What would YOU like to see in Europa Universalis IV?

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Dragassa

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First of all great news, after Dark Ages, EU4 was my second hope and it has become a reality.I would like EU4 to have:
-a better Horde system, where the countries can realistically break out of the Horde system, not stuck in it
for 200 to 300 years to barely advance.
-fix the China Factions system so that we can also make more choices as to which way to lead the country,
and no just spend also 200 to 300 years waiting for the sliders to be set up properly.
 

ChrillSwe

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First of all great news, after Dark Ages, EU4 was my second hope and it has become a reality.I would like EU4 to have:
-a better Horde system, where the countries can realistically break out of the Horde system, not stuck in it
for 200 to 300 years to barely advance.
I very much agree. The ability for "low-tech" countries in general to catch up with the West would be great. Perhaps it should not happen frequently, but make it more possible than it is in-game these days.
 

Kung Zog

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The slave trade, be it asian, muslim or atlantic, need to cause severe effects in the selling province though. Preferably there should be "war goals" to acquire slaves etcetera.
 

Don_Quigleone

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I'd like to see 2 things:

1. A detailed "modernization" system. I'd like to see the process of moving from feudal or even tribal societies to what we would recognise as "Modern" societies. It should be possible to turn any state into an innovative and outwards looking nation, though some countries should be easier (EG Western Europe) and others harder (Inca Empire...)

2. A trade system where you make money off of exploiting price differentials between different regions, like in real life trade.
 

Bad_Haggis

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Military, everything else is Secondary IMHO, the whole thing has gotta be a bit more complex than moving stacks of troops around.
 

Autonomous

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I'd like to see demographics done Victoria 2 style. Ethnic cleansing and religious persecution would be awesome then.

Please tell me this is a joke. A bad joke.
emot-ohdear.png
 

soylentgreeen20

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A drastically reinvented way of doing multiplayer games. It's hard to say exactly how to do this. I think that a good starting point would be to look at Total Annihilation: Spring. This game has 100's of different mod's being played through a single lobby client, where games are organized before the the engine launches and the mod is loaded. I feel like this system could work really well with a game like EU which also features many different mods.

There could also be a way to join games while they are being played. As much as I love guiding my nation century after century, I also like instant multiplayer action. I feel like myself and many others would have no problem joining a game 200 years in and play as a nation that someone else has started. Sure, said previous player may have screwed the nation up in the long run, but with so many countries to choose from I feel like there would be something good to pick. Of course, I don't suggest that this implementation should affect the actual gameplay of EU. If enough people wanted to take advantage of this kind of feature I'm sure an optimized mod would be released. My friends and I love playing vickyII and ckII on our own, but when we want to play something together we always just choose counter strike or dota2 because you can instantly get into a game and never have to troubleshoot anything.
 

Octavio

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Though difficult to implement, I would like to see how political representation of a historical entity like a kindom/duchy/county is handled within a nations government. Im referring to the "Landtag" (in german culture) or the "Juntas" (as was the case in Castille). A highly centralized nation could be then characterized by the control over the Juntas/Landtage/etc., with the option to completely neutralize that regions political autonomy, as was the case in Galicia.

In the EU timeline, the tendency was that such institutions lost power to the monarchs and therefore, the whole monarchy became more centralized.

Problem is, I dont really know how this could be applied to the rest of the world since this is all more of a medieval-times remnant thing...
 

EMT0

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No more tech sliders or arbitrary tech levels. I REALLY want a V2-style tech system, and while I know it'd be difficult to implement for a game of this scale, I'd think it'd be infinitely worth it. I mean, Civ pulls it off, right? I have faith in Paradox that they could pull off a solid tech tree.
 

Gwyn ap Nud

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Another thing, I desperately want is Victoria's flag and country name changing mechanic for governments. It fits so well in a game like this too where you have the French revolution and all.

This would be a favourite of mine. Most countries would probably keep the same name, unless you're the type who likes seeing full titles on the map, which I don't. The difference between the French Republic and the Kingdom of France is tiny, when you can just put a giant "FRANCE" written on the map. However, there ARE some cases when it'd be handy. Dynamic flags, on the other hand, would be AMAZING. Especially if you were able to tie them to a whole pile of things.

Personally, I'd like to see a better cabinet mechanic, perhaps something similar to Hearts of Iron 3 only using randomly generated ministers. I'd like to see power (or rather whose stats the game uses for bonuses/penalties) being distributed between the monarch and his/her ministers based on the government type. So in a Despotic Monarchy, all power is coming straight from the King/Queen. In a Constituional Monarchy, all administration related stats are coming from the Prime Minister and the monarch only contributes charisma/prestige, or something like that.

The Personal Union is a mechanic that has always been terrible in EU3, IMO. I'd love to see it changed to involve more interaction between the senior and junior power. The senior partner should have the ability to make changes to the junior, depending on the government type of the two. If you throw around your weight too much, then the nobles/officials in the junior partner will start to want a separate King/Queen.

