What would YOU like to see in Europa Universalis IV?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.638
13.569
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
More historical guidance to have nations do what they do historically while still allowing them to do what they want (Frankly, sounds like this is already in the works, so yeay to that.)

More options for "alternate history" nations like Granada, Ireland, or an England that has taken over half of France that now has to be more involved in the Continent and thus changes the dynamic for the region.

Easter Eggs. C'Mon devs, hide your initials on a coastline somewhere, or make one of the advisors look like you. Also fun things, like on xmas, your king puts on a santa hat or something.
No. I do not want the coastline to be distorted to include initials or signatures. Neither do I want stupid looking christmas celebration stuff that is inapproprite to the period. Having advisors looking like a developer is not a bad idea, especially since we don't know what they looked like, and would need a portrait anyway - perhaps extend it to the "generic" loading screens.
A scenario editor. PLEASE! Simple clicks to create a base for our scenarios. Something "Paradox Approved" and even if it is DLC with a pricetag, something that has technical support.

Faster Fast. Allow us to tone down the graphical interface as much as possible (IE political mapmode makes trees vanish or whatever) so that our games, when set for "Fast" go "Faster". I want my game to run like a jet engine, let me skip from 1450 to 1550 in no time flat.
You do that. Skip the first hundred years of the game... Although I can see that the speeds could do with being distributed differently, so that the top one uses the machine at it's maximum pace, and the others are theoretically proportional. The only issue there is MP, where you'd have to lock the speeds to the slowest machine, and keep checking that no-one has sped up or slowed down.
More music. Better music too, EU III music is great, don't get me wrong, I think it's amazing, but damn it I'm greedy, blow my BLEEPing mind. Lets all be honest, when we heard Civ IV's Baba Yetu, we all had chils, and we still get them all these years later. I want that and more!

Modability out the wazoo. Let us make 2 HRE's if we want to and a Papacy for each religion. Maybe I want each country to have factions, some have 2, some have 20, and others change between the two.
Give them time. Whilst it would be nice to have multiple HREs and multiple Papacies, I'd prefer the original version of each to work properly, than to have the possibility of several broken ones.
Keep all the great features a lot of the other posters want to eliminate like balanced gameplay designed provinces, wasteland, hard missions, no "Making things like CK or Vic" just make them great!
I'm sure the devs know what to do here. I personally would prefer that we took something like the life rating from Vic, so that it might be possible to colonise worse provinces later in the game, and make it so that there is no such thing as unexplorable territory, just territory that is dangerous and expensive in terms of manpower and troops to explore.
No more ping pong! If I want ping pong I'll play ping pong. This is the most annoying aspect of the entire game really! Make an army unable to retreat to a province it's retreated from within the past little while.
And then we just end up chasing the other army around in circles: They break in province A, flee to B, get broken there, flee to C, get broken again and flee to A. Not to mention that means adding another layer of complexity to what the armies have to "remember"
A game for the ages. EU III lasted quite a while, and so have many other big titles, and part of the reason is there has not been much in the way of "revolutionary" change to strategy games during this period. Make EU IV like Sim City IV, make it last for a decade if it needs to (by allowing it to be extremely modable to players and developers) and don't make an EU V until there is a reason to update the series.
You mean like this time, when after 7 years they've finally decided they need to take advantage of improvements to the engine, and thus make a new game?
Less dependence on continents. As it stands, if you are in Europe, you suffer similar drawbacks to provinces you own in Morocco, Egypt, and Natal. Change that so that "nearby" areas of other continents don't punish you as much as "Far" regions of those continents. IE if the region is on the 'edge' of a continent, it is considered to be only 'half as far' or something from the neighbouring area. IE Russia would be 'closer' to Asia than Germany, France, Spain, etc etc.

