What would YOU like to see in Europa Universalis IV?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Chamboozer

Field Marshal
63 Badges
Dec 5, 2008
5.013
2.747
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • War of the Roses
  • Victoria 2
  • Magicka
  • 200k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Achtung Panzer
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Imperator: Rome
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Mount & Blade: Warband
  • 500k Club
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron Anthology
I never really liked the idea of generic provincial buildings being the main thing to spend money on. I'd rather see more concrete things like for instance ordering a census for a region to tax it more accurately, or the construction of a church/mosque to increase the loyalty of a religious faction.
 

BandC

First Lieutenant
80 Badges
Oct 24, 2010
201
0
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome Gold
  • Crusader Kings II
  • Sengoku
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Commander: Conquest of the Americas
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: The Old Gods
  • Victoria 2
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
Our history is ridiculous aswell, as a lot of things that happened were not that likely and spanned further events/ changing more outcomes. And if just 5 Countries would Overperform and 5 would underperform; it would totally change the timeline/ history. There are no ridculous alternate histories just very unlikely ones ( and this may even include our own ). I´d like any events etc. as generic as possible without targeting specific countries, so the game will not artificially be steered in a direction. The biggest problem for "plausibility" is to write a AI that is both capable of being semi-efficient and totally irrational. I guess what I am trying to say is: It is really hard to make a "plausibile" acting game without any artificially steering, biggest part of the problem is the giant timeline it´s simply too big to get something that´s remotely based on our own history without extreme steering.

I didn't say 5 countries. I said 10-20%. That's a lot of countries. If 10-20% would overperform/underperform while the rest performing historically you'd still get a lot of variation while staying mostly plausible. I guess what upsets me most is not that EU3 presents ahistorical results; it's that EU3 presents same ahistorical outcomes 9 times out of 10. So it's more of a balance / AI problem than RNG causing wild results.

Now I didn't say that writing a generic non-scripted AI that gives you plausible results is easy. Writing AI is hard. I get that. I'm a programmer.

However, it's a brand new sequel to the game and it's what "I" expect from Paradox.
 

DrLulz

Major
63 Badges
Dec 13, 2010
663
238
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
A humble request: The return of policy sliders and national ideas. I love them when I play EU3 and miss them when I play Victoria. The ability to customize your nation contributes immensely to replayability.

Also I really hope the coalition system will be cool, and will replace BB as the check on unhistorical expansion. In general I'd like it to be harder to expand, but feel much more fullfilling. Then you'd of course need to have something more interesting to do in peacetime - like a more interesting trade system, which is already announced
.

Also for the love of God a new pirate system, that does not make reaching Naval Tech 9, the worst thing that happens to you for the entire game
 

Chamboozer

Field Marshal
63 Badges
Dec 5, 2008
5.013
2.747
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • War of the Roses
  • Victoria 2
  • Magicka
  • 200k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Achtung Panzer
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Imperator: Rome
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Mount & Blade: Warband
  • 500k Club
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron Anthology
Please, please make it harder for an army that's besieging a fortress to defend against a relieving attack. It's so silly that an army can be fully involved in taking down a fortress, then the next day be 100% ready to fight another army. Generally, the relationship between armies and forts needs to have more of an impact on gameplay.
 

Garak

Field Marshal
89 Badges
Feb 29, 2008
3.324
427
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • A Game of Dwarves
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Knight (pre-order)
I didn't say 5 countries. I said 10-20%. That's a lot of countries. If 10-20% would overperform/underperform while the rest performing historically you'd still get a lot of variation while staying mostly plausible. I guess what upsets me most is not that EU3 presents ahistorical results; it's that EU3 presents same ahistorical outcomes 9 times out of 10. So it's more of a balance / AI problem than RNG causing wild results.

Now I didn't say that writing a generic non-scripted AI that gives you plausible results is easy. Writing AI is hard. I get that. I'm a programmer.

However, it's a brand new sequel to the game and it's what "I" expect from Paradox.

I think you missed what he meant. He was throwing out the 5 countries thing precisely because it's less than 10-20%. In other words, what you were suggesting wouldn't result in minor variation; it would radically change things from one game to the next. If you want less dramatic variation, you'd need smaller numbers. Anyway, EU3 goes about halfway there already with the Luck mechanic. That really does make a significant difference in most cases by causing the beneficiaries to overperform. If you don't believe me, start a game and then mod your save to grant lucky status to some really off-beat countries, like the Papal State or Oman, and watch what happens. For what you're talking about, I guess there could be an opposing mechanic causing certain countries to be "unlucky", giving them penalties so they underperform.
 