Oh, this would be great too! I'd also love to see this added to Vic2 in an expansion as well.

Easier colonization management. I would love to see the option to give a prefer a colonization destination, instead of the tedious task of going over lots of provinces clicking multiple times just to get your colonies to improve.

Also, I would love to be able to manually change and add names for regions (e.g.: Holland** -> Gelderland* -> Arnhem*). Similar to what you see in Vicky, but then editable.
*editable name
** chosen country name

Oooh, speaking of this, how about a Dynamic Colony Name system, similar to the EU3 mod? Requires a LOT of research, but you can always ask them to just put it in, like how modders resources was used to design the Vic2 map.

Much more depth to the battle system.

Magna Mundi combat system and Faction system

Yes, a deeper battle system would be awesome, as would a Faction system (especially if combined with the Cabinet/Council idea earlier)

+1
An opportunity to change a culture of province into absolutely new one by slowly mixing your culture with province culture.

(For example, there were no Ukrainian culture in 1399 or 1452 and this culture had emerged much later as a result of contacts between polish and russian cultures multiplied with special cossack lifestyle (long life on the border of the country with everyday resistance to nomads' attacks))
Another example - russians living for long time under Poland-Lithuania wouldn't be the same people as russians who were living in russian or mongol-tatar states. Baltic people living under german rule also wouldn't be the same people as balts living without german rule.

Dynamic cultures is hard, but would be aweosme.

2. Rework of cores. Seperation of the concepts of local acceptance of your rule and having a valid cause to go to war. Furthermore, division of the latter concept into inalienable core territories and weaker "claims". A core gain/loss system that's more nuanced and context-sensitive.

5. A war system that lets you pursue multiple goals at once, V2 style. And press objectives on behalf of lesser partners. With the scoring system from CK2, so holding the objective is worth enough to win the war. In short, cannibalise all the best innovations from later games.

7. And no colonisation of Africa.
bleedingeye.gif

8. A map that doesn't grotesquely undervalue India and China, for the love of God. I'm thinking a couple of hundred provinces each in these regions, at the very least.
9. Did I hear someone say "dynamic cultures"?
emot-allears.gif
Something for the appearance and spread of colonial cultures at least.
10. Religious conversion. Wants to be slowed down, I think?
grunt.gif
At least between religion groups. Islam should not be making great headway into the Balkans under the Ottomans, or into India. And even within religion groups- by the end of the period the European countries were still full of religious minorities. But in EU3 it's not unusual to see the religious map painted in block colours by the 18th century.
11. Speaking of religion: that event where a Catholic province in the middle of Germany spontaneously decides to convert to Orthodox? Let's not do that.
12. Something to do when not at war! Or, at least, more. More in the way of internal development, factions etc. Make changing governments/policies more of a process that you can interact with than a thing that just happens every so often.
13. What else? :/ Dynamic flag/country name changing from V2. Autonaming countries for dynasties from CK2. That sort of thing.

I think I'm out.

All of these. The improved Casus Belli/War Goal system would be AWESOME!
 

Jaol

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1) Trade routes (so I'm very happy about those screenshots).

2) East India Companies. And with that some way to own territory inside other nations provinces. I.e. European powers owning forts/trade posts inside Asian states. Perhaps something like holdings in CK2, or allow buildings to be "owned" by someone other than the province owner.

3) Some sort of more complex demographics. Ideally a simplified POP system, with culture, religion, and a very simplified political ideology (i.e. "wants peace" "wants to attack religious enemies") But even just culture/religion percentages that change in a sensible way would be great.
 

asamy

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A fifth option for event "Comet Sighted"!
 

Koizumi

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Less (or no) province micromanagement, and internal policies instead, with a pop system a bit simpler than that of Victoria.

And an overhaul of the trade system, with trade routes!

EDIT: ok, I should read the interviews first, the second wish is already satisfied. Quite efficient...
 
Last edited:

neondt

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I know what I don't want to see:
Crusades
Automatic Holy War CB's
Wars declared with no CB at all

These things are overpowered both in the hands of humans and the AI (looking at you, Castille), and inappropriate for the time period (at least for European Christians). In EU3 they dominate North Africa and the Levant in ways that make my eyes bleed.

Aggression wars are bad because it results in random countries getting provinces all over the world for no good reason. I like the way CB's are handled in CK2, but they should be a bit more flexible for EUIV - warscore should let you take a little more than is strictly defined by a CB, but not much. You definitely shouldn't be able to annex half of France using a Trade War CB, but taking a few colonies is entirely reasonable.
 

Arizal

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If they really can do coalitions and diplomacy work correctly and feel "real", then it is an automatic buy from me.
(posted in the wrong thread before, sorry)

I would also like a family tree, maybe not as detailed than CK2 though, but enought to see why there is a succession war going on and approximately when.
Finally, internal politic is a must. I woudl have like MM ideas about that.