Let us do anything with cheat codes. We should be able to rise and/or lower just about anything we want with cheat codes. If I want less colonists I should be able to do that with a simple command. If needed, make events that do this. Don't be afraid to make events where the only possible trigger is though the console.
I don't know if you've used the cheat codes in EUIII, but they cover most possibilities.
And last but not least: Random Americas. This is an idea that I took from a variant of the game Diplomacy. In short, Europe, Asia, and Africa will be as they always are, and, the distance between China and Spain (across the americas) is fixed. What is different is what is in between. Have the "Americas" be randomly generated. It's a bit 'unfair' that we are humans - who generally know what the world looks like - do not share in the wonder of discovery. Make us discover new world by creating them. Allow this to be an option, you can either play with "Normal" Americas, or with "Random" Americas.

Horrendous idea. If you have random america, then you can't realistically have the trade route system with fixed nodes. In addition, if you have random america you also cannot have the american nations being playable, since the selection screen show you the form of the world, and in addition the american nations would end up splintered and even less historical than they are at the moment.
Besides, how does that match up with your first statement:
More historical guidance to have nations do what they do historically while still allowing them to do what they want (Frankly, sounds like this is already in the works, so yeay to that.)
Historical guidance so countries can behave like they used to, alongside "randomise america!"
 

marakh

Second Lieutenant
74 Badges
Dec 12, 2011
157
2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Cities in Motion 2
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Divine Wind
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
One thing I would like to see is a change in the way exploration is handled. Unlike the player, the rulers of the time had no way of knowing where valuable lands might be found, so why not have events where explorers come to your ruler asking you to sponsor an expedition in some vague direction? The original explorers weren't really part of the armed forces of the countries they worked for, the way they're modeled in the EU games.
Mabye a bit late, but that idea is great. To an extent mods do it that way, such as the early colonization in Magna Mundi. But that does make sense because otherwise the player picks and chooses the best places to colonise. Good shout!
 

Romaious330

First Lieutenant
63 Badges
Jun 30, 2011
259
2
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2 Collection
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Cities: Skylines - Snowfall
  • Stellaris
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Mount & Blade: Warband
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
What I'd like to see in EUIV:

Religion

Eastern Orthodox & Oriental Orthodox relations should be closer, whereas the relations between Eastern Orthodox & Roman Catholic should be worse (or about the same). The reason for this is that Eastern & Oriental Orthodox are, when it comes to theology & even practice, the closest of all the Christian groups usually in game. Also, due to being under the control of the Muslims, their relations were also closer due to both being persecuted and both being under the same occupation.

On the other hand, Eastern Orthodox & Roman Catholic relations after 1204 should be bad, and not just a little. This is due to the real theological differences, but most especially due to the 4th Crusade. While the Sack of Constantinople wasn't done with the approval of the Pope, this didn't matter to the Eastern Orthodox people, who projected the action onto the entire Roman Catholic Church, and any really good relations which had existed prior to that event effectively were permanently severed.

Christian Councils

One of the most important things I would like to see added though, is the ability to "mend schism" through councils. In EU3 and other series, sadly, the only real way to "Restore the Pentarchy" is to do it through military conquest. However, I'd like to see decisions which allow you to call for councils between your Christian faith and others.
This would be unique to the Eastern & Oriental Orthodox, the Roman Catholic and the Anglican groups. The leader of the nation/empire/kingdom can call a "unity council" with another Christian faith. This unity council could have the potential to worsen or improve relations between faiths and between your own faith and yourself.

This could also be used to call a council to settle heresy. So for example, an Eastern Orthodox Emperor could call for a Church Council to deal with a heresy that has popped up like Bogomilism. The Church Council will involve both sides, and its result could be calculated based on the current demographics of the nation. If it has a "good" outcome, the amount of heretics will drop significantly. If it has a "bad" outcome, the number of heretics will increase and there is a chance that even you as the Emperor are asked to accept the heresy or be excommunicated (though this excommunication will not hold for those who don't hold the heresy), and if you are excommunicated, this could spawn an event which sparks revolution by heretical provinces.
These types of councils could be two-fold, one would be a "local council" which would only have affect in a region, or an "ecumenical (or universal) council" which would have an affect across the whole faith. The "ecumenical council" would activate events in other nations of your faith who can choose to send their Bishops, Clergy & Laypeople to the council to represent themselves. The local council would only be within your nation.

If your nation falls into heresy, then that could cause you to be excommunicated by the Pope (if your Catholic) or cause you to be excommunicated by other Orthodox Churches (if you're Orthodox).

