There's been a lot of negative comment so far, so this is a thread for us to be positive and helpful. At least, that's the plan...
What features would you like the new game to include? What aspects of Japanese history from this period would you like Paradox to show? Especially things that other games set in mediaeval Japan (such as S:TW) haven't represented too well.
Here's my own list: let's see what else we can come up with.
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1. In 1467 there were about 260 daimyo families in Japan. I'd like the game to include every one of them, accurately named, ruling their historical provinces. (There are 350 provinces in the game, so basically you'd have one daimyo per province with a few left over.)
2. Instead of EUIII-style taking over provinces wholesale, a system more like CK's demesne. Powerful factions can only control a small number of provinces directly; for others, they have to ally the daimyo of that province. A loyal vassal will give money and let you use his army. A rebellious one will act on his own behalf, or even backstab you and join another faction or go independent.
3. Hostage taking. Insisting your vassals come and pay their respects to you in your capital, at their own expense. Ordering them to commit seppuku. Being ordered to commit seppuku yourself if you're defeated (with massive penalties if you refuse, similar to being excommunicated in CK).
4. Yamabushi! Some Buddhist monasteries had their own armies of warrior-monks and were as powerful as daimyo themselves. The Ikko sect of monks ruled half a dozen provinces for a century.
5. The monks of Hiei-san used to carry their portable shrines into Kyoto, set them down in front of their enemies' palaces, and demand money or privileges to leave again (and removing them by force would be blasphemy, not to mention that the monks were numerous and heavily-armed). This has to be an event...
6. Being granted titles by the Emperor as a source of prestige, if you have access to Kyoto and he'll agree to see you. And if you're of suitably noble blood, otherwise you might have to make do with being appointed Junior Councillor of the Fourth Rank, and have to act like it's an honour.
7. Buying batches of muskets from the Europeans, if you own a port. Setting up workshops to make muskets in your own lands to equip your troops. Your vassals rebelling because muskets are dishonourable peasants' weapons.
8. Powerful factions trying to force their vassals to stop making muskets - maybe as a peace condition after a war.
9. Letting Christian missionaries into your lands in return for trade benefits from the Europeans. Realising this is a bad idea when your newly Christian subjects rebel against you.
10. Being excited when you finally meet new types of Europeans (the Dutch and English ones) who don't insist on sending missionaries but will trade with you anyway.
11. Trading with China via Ryukyu, because the Chinese refused to trade directly with Japan. That meant that the Japanese had to pretend that they didn't actually control Ryukyu; they couldn't station troops there, for example. That would be an interesting game mechanic...
12. Sponsoring pirate expeditions to go out and raid all over East Asia - China, Malaya, the Philippines, Siam - and come back with loot.
13. Building elaborate castles. Building temples. Conducting land surveys to improve the tax base. Improving the roads. Constructing mines. Sponsoring commercial shipbuilding.
14...?
What features would you like the new game to include? What aspects of Japanese history from this period would you like Paradox to show? Especially things that other games set in mediaeval Japan (such as S:TW) haven't represented too well.
Here's my own list: let's see what else we can come up with.
*************************
1. In 1467 there were about 260 daimyo families in Japan. I'd like the game to include every one of them, accurately named, ruling their historical provinces. (There are 350 provinces in the game, so basically you'd have one daimyo per province with a few left over.)
2. Instead of EUIII-style taking over provinces wholesale, a system more like CK's demesne. Powerful factions can only control a small number of provinces directly; for others, they have to ally the daimyo of that province. A loyal vassal will give money and let you use his army. A rebellious one will act on his own behalf, or even backstab you and join another faction or go independent.
3. Hostage taking. Insisting your vassals come and pay their respects to you in your capital, at their own expense. Ordering them to commit seppuku. Being ordered to commit seppuku yourself if you're defeated (with massive penalties if you refuse, similar to being excommunicated in CK).
4. Yamabushi! Some Buddhist monasteries had their own armies of warrior-monks and were as powerful as daimyo themselves. The Ikko sect of monks ruled half a dozen provinces for a century.
5. The monks of Hiei-san used to carry their portable shrines into Kyoto, set them down in front of their enemies' palaces, and demand money or privileges to leave again (and removing them by force would be blasphemy, not to mention that the monks were numerous and heavily-armed). This has to be an event...
6. Being granted titles by the Emperor as a source of prestige, if you have access to Kyoto and he'll agree to see you. And if you're of suitably noble blood, otherwise you might have to make do with being appointed Junior Councillor of the Fourth Rank, and have to act like it's an honour.
7. Buying batches of muskets from the Europeans, if you own a port. Setting up workshops to make muskets in your own lands to equip your troops. Your vassals rebelling because muskets are dishonourable peasants' weapons.
8. Powerful factions trying to force their vassals to stop making muskets - maybe as a peace condition after a war.
9. Letting Christian missionaries into your lands in return for trade benefits from the Europeans. Realising this is a bad idea when your newly Christian subjects rebel against you.
10. Being excited when you finally meet new types of Europeans (the Dutch and English ones) who don't insist on sending missionaries but will trade with you anyway.
11. Trading with China via Ryukyu, because the Chinese refused to trade directly with Japan. That meant that the Japanese had to pretend that they didn't actually control Ryukyu; they couldn't station troops there, for example. That would be an interesting game mechanic...
12. Sponsoring pirate expeditions to go out and raid all over East Asia - China, Malaya, the Philippines, Siam - and come back with loot.
13. Building elaborate castles. Building temples. Conducting land surveys to improve the tax base. Improving the roads. Constructing mines. Sponsoring commercial shipbuilding.
14...?