades were against Pagans. It's exactly in line with the title of the game, no matter how you look at it.
B: Muslims are playable for the same reasons, and they didn't have a feudal system either. I realize some people didn't want Muslims added but I can't fathom why we should have just stopped at vanilla and left it at Catholicism. The game is much, much better for the DLCs and patches.

Lastly, I don't know about the Aztec thing, I don't think I'll buy it, but I don't think there's any purpose in thinking too hard about it. It's a minor thing that doesn't really matter, people who want it will get it and that's it basically.
 

ealbaek

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A peasant rebellion system that makes sense, instead of just "Booom! Random peasant rebellion up your ass!" This one annoyance is what causes me to load an earlier save most often...
 

ASPGolan

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In:
1. Dynastic Relations - or some improvement in relations between family. I would like to be able to influence vassals son's duchies (well up to the point where he might plot against le moi, his father).

2. The game that continues this storyline into the next phase of history - wait that's not a patch. I'm hoping they are already working on other games they want to keep up to date.
 

BritNavFan

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SThe Crusader Kings game to me was since the beginning (I read all the Development Diaries and pre-ordered the game and bought all DLCs to support further development) an opportunity to play a fleshed out a Medieval Feudal life with all there was in it, including a participating Church and all the little tradicional rules and frills. However, the focus seems to have been shifted to unrelated stuff, such as Muslims, Byzantines and now Pagans, Republics and even Theocracies (whatever that is). ... I don't know if the weird ahistorical and anti-medieval crowd are only a vocal minority, which would only be somewhat annoying, or if it is really the large majority, which would make me even sadder. I guess I would have to look elsewhere to play a intensive medieval crusade game (maybe a mod focused on Feudalism, but I have to take a look) or unfortunately just stay reading medieval books and imagining that life.

I find it kind of bizarre that you think that Muslims, Byzantines and pagans are "ahistorical" and have nothing to do with medieval feudal life.
 

madcaplaughs

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2. The game that continues this storyline into the next phase of history - wait that's not a patch. I'm hoping they are already working on other games they want to keep up to date.

They're making Europa Universalis 4 now, an Early Modern grand strategy that starts right where Crusader Kings leaves off. If they are really awesome, they will pack a CK2 to EU4 converter in the new game. For now, you can always get EU3 and a fan made converter utility to continue your games into the early modern era