What would YOU like to see in Europa Universalis IV?

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k_merse

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This!!

They did a good job with the Vic2 AI. They don't drag wars forever until totally beaten just to annoy you. If you have a big battle in which you slaughter their main forces, they might accept your fairly low-demanding peace deal because, well, you just won, you don't need to ocupy everything to prove it.
And if they're a tiny weakling country and be dragged into a war with you because of alliances, they accept your status quo peace because they're not suicidal like the EU3 AI where you need to get to destroy their forces and occupy all their lands and after that you're so pissed off at their stupidity and annoyingness that you just want to punish them hard.

Also: No total annihilation in just 1 battle. I won several wars by beating the enemy hard in one battle, then chase them into the neighboring province and wipe out the army without losing a single man! I've beaten armies of 100k like that. Even if the retreating army is twice as big as mine, I can easily annihilate it because they have 0 morale.
 
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Also: No total annihilation in just 1 battle. I won several wars by beating the enemy hard in one battle, then chase them into the neighboring province and wipe out the army without losing a single man! I've beaten armies of 100k like that. Even if the retreating army is twice as big as mine, I can easily annihilate it because they have 0 morale.

Actualy there were battles, in which most of army was anihilated (with like few survivors, that did not realy made an army). Problem is that AI do not ever withdraw from battle, unless you are going to bring reinforcements, or they are at 0 morale. When they lost half of army during the battle or are losing due to morale, and no chance of victory, they should often withdraw. Plus sometimes, in battle there should be possibility of units gaining morale(do i need to make examples why?).
 
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One thing I would like to see, is an extension of Ming's events into other Chinese nations. By that I mean... if Manchu takes over Ming in eu3 all of the events, and even modifiers like mandate of heaven, are unacceptable. Would be nice for them to share things if they take over, considering historically it happened atleast once, the event for it is even in eu3
 

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Actualy there were battles, in which most of army was anihilated (with like few survivors, that did not realy made an army). Problem is that AI do not ever withdraw from battle, unless you are going to bring reinforcements, or they are at 0 morale. When they lost half of army during the battle or are losing due to morale, and no chance of victory, they should often withdraw. Plus sometimes, in battle there should be possibility of units gaining morale(do i need to make examples why?).

Yep. It is often forgot that 0 morale means rout. The army is not an army anymore. Just a lot of people (that could or could not be armed, depending on how fast they wanted to run) that tries to run as far as possible as fast as possible. This said, the AI should withdraw more - and a good general should be able to change a rout in a withdraw, sometimes.
 

Styrbiorn

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Also: No total annihilation in just 1 battle. I won several wars by beating the enemy hard in one battle, then chase them into the neighboring province and wipe out the army without losing a single man! I've beaten armies of 100k like that. Even if the retreating army is twice as big as mine, I can easily annihilate it because they have 0 morale.

The AI should at least consider retreating as soon as possible if forced into a battle he can't win.
 

Hardin4188

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I would like to see a family tree for your leader or just a portrait at least. Even if there are only like 10 portraits I think it adds more personality then having just a name. And a family tree would help keep track of who is line to the throne.
 

Grubnessul

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I would like to see a family tree for your leader or just a portrait at least. Even if there are only like 10 portraits I think it adds more personality then having just a name. And a family tree would help keep track of who is line to the throne.
I find that quite well handled in EU3, a bit more of CKII flavour is good, but not too much.
 

NosgothKingdom

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I would like to see a family tree for your leader or just a portrait at least. Even if there are only like 10 portraits I think it adds more personality then having just a name. And a family tree would help keep track of who is line to the throne.

Since we were talking about wars and combat for a while, I seriously tought you were talking about (military) leaders. :p
I was like "the hell, who wants to get attached to and follow family history of their military leaders??".

I also miss a somewhat more elaborated royal family, regarding to succession and PUs. It's not nice to leave your heirs to pure randomness and PUs to mere who's got the most prestige.
 

Gamera

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-Limited Casus Belli:
For example a Trade Dispute CB could only gives you a few overseas provinces or remove embargo...but cannot allow you to swallow of the country you're attacking. Another example would be a reconquest Casus belli that only allows you to take the CB provinces. Or colonial CB that only allows you to take or asiege overseas provinces.

-New Peace options:

Like you can remplace the current dynasty by one more friendly to you (well, random dynasty again, just that the country has +200 relations with you but suffers revolts for some years, because of legitmicay and such).

-Making it harder to convert:

Only for heretics it should be as easy as it was in EU3, otherwise, it should be hard to convert provinces (apart the pagan ones). I'm tired of Ottomans mass-converting the Balkans by 1410, or Castille doing the same in North Africa

-Making it harder to colonize:

Maybe adding a technology/tech group modifier to colonization. For example, in Africa, chance for colonization shall be only of 10% at most, until 1750...unless you're in the african techgroup, then colonization is easier. Same goes for South America: Hard to colonize before 1500, unless you're in the Native techgroup. It would help keeping certain regions free of colonization for decades, like Africa.

-African Slave bonus
more colonial growth if you produce slaves or trade in them.

-No more crusades
Because Castille can into Egypt by 1420... Though we should keep holy war CB (it's normal it doesn't cost much infamy for European nations to invade infidels). Hopefully, with much more harder conversion, it's quite a pain to keep those muslims provinces. But less incentive to attack muslim nations is better.

