What would YOU like to see in Europa Universalis IV?

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Trytols

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I would like to see a SUE FOR PEACE option like "relase province of an exsisting country with occupied cores territories by another country"... That give NO infamy or LESS infamy.
 

zedyue

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I would like to see a SUE FOR PEACE option like "relase province of an exsisting country with occupied cores territories by another country"... That give NO infamy or LESS infamy.

This. Sometimes I just want to attack that huge blobbing country and make it give some of its lands back to other countries. I don't necessarily want those 1 base tax crap lands.
 

Immortal Impi

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Can we remove the thing where independent countries in your alliance in a war can take provinces you want and then you can't take them for yourself? It's really frustrating to call Bulgaria into a war as Byzantium and having them occupy all the provinces so I have to either not take them or give it to them.
 

Pioniere

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But why would it revolt? Is there any history of being its own nation?

No not as a nation but an important town center for the early kings in Norway and before we can talk of a Norway. Its just that I think it has the many of the traits that makes it a hypothetical revolter.

Middle-nordic kingdom
Maybe we could consider the the middle-nordic kingdom that in the start of 1300 had territories like Värmland, skara(town) and Lödöse in its realm as potential revolter dukedom. i have read of this in university book from UIO.

http://sv.wikipedia.org/wiki/Lödöse#.C3.84ldre_medeltid
 

fszilard

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To have an elaborate vassalage system that could by applied to even the HRE, France, or Japan. In such a system we could have a "Freedom/Integrity" "slider" for each vassal which would show their separation from their masters, and which would enable/disable certain diplomatic actions that vassal can do. For example Burgundy was a vassal of France IRL, but the Duke of Burgundy could even declare war on France, or ally with her enemies. That is shown in EU3 as Burgundy being a Kingdom, and Orleanais a Duchy, but historically they were both Duchies. Instead it could be that Burgundy is a Duchy with "-4 Freedom" and Orleanais a duchy with "+3 Integrity" for example. The last stage of "integrating" would act as it does now, by annexing the vassal. You could even use it for a Divine-Wind style feudal Japan, or the HRE. It would also allow ahistorical feudal empires to arise.

As a "caring master" type of player that I am, I would like to see an opportunity to claim a province that my vassal has a core on to that vassal without the +4 infamy hit.
 

hazxan

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In no particular order of importance:

Battles should be more decisive. No "chasing the last grain of rice around the plate" where a defeated force loses a couple of 1,000 and moves to the next province, chase them, rinse and repeat ad nauseum. Didn't many wars end with 1 decisive battle? Please reflect this in the game.

Handle transportation of troops abstractly, without micromanagement. Get rid of physically sending the transports out, moving the troops to the ships, then reverse at the other end. Abstract the transportation bu just having a "transport level" that is reduced when forces are being transported. Similar systems exist in many games...

Proper simulation mechanisms for trade, colonization and diplomacy. Current method of gaining a few merchants/colonists etc over time up to a limit is too "board game-ish". Always seem to have too many of them sat around with nothing to do. This is probably The Big One as the game design mechanisms need to interract well with each other to make a balanced 'game' while retaining the EU flavour. Of course tastes differ, but to me EU3 leans far too much to "historical flavour" (not necessarily realism...more "let's put this this in because it's in a history book. never mind playability), and away from "interesting strategic game decisions to make".

Better programmed sliders! Considering most of the game is spent adjusting sliders, it's amazing how awkward Paradox makes them. Again, other games have this figured out, silky smooth responsive sliders are what I want. It isn't rocket science.

Proper army & navy movement. Get rid of this marching on the spot for a couple of weeks before suddenly "matter-transported" to the next province. Lets see them march across the map.

That should keep them busy for a while.
 

hensomm

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I have looked through this and I have seen a few of my ideas already stated, but I feel that they are such good ideas that they should be restated.

1. No more Perma Incognita
2. Vic style flag/government changes
3. More provinces, so that Europe isn't the only honey combed area.
4. Include Supreme Ruler 2020 type alternate scenarios
5. Longer time line.
6. HOI depth military campaigns
7. Specified science, researching specific technological advances not just broad "government-trade-production" but more like "Democracy-Republic-Capitalism-Industrialization"
8. More in-depth diplomacy, being able to negotiate the terms of an alliance so that you don't lose it if invaded.
9. Religious minorities and choices/outcomes involved
10. Selective ruling, choose how to rule your nation and your underlings in an specific manner.
 

SapientHomo

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To have an elaborate vassalage system that could by applied to even the HRE, France, or Japan. In such a system we could have a "Freedom/Integrity" "slider" for each vassal which would show their separation from their masters, and which would enable/disable certain diplomatic actions that vassal can do. For example Burgundy was a vassal of France IRL, but the Duke of Burgundy could even declare war on France, or ally with her enemies. That is shown in EU3 as Burgundy being a Kingdom, and Orleanais a Duchy, but historically they were both Duchies. Instead it could be that Burgundy is a Duchy with "-4 Freedom" and Orleanais a duchy with "+3 Integrity" for example. The last stage of "integrating" would act as it does now, by annexing the vassal. You could even use it for a Divine-Wind style feudal Japan, or the HRE. It would also allow ahistorical feudal empires to arise.