Also, like previously mentioned, another council could be a "unity council" and this kind of council would be between your Christian faith and others Christian faiths, such as Eastern with Oriental Orthodox, Roman Catholic with Anglicans, Eastern Orthodox with Roman Catholics etc...
This decision will send events to all faiths involved. So if an Orthodox Emperor calls a unity council with Roman Catholics, it would send an event to the Pope and events to all Orthodox Churches who can choose to approve and send their representatives. This council will be one of the longest in game and once finished could have several endings. The worst ending would be disaster where relations with the other group is worsened severely. The neutral ending would be inconclusive with no loss or gain in relations. The medium ending would have relations improved between faiths, and the best ending would result in unity.

There could also be mini-events which wouldn't involve real theological examples, but would be little events that ask you whether you want to encourage your delegates to support your own faith or the other. The former could hurt your relations with the other faith, but improve those with your own. The latter could hurt relations with your own faith and improve with the other. However, the latter could also encourage the approval of the unity.

With this event, if it approves unity, then the groups will be united together as one faith. But if you pressured your delegates to accept it despite their opposition, then it could cause them to revolt and even excommunicate you.

If you don't pressure your side, you can avoid revolution and excommunication but it is less likely to result in a unity (depending on overall relations between the faiths). So it is up to you.

Another thing that could happen, is that if you're a Roman Catholic leader with a Catholic and Orthodox council, and the unity council is a success, then Roman Catholics (encouraged by the Pope) will accept it, but Eastern Orthodox will revolt against their leaders and oppose it.

Or if you are an Eastern Orthodox leader and unity is approved with the Roman Catholics, then Roman Catholics may accept and follow the Pope, but some small groups may create an "Anti-Pope" elsewhere in Western Europe.

What would be the advantages? The biggest advantage would be better relations, and if unity is achieved with the Roman Catholic Church, then the other groups can request crusades from the Pope. However, the Eastern & Oriental Orthodox would still be unable to participate in the Crusades.

Also, which faith you are could determine what the outcome is. If you're an Eastern Orthodox leader, and unity is achieved with the Roman Catholics, then the Pope will become the "first among equals" but will only have "control" over Western Europe. Or as Orthodox, if you achieve unity with the Anglicans, then the Archbishop of Canterbury will become the Patriarch of England.
Whereas if you are playing a Roman Catholic nation, and unity is achieve, with say, the Anglicans, then the Anglicans will become Roman Catholics under the leadership of the Pope.

(this can also depend on what decisions you make during the council, if you support the other side, then the end result will be their result)

This gives a good alternative to military conquest for altering the religious landscape of the map.

Conversion

There should also be an option/ability to convert to another religion. Converting to a completely different religion may destroy your powerbase (but could potentially save your nation from invasion by that faith). Converting to a different sub-group of your faith would be less severe and could also be strategic or based on preference.


Culture

I would like to see culture & race divided or have sub-groups. So if you take the medieval Russians, they will have a main culture and race of Russian, but a sub-culture of Byzantine, which will allow better relations with those with Byzantine culture.

Or with the Sicilians, they would have a primarily Italian/Sicilian culture, with a subculture of Byzantine.

Maybe you could also have multiple sub-cultures. A sub-culture could be based on a historical fact (such as the Byzantines converting & influencing the Rus) or based on national makeup (like Mongolians within Russia after Golden Horde dissolves).
 

fanoI

General
2 Badges
Aug 26, 2012
1.870
106
  • Crusader Kings II
  • Europa Universalis IV
Yes more religious flavor could be interesting to have.

I'd like to have an Anti Pope thing , too with the possibility to have 2 different cardinals councils to control and you could choose what Pope is the "real" Pope with the possibility to end the Western Schism annexing the other Pope...

Another interesting thing I'd like to have is to have the possibility to create your own schismatic church as England's King done creating the Anglican Church, let say for example a Gallican Church for an ambitious French King, a Iberian Church for an ambitious Spanish King, a Imperial Church for an ambitious Holy Roman Emperor and so on...