Thanks4Nothing

Corporal
6 Badges
May 9, 2010
27
1
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
No more Comet Sighted events!
A thousand times this! Though I have a feeling the developers will be cheeky and add in an identical event with different fluff just to spite us :p
Umm...how about event like "there was no sighted comet for awhile...maybe something goes really not good? Maybe, our leader is bad and we need to riot!"? :)
 

Chamboozer

Field Marshal
63 Badges
Dec 5, 2008
5.013
2.747
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • War of the Roses
  • Victoria 2
  • Magicka
  • 200k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Achtung Panzer
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Imperator: Rome
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Mount & Blade: Warband
  • 500k Club
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron Anthology
I'd like to see the Eastern European slave trade represented in some way, could be an interesting new use for the hordes (and more realistic than their endless territorial expansion in EUIII). It would also make controlling Kaffa and Azov more important than they are now (which is not at all).
 

Vestinus

Second Lieutenant
97 Badges
Mar 10, 2011
150
0
  • Cities: Skylines
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Magicka 2
  • Crusader Kings II: Conclave
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Green Cities
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Prison Architect
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Victoria 2
I didn't say 5 countries. I said 10-20%. That's a lot of countries. If 10-20% would overperform/underperform while the rest performing historically you'd still get a lot of variation while staying mostly plausible. I guess what upsets me most is not that EU3 presents ahistorical results; it's that EU3 presents same ahistorical outcomes 9 times out of 10. So it's more of a balance / AI problem than RNG causing wild results.

Now I didn't say that writing a generic non-scripted AI that gives you plausible results is easy. Writing AI is hard. I get that. I'm a programmer.

However, it's a brand new sequel to the game and it's what "I" expect from Paradox.

A De Jure system like the ck2 one (but more dynamical) can prevent from having veryvery strange situations/borders.
 

nijis

Captain
81 Badges
Sep 14, 2006
303
39
  • Crusader Kings II: Conclave
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
Mostly, I would like to see a strong sense of the distinction between core and frontier areas of one's empire.

The core is the domain of armies, fleets, and epic battle. The frontier is the domain of far-flung squadrons and detachments, protecting tenuous settlements and trade routes. Expanding into an underpopulated area like Mongolia, or the fringes of the Sahara, should be difficult -- not because of the numbers of the enemy but the ability to bring force to bear.

I'm really excited by the announced game's emphasis on trade routes.
 

Burning

Arms, Armistice 'n Revolutions
33 Badges
Mar 25, 2004
2.322
3
  • Victoria 2 Beta
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
  • Semper Fi
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Arsenal of Democracy
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Majesty 2
  • Iron Cross
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III
  • East India Company
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  1. Game mechanics that prevent exponential growth/success of the player against AI. (currently, you can "win" EU3 within 50 years, and the rest of the game is just dominated by you)

  2. Game mechanics that prevent exponential growth/success of the player against AI. (currently, you can "win" EU3 within 50 years, and the rest of the game is just dominated by you)

  3. More importance to exploration and trade, conquest should happen along the way, but it should not be the ultimate solution to everything.

  4. Dynamic culture system with migration and cultural assimilation (similar to vicky)

  5. Political agendas for bloodlines (Conquer France, Unify the HRE, Convert the Pagans, ...).

  6. Possibility to maintain log-term alliances and relations, combined with goals. (NOT war goals, but this should be more delicate things like... spreading the reformation)

  7. A better rebellion-system like in Vicky, but combined with causes(not just: enact reform XY) and missions.

  8. Game mechanics that prevent exponential growth/success of the player against AI. (currently, you can "win" EU3 within 50 years, and the rest of the game is just dominated by you)
 

Cybvep

Field Marshal
May 25, 2009
8.465
127
Game mechanics that prevent exponential growth/success of the player against AI. (currently, you can "win" EU3 within 50 years, and the rest of the game is just dominated by you)
This. Seriously, the game needs to be a bit like Magna Mundi in that respect. I want several hundred years of "real" gameplay...
 

Blastaz

Field Marshal
167 Badges
Nov 19, 2003
2.893
5.787
  • Europa Universalis: Rome Collectors Edition
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • March of the Eagles
  • Europa Universalis III: Collection
  • Imperator: Rome Deluxe Edition
  • Deus Vult
  • Hearts of Iron II: Armageddon
Expaning the mission system. Make them more dynamic, linked to geographical location and culture rather than just tag. Make them tell a national story, so you progress through them (if you want) adding a bit of narritve and historical context to your game. Mostly these stories would be cultural based and consist of uniting your area (Spain, Britain, France Russia whatever), but you could have seperate chains for trading republics or theocracies. When you reached a certain level you could upgrade to being a Great Power where your missions are about your rivalry with other Great Powers and colonisation & exploration.


following your unique country missions was always fun in EU3 but they quickly petered out into just a handful of generic ones build manufactory X in province Y which were largely pointless, creating something like Great Power missions (or alowing you to pick a national focus conquest, trade, culture, colonisation) would enable you to have random missions that were still relevant to your goals and aims.
 

liveandletdie14

Dark Lord of the Sith
111 Badges
Jun 8, 2007
348
152
  • 500k Club
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
One of the things I wouldn't mind seeing is being able to set an end date. One of the things I like about Victoria 2 is that it only lasts 130 years making it more challenging to be 1st at the end of the game. If u play over 400 years you easily become the most powerful country by the end. So just an option to set an end date would bring more challenges to the game I think.
 