I absolutely love this idea. It could be used for Personal Unions as well.
 

panzerschreck!

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To have an elaborate vassalage system that could by applied to even the HRE, France, or Japan. In such a system we could have a "Freedom/Integrity" "slider" for each vassal which would show their separation from their masters, and which would enable/disable certain diplomatic actions that vassal can do. For example Burgundy was a vassal of France IRL, but the Duke of Burgundy could even declare war on France, or ally with her enemies. That is shown in EU3 as Burgundy being a Kingdom, and Orleanais a Duchy, but historically they were both Duchies. Instead it could be that Burgundy is a Duchy with "-4 Freedom" and Orleanais a duchy with "+3 Integrity" for example. The last stage of "integrating" would act as it does now, by annexing the vassal. You could even use it for a Divine-Wind style feudal Japan, or the HRE. It would also allow ahistorical feudal empires to arise.

As a "caring master" type of player that I am, I would like to see an opportunity to claim a province that my vassal has a core on to that vassal without the +4 infamy hit.

+1

This is one of the best ideas I have read. This system could even be used for colonial charter compaines as suggested here to represent high integrity vassals. Further this could also be of use in integrating nations in a personal union. I think that full slider position should not be automatic integration though but should result in much greater chance to vassalise. Similarly full slider position for freedom should result in a much greater chance that the vassal will revolt if at poor relations with master nation.

Such a system should not add much complexity but will add plenty of depth to vassals and personal unions in that there could be a whole lot of events and event chains added that increase/decrease vassal freedom. This would also remove the boring system of spamming gold donations to a vassal to get it to 190+ then asking for annexation.
 

Järnblomma

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To have an elaborate vassalage system that could by applied to even the HRE, France, or Japan. In such a system we could have a "Freedom/Integrity" "slider" for each vassal which would show their separation from their masters, and which would enable/disable certain diplomatic actions that vassal can do. For example Burgundy was a vassal of France IRL, but the Duke of Burgundy could even declare war on France, or ally with her enemies. That is shown in EU3 as Burgundy being a Kingdom, and Orleanais a Duchy, but historically they were both Duchies. Instead it could be that Burgundy is a Duchy with "-4 Freedom" and Orleanais a duchy with "+3 Integrity" for example. The last stage of "integrating" would act as it does now, by annexing the vassal. You could even use it for a Divine-Wind style feudal Japan, or the HRE. It would also allow ahistorical feudal empires to arise.

As a "caring master" type of player that I am, I would like to see an opportunity to claim a province that my vassal has a core on to that vassal without the +4 infamy hit.

Yes. This seems very good. Paradox sir, look inte this! Maybe you can't do it yet, but give it a thought!
 

Järnblomma

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Another thing: I'd like to be able to change the recap of your countries history that shows up after exiting, so that you can make small stories there of your own. Renaming wars, mentioning battles and all other small stuff.

That'd be neat.
 

NosgothKingdom

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Battles should be more decisive. No "chasing the last grain of rice around the plate" where a defeated force loses a couple of 1,000 and moves to the next province, chase them, rinse and repeat ad nauseum. Didn't many wars end with 1 decisive battle? Please reflect this in the game.

This!!

They did a good job with the Vic2 AI. They don't drag wars forever until totally beaten just to annoy you. If you have a big battle in which you slaughter their main forces, they might accept your fairly low-demanding peace deal because, well, you just won, you don't need to ocupy everything to prove it.
And if they're a tiny weakling country and be dragged into a war with you because of alliances, they accept your status quo peace because they're not suicidal like the EU3 AI where you need to get to destroy their forces and occupy all their lands and after that you're so pissed off at their stupidity and annoyingness that you just want to punish them hard.

CK2 on the other side, it came after Vic2 and it has such a damn stubborn AI again. Declaring suicidal wars and begging to be totally beaten before a mere status quo. I don't expect simple-minded medieval counts to be bright, but come on.

Edit:

Handle transportation of troops abstractly, without micromanagement. Get rid of physically sending the transports out, moving the troops to the ships, then reverse at the other end. Abstract the transportation bu just having a "transport level" that is reduced when forces are being transported. Similar systems exist in many games...

Interesting!

Proper army & navy movement. Get rid of this marching on the spot for a couple of weeks before suddenly "matter-transported" to the next province. Lets see them march across the map.

Ain't this going to make chasing armies somewhat awkward since it's real time and not turn based like Total War games? I don't want to run after a cavalry forever. I can't see how they could implement it.
 
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8.713
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Kingdoms, in catholic countries, being dependant of Pope allowance. You should need to have strong position, not be a vassal/PU, and good relations with pope. For all christians - not being in HRE. This should be entacted as decision, and Bohemia should start as Kingdom. Being kingdom, rather than princedom should be more prestigous, and making diplomatic actions more propable to be succesfull. Also, formation of prussia, should give title of kingdom. Way of rulling the country while being monarchy should be independant from title(prince, duke, king, emperor, tsar, great prince, sultan, bey, sheik etc.), like when you change from feudal monarchy you can be either emperor or prince, and when you change to admin monarchy, it should not change your titles(as long as you do not change from monarchy to some other type of goverment, like republic).