Changing argument I do like to see the possibility to create unified nations in another way: Confederations (or Commonwealth if you prefer an English term).

Let explain this with one example suppose I'm the Duke of Milan and I've vassalized Venice, I'm in PU with Savoy, Ferrara & Modena are mine vassals and Tuscana too... the Pope?
I decide what he could eat on breakfast, too!

So I can change tag in The Kingdom of Italy but it could happen accordingly with my vassals / PU and they should retain their independence and their army, too and the they have the possibility to extend the Confederation via PU or eventual vassalization (yes vassals of vassals why not?), only the player nation (Milan) changes its tag to Italy.

Same thing obviously could be valid for Spain, Great Britain and could be a different way to unite the HRE (maybe with higher chance to be accepted, too).
You could decide to unite the nation in the future if you want...

..on the other end if relations with your vassals / PU become worsen they could broke the Vassalization leaving the confederation in the process and you as Overlord have the right to vassalize / annex them... or they could become annexed by someone other while you were distracted (very much distracted!).

If the thing become very, very bad for your all your vassals / PU leave the Confederation, so no "united" Italy anymore: the nation tag should return Duky of Milan...
 

bosniandragon

Bos
53 Badges
Mar 30, 2011
214
15
  • Crusader Kings II
  • Sword of the Stars
  • Magicka
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • BATTLETECH
  • Age of Wonders III
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Golden Century
  • Pillars of Eternity
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis III
I'd suggest more in-depth for combat events, adding more 'flavor' to the outcome of battles etc... Like, if your troops get a devastating defeat, the stability of the country suffers a bit, and the king's prestige is decreased some more. It would be nice to see a kind of an 'inner prestige' where King's popularity among his own people would be represented. Also, if there is a heroic victory in the battle, a boost in manpower would be nice for a certain amount of time (like, people volunteering to join the glorious army of the king)... etc..
 

Jstebby

Second Lieutenant
6 Badges
Oct 31, 2008
132
0
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Rome Gold
  • Victoria 2
  • 500k Club
I'd suggest more in-depth for combat events, adding more 'flavor' to the outcome of battles etc... Like, if your troops get a devastating defeat, the stability of the country suffers a bit, and the king's prestige is decreased some more. It would be nice to see a kind of an 'inner prestige' where King's popularity among his own people would be represented. Also, if there is a heroic victory in the battle, a boost in manpower would be nice for a certain amount of time (like, people volunteering to join the glorious army of the king)... etc..
I like this, but i think that legitimacy is already a measure of support for the king
 

Chiro

Second Lieutenant
19 Badges
Aug 21, 2012
138
121
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Majesty 2
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris Sign-up
I would like to see better peace negotiations.
For example:
It should be able to ask for every province you want (not conquered provinces will only cost more infamy/higher warscore).
When you're the leader of the war you (and the AI) should reward the junior partners in a war, at this moment a junior partner gets nothing and the leader takes everything he wants. I think there should be a penalty (infamy, negative relations, loss of prestige) for taking everything as a leader and not even thinking about your allies.
 

fanoI

General
2 Badges
Aug 26, 2012
1.870
106
  • Crusader Kings II
  • Europa Universalis IV
Yes sometimes I liked to give them some province that I/we have conquered (maybe they're of their culture), but I don't understand why I've to take infamy for THEM... the infamy should go to them maybe with the correct modifier (0 if core, 50% if same culture and so on...).

If this is not possible I liked to have the possibility to give those provinces after for no infamy or prestige hit and maybe no money (It doesn't work! They accept only 100% if you ask 0!).
 
Jan 31, 2011
4
0
Relaxed Population Limit, Habitable Wasteland and Relaxed Time Limit

1) Population: The first thing that I think is supposed to be changed is the 1 million population limit for a province. There shall be opportunities to expand the population further in, for instance, a capital which is also a center of trade. In many of my games many of my provinces end up having a population of 1 million, which seems unfair for more important provinces.

2) Wastelands: The Wastelands look very bad on a political map when the area around them is conquered by the same nation. I think they should be ownable, even if they end up having a very low population and giving a very low income.