Closet Skeleton

Field Marshal
52 Badges
Aug 8, 2011
2.503
498
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Crusader Kings II
  • King Arthur II
  • Crusader Kings II: Charlemagne
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Pillars of Eternity
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Rise of Prussia
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
No numbers in the tech system. Tech should be based on actual inventions like in Vicky 2 rather than silly numbers that just give Europe tiny little advantages and should also be based on provinces like CK2. Inventions should travel and while they can be invented in multiple places at once I don't want the Vicky 2/Civilisation problem where everyone has to invent gunpowder individually when in real life only china did.
 

Kalmar8

Second Lieutenant
77 Badges
Jul 11, 2007
102
20
  • Pride of Nations
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rome Gold
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Ancient Space
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Well, before the thread become too long for anybody to read it...

- more complex military system, especially including:
- - meaningful terrain and climate/seasons -- invasion out of the blue over Alps or Carpathians should be painful, wars protracted into winter should be painful too; so far I simply ignore seasons in Paradox games
- - logistics -- maintaining a single stack sent somewhere overseas should be difficult and it should simply shrink; marching through half the Europe and whole Russia to intervene somewhere in Asia should also be a bad idea; AFAIR even Ottomans in the routine Central European campains could loose half of the army due to desertion, diseases etc. before it arrived from Constantinople to its destination; besides, it should also prevent bigger countries from bullying the smaller ones so easily
- - outcome of a battle should be somehow unpredictable, or rather dependent on multiple factors so that a small army should be able to prevail over numerically superior enemy that is for example badly led or in unfavourable terrain
- I greatly support some more options in time of peace -- some reforms to pass (maybe you'll need to convince the nobles to accept them), some factions to manage, some economy to build -- I think a dificulty of playing for example Poland should be much like that: huge amount of difficult to manage internal problems.
- I would also appreciate multi-ethnic provinces -- otherwise Central and Eastern Europe lacks its complexities and is simply a bullshit; a pop system would be great, but I guess unrealistic to implement; however personally I would gladly exchange flexible but not much detailed starting point for a few well researched starting points with also well researched pops; it would also solve the absurdness of instant convertion and the process could be greatly slowed down; even pecentages or splitting the population into rural (most resilient), urban and noble (most eager to adopt the culture of the court) would be better, otherwise Ukraine is catholic in 50 years and Balkans are muslim and it's rather easy to turn them respectively Polish/Lithuanian and Turkish
- I would really like monarchs as real people with parents, siblings and children and with personal traits like in CKII and some system of principalities or provinces and with local nobles that can rise to power; anyway politics by that time was fuelled very much by personal/dynastic interests
- I would also appreciate less typos in Central Europe -- Victoria II after so much time still has "Bialystock" and "Siedlice" -- it's pain to look at that

As a sidenote: I'm just reading Wilson's "Europe's Tragedy" abouth the Thirty Years War and for example it shows very well how complex was the internal situation of Austria before the war: with personal and dynastic ambitions, religious divisions (that were not so straightforward geographically), resistance of the nobles and so on. I wish I could see more of that in the game -- not just the behemoths that conquer everything around.
 
Last edited:

Bad_Haggis

General Secretary
75 Badges
Jul 23, 2009
3.147
413
  • Steel Division: Normand 44 - Second Wave
  • Heir to the Throne
  • King Arthur II
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • March of the Eagles
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Darkest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Hearts of Iron IV Sign-up
One of the things I wouldn't mind seeing is being able to set an end date. One of the things I like about Victoria 2 is that it only lasts 130 years making it more challenging to be 1st at the end of the game. If u play over 400 years you easily become the most powerful country by the end. So just an option to set an end date would bring more challenges to the game I think.

What my view of EU3 was that you spend 100-150 years building an empire, and the rest of the time holding it together while fighting everyone else.
 

unmerged(271387)

Field Marshal
19 Badges
Feb 20, 2011
3.137
32
  • Heir to the Throne
  • Humble Paradox Bundle
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
More dynamic situations and alternate history that makes sense(see:no trollhemia)
 

Jaol

Kapudan Pasha
56 Badges
Jan 24, 2011
3.755
313
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Better Sub-National Entities

As in a more complex system of vassal states. In the early game these could be fuedal vassals; later, colonies and chartered companies. I'd like to be able to have, feudal Japan represented as single nation to the outside, but be internally divided into sub-states that can go to war with each other. Or the 13 colonies represented as some sort of vassal state of England that wouldn't have much in the way of foriegn policy, but might independently declare war on neighboring Indian tribes, and could eventually rebel against the motherland.

Basically something inbetween the feudal structure of CK2 and the sub-state mechanics of Vicky2.