-Make overextension a killer

It shall be as dangerous as being over infamy limit... Seriously, something that makes you think twice before blobbing

-No more Wastelands:

Make them really really poor provinces (0 base tax, 0 manpower) with shitty ressources (Wool or Grain). It shall represents the fact that even if some Europeans can colonize as far as Far west in North america, it cannot be developped without railroads or more modern techonlogies. But at least we can go across them...

or we can go across wastelands, but not colonize them
I mostly think about the passage between Mali and Morocco, across the sahara... Seriously, ok you can make people pass through there, but then, there shall not be any wasteland in any other part of the world.

-Redo the technology system, maybe more like Vicky or HoI.

-Reform the Hordes!!
the Always at war system is nice, and so is the few diplomatic options. But the when the game start in 1400, the hordes are already past their glory... they shall not be able to conquer, unless they use a special horde conquest CB (given under special conditions, like +3 stability, etc). Instead of the classic conquest, an horde could get more bonuses (like some ducats) for controlling a province under normal circonstances. Maybe it also add a "ravaged" modifier to the province (a bit like scorch the lands) so for normal countries, you try to do your best not to be invaded by Hordes, even if they can't take provinces under normal circonstances. It would show that those nomads were more doing Raids than real conquests at that time.

-Can't remove provinces from HRE if they're not your cores.
That will stop non-HRE countries from blobbing inside the HRE once they're stronger the emperor...because of those maluses.

-Make it more problematic to goes past sliders limits


Ah well, I'm sure I can find other things to say, but I'm out of ideas for now...
 

NosgothKingdom

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-Making it harder to convert:[/B]
Only for heretics it should be as easy as it was in EU3, otherwise, it should be hard to convert provinces (apart the pagan ones). I'm tired of Ottomans mass-converting the Balkans by 1410, or Castille doing the same in North Africa


-Making it harder to colonize:

Maybe adding a technology/tech group modifier to colonization. For example, in Africa, chance for colonization shall be only of 10% at most, until 1750...unless you're in the african techgroup, then colonization is easier. Same goes for South America: Hard to colonize before 1500, unless you're in the Native techgroup. It would help keeping certain regions free of colonization for decades, like Africa.

-Redo the technology system, maybe more like Vicky or HoI.

-Reform the Hordes!!
the Always at war system is nice, and so is the few diplomatic options. But the when the game start in 1400, the hordes are already past their glory... they shall not be able to conquer, unless they use a special horde conquest CB (given under special conditions, like +3 stability, etc). Instead of the classic conquest, an horde could get more bonuses (like some ducats) for controlling a province under normal circonstances. Maybe it also add a "ravaged" modifier to the province (a bit like scorch the lands) so for normal countries, you try to do your best not to be invaded by Hordes, even if they can't take provinces under normal circonstances. It would show that those nomads were more doing Raids than real conquests at that time.

-Make it more problematic to goes past sliders limits

Some nice ideas, just some comments:

Converting: they're adressing it somehow by the new advisors system (check it, no more many simoutaneously convertions).

Colonizing: instead of some hardcoded regions, what about making the difficulty be proportional to the population level (or density) of the said regions (+ other things, like climate)? In America they succeded partialy because of low pop density areas (like forests) or because diseases (and wars) killed pretty much most of the people of the high density ones.

Technology: yes! Like Vick2/HOI would be pretty much awesome!!

Hordes: if I'm not mistaken, they said it was going to change. Hopefully take it adapted to the New World.

Sliders: there ain't no more sliders.
 

GoWithTheFlo

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Sorry, I haven't read all 32 pages of suggestion, so I don't know if it has been mentioned: a random map generator!

Now, I'm not asking for a completly random map, but a random earth type map with the same general repartition of regions. This would hopefully add a more "real" age of exploration, instead of rushing to the caribeans or new england.

I know it would not be Europa Universalis any more, but still, I think it's a nice idea :D
 

Weijun

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Apologies if this has been brought up already, but it would be great if base manpower were a simple function of population. You can have all sorts of temporary and permanent (i.e. structural) modifiers that determine what fraction of the pool is actually recruitable. Heck, you could have a temporary modifier that nerfs the manpower pool during the harvest season. Either way, a separate base manpower value that goes into the history file and gets adjusted by event has never made sense to me.
 

Murazor

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Jumping straight to the end of the thread, so apologies if this has been discussed already.

I would like to see a war system that puts a greater emphasis on outmaneuvering the enemy and making it a tactical consideration to seek or avoid a battle with an opposing army. Perhaps with a offensive/defensive toggle for every army letting them attempt to automatically retreat to an adjacent province when attacked.
 

James Beil

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Make conquering territory harder! Beating the enemy in a war, fine, but actually keeping hold of those provinces needs to be made harder - group rebellions, wars of liberation, enemies forcing you to release them!
 

unmerged(205148)

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Internal factions and proper civil wars.
This would be enough to make it truly EU4.

Some minor modifications to Africa and Amerindian nations. No overhauls, but they need to be able to field muskets without westernizing. A couple of modifiers and decisions should be enough.
 

grommile

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Would you please explain how this is well handled in EU3? I don't even get the feeling I'm having the role of a king.
You aren't the king. You're the succession of eminences grises that have the king's ear.
 

XRW

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Event.

Our ally requests assistance in the war of blah blah blah against blah blah blah.

A. Declare war. Relations with ally go up.
B. Offer men to the cause. Manpower goes down by half, manpower regen goes down by half as well.
C. Offer subsidies. Relations go down 20.
D. Offer trinket support. Less subsidies given to ally. Relations take a big hit like 50+
E. Give me 6 months to prepare. Relations go down by 20. Event pops up 6 months later. Giving two choices.
1. Declare war.
2. Not declare war. Minus 400 relations, lose the alliance.