3) Time Limit: It would make the game much more enjoyable if there was an option to continue playing after the time limit ends.
 

Jwb

Corporal
67 Badges
May 6, 2008
26
0
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis III
  • Deus Vult
  • Divine Wind
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
I have seen the new trading system, a little worried about war. I read that you could sent ships to 'smooth' out your trade. But in War time these ships will be sunk by an enemy fleet.... I think there should be a system were ships can avoid eachother. When you're on open sea it's not guaranteed that you bumb in to other ships. More likely you can't see if there are any enemy ships in another zone/area on sea. This would make it more realistic and more interesting,For example you wouldn't know where enemy ships would sail to drop off armed forces on your shores(or when you have an higher intel/ spy rating you can see the lines of enemy ships movment, somthing in this line of thought).
 

fanoI

General
2 Badges
Aug 26, 2012
1.870
106
  • Crusader Kings II
  • Europa Universalis IV
I do like to see Advisors more participative in the Government of the Nation: I mean not only they should increase statistics but give the Ruelr counsels too...

For example a trader could give hint in exploitable markets, a Statesman could counsel a better government form for your Empire, a Colonial Proprietor could give hints on good areas to colonize and so on...
 

Fishman786

Maharaja
90 Badges
Aug 17, 2009
3.747
2.256
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Island Bound
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
No. I do not want the coastline to be distorted to include initials or signatures.

Have you looked at the old topology file used by EU3 before DW came out? Look at the PTI areas.
 

Fishman786

Maharaja
90 Badges
Aug 17, 2009
3.747
2.256
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Island Bound
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
I would like to see at least 10 different responses to the comet sighted event. The availability of them all randomised and weighted according to the character and skills of the ruler and the economy of the country.

And all of them giving -1 stability.
 

Dortiet

Private
71 Badges
May 13, 2012
21
0
  • Victoria: Revolutions
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Cities in Motion
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris Sign-up
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Stellaris: Necroids
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
I would like if you added A, S and D to work as A increase the speed time moves at, S stop/pause and D for slowing the speed so I don't have to constantly move my hand from mouse to num pad. Since by default my hand goes to WASD setup and we already have qwertyu for the map modes and tabs on the overview panel.
 

Baneslave

Field Marshal
121 Badges
Apr 9, 2004
6.941
2.252
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
I would like if you added A, S and D to work as A increase the speed time moves at, S stop/pause and D for slowing the speed so I don't have to constantly move my hand from mouse to num pad. Since by default my hand goes to WASD setup and we already have qwertyu for the map modes and tabs on the overview panel.

Even better, easily modifiable key configuration would be excellent!
 

Nephilia

Second Lieutenant
84 Badges
Jul 27, 2009
189
0
  • Victoria 2: Heart of Darkness
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Cities: Skylines - Natural Disasters
  • 500k Club
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
Don't know if this has been said before or not, but I think it's high time PI released a decent map editor. They must have some sort of powerful editing program that they use inhouse, at least I have a hard time seeing them just using notepad and other text editors to set up the world map and stuff.

What I would like to see is an official and supported mod program where you could load up the world during any of the preset dates (or anytime whatsoever if it will be like EUIII). You can then edit nations, give or take cores or ownership, change religion, edit events and such. Basically all you can do now if you spend time mucking about with text editors, only with a lot less chance of a typo mucking everything up.

Sure, you could edit it so that you start with half of Europe and 1 million gold, or you could go the other route and make a nation even harder to play. I can see this being a problem if achievements are in the game, but you could always have it so that achievements are disabled while playing such a game.

As for price, I would gladly pay $5-10 for such a program (depending on what features are included).
 

Hector of Troy

Major
71 Badges
Sep 8, 2012
775
765
  • Rome Gold
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV
I want the end part of the game to be fun and a challenge too. By this, I mean:

1) Monarchs really making a big difference in the game. If his stats are high, then you will be fine. If not, then you are in serious problems.
2) Overextension must hurt players a lot more. Expanding and sustaining a big empire should become very difficult.
3) Rebels should pose a real threat in EU4.
4) Bad events in general should sometimes get the player into a dangerous spiral of even worse events difficult to recover from.