I'm not looking to capture the "Big Bads" in my "Bad Guy" Space UN. If someone were playing the galactic conqueror, they would not need the assistance of smaller empires - on this we agree. For the "Bad Guy" Space UN, I am looking to the Civilization 4 Mod, Fall From Heaven 2. In FFH2, the Under and Overcouncil are two opposed groups of like minded individuals. The "goods," join the Overcouncil and do "good" things, ban slavery, ban dangerous or unsavory resources, stop smuggling, use a unified currency, etc. I assume any organization in Stellaris would play a similar role. However, the Undercouncil, still has the potential to be a viable and valuable mechanic in Stellaris. Any sort of organization would fill the role of a crime syndicate, aligning those of a similar "nefarious purpose." Resolutions that could be passed by an Organization of "Bad Dudes" could include the following:
- Smuggling rings (if inflation ever became "a thing" use of targeted smuggling operations could cause economic distress on empires).
- Slaving operations - this becomes increasingly relevant post-Banks.
- Proliferation of illegal weapons and resources (imagine if Space UN bans the use of "Zro" by all member empires, are you going to stand alone or join the Undercouncil for mutual protection).
- Drugs, drugs, and more drugs (the spice must flow). Also consider the negative effects of unleashing a potent drug on an unsuspecting empire.
- If planet killers and superweapons ever became "a thing," having joint-access to the development and deployment of such weapons would promote a loose alliance of "little bads," and act as a sort of M.A.D. Furthermore, imagine if contributing members constituted a discount to mineral cost and construction time on a superweapon. A large organization of several smaller independent nations could win out on the arms-race against a single "Big Bad," providing a valuable tool to defend themselves or strike out at the rest of the galaxy. In this manner, I am also assuming a Space UN would not allow for the development of such a weapon among its members.
- Privateer contracts, border control, prison/penal planets.
- Protection rackets.
To recap, I am not looking to force larger conquering empires to cooperate. However, if we provide one half of the galaxy a tool to "play nice," I find it fair that we provide the other half of the galaxy a tool to play "not nice." This way, we don't have everyone playing to the tune of a Space UN or standing alone and sanctioned out the wazoo.
Of course, we could also take resolutions and attach them to Federations. That way, each Federation plays to their specific interests and we avoid arbitrarily forcing a "good guy" and "bad guy" organization that supersedes the interests of a Federation.