What would YOU like to see in Europa Universalis IV?

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Fishman786

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A New World in which the gold and silver runs out after being mined too heavily for too long.

A world where all natural resources run out after being used too heavily, and we all have to live in a post-apocalyptic desert, riding spiky motorcycles and wearing weird masks?
 

Chamboozer

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Runs out may have been the wrong word, reduces would have been better. For instance, Spanish imports of silver from the New World decreased by 50% between 1595 and 1635, and decreased further after that.
 

Chamboozer

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I'd love it if generals had 'Personality' and 'Background' traits like in Victoria. It was a simple change that added a lot of character to a system which would otherwise be bland numbers.
 

RedRooster81

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All the features that were in EU3 DW and that should have been in CK2. Like a tribute system, seasons, military alliances, spheres of influence, court factions.

Things that could be drawn with great benefits from CK2: portraits. Kings and leaders should have dynamic portraits (what with the glories of Renaissance, Baroque, and Enlightenment portraiture, and I can't see what my ruler looks like?), and enough with the spectral 'royal marriages': who is marrying who there? Where do heirs come from? Out of the thin air? Pun intended.
 

Chamboozer

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Things that could be drawn with great benefits from CK2: portraits. Kings and leaders should have dynamic portraits (what with the glories of Renaissance, Baroque, and Enlightenment portraiture, and I can't see what my ruler looks like?), and enough with the spectral 'royal marriages': who is marrying who there? Where do heirs come from? Out of the thin air? Pun intended.

Even though Paradox has already stated that this will not be a feature of the game, I still can wish that it were the case. :(
 

alvaro

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Better colonization, better revolutions (especially colonial ones), better tech system, some kind of internal politics, better AI.

I think you got a perfect resume of my preferences. even the order.
 

alvaro

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A New World in which the gold and silver runs out after being mined too heavily for too long.

but that never happened. the american silver was not depleted during the game´s time period.
 

Chamboozer

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but that never happened. the american silver was not depleted during the game´s time period.

Runs out may have been the wrong word, reduces would have been better. For instance, Spanish imports of silver from the New World decreased by 50% between 1595 and 1635, and decreased further after that.

Of course, it wasn't entirely due to decreased abundance. Increasing labor costs and local demand had a lot to do with it as well, but as time went on the amount of income that went to the crown decreased, unlike in EUIII where it remains steady forever.
 

Orinsul

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Having a small chance for provinces to stop producing silver/gold when their population grows so that it would no longer be the mark of that provinces economy, in favour of a cash crop, would be a good middle ground.
To remove the certainty of gold and silver provinces and make colonisation less of a race for the best provinces. As itd be reasonable for a province with gold to stop being gold once its population grows, as a province only produces one product. And in a provence with a large population its likely that gold mining though still happening would no longer be a large enough percentage of the production in the province to be the provinces defining feature.

Is it very important though? i seem to remember gold producing inflation. unless that was in a mod.
 

RedRooster81

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Of course, it wasn't entirely due to decreased abundance. Increasing labor costs and local demand had a lot to do with it as well, but as time went on the amount of income that went to the crown decreased, unlike in EUIII where it remains steady forever.

If we're talking Mexico, everything depended on silver. The entire economy through the XVI-XVII centuries, by which time there was a growth in the local economy in other ways, but it still remained the raison d'etre from the European POV for possessing Mexico. In the eighteenth century, things recovered and even grew beyond the early production.

In Peru, Potosi in particular, labor was always with the mita, or Indian labor draft, as opposed to Mexico, where labor was mostly 'free' from rather early on.

So I think that the means of effectively exploiting the mines, administrative efficiency (the effectiveness of getting the silver back to Spain), and the fleet system and its later consignment system successors. The last item required a defensive system of fortified ports and also an effective navy to fight off pirates and other Europeans, especially in war.

So in Mexico's case, the silver ended up in the Mexican viceregal treasury, then paid out the expenses of the crown in the northern half of the American empire, including forts and fighting men and bureaucrats from Panama to the south to the northern presidios stretching from Texas to later California, as well as the Caribbean where Cuba, Puerto Rico, and Florida were a major drain on the treasury (Cuba's nineteenth-century sugar industry got its start with all the Mexican silver spent on the island between the Seven Years War and the French Revolutionary Wars). Whatever was left went back to Spain, except in war time as a rule, when the sea lanes would be too susceptible. It did not help that the silver fleet left Havana (where the smaller convoys brought together the Peruvian and Mexican production) left in late July or early August just as the hurricane season started ramping up.

That's what I remember from graduate school at least. :p
 

alvaro

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If we're talking Mexico, everything depended on silver. The entire economy through the XVI-XVII centuries, by which time there was a growth in the local economy in other ways, but it still remained the raison d'etre from the European POV for possessing Mexico. In the eighteenth century, things recovered and even grew beyond the early production.

In Peru, Potosi in particular, labor was always with the mita, or Indian labor draft, as opposed to Mexico, where labor was mostly 'free' from rather early on.

So I think that the means of effectively exploiting the mines, administrative efficiency (the effectiveness of getting the silver back to Spain), and the fleet system and its later consignment system successors. The last item required a defensive system of fortified ports and also an effective navy to fight off pirates and other Europeans, especially in war.

So in Mexico's case, the silver ended up in the Mexican viceregal treasury, then paid out the expenses of the crown in the northern half of the American empire, including forts and fighting men and bureaucrats from Panama to the south to the northern presidios stretching from Texas to later California, as well as the Caribbean where Cuba, Puerto Rico, and Florida were a major drain on the treasury (Cuba's nineteenth-century sugar industry got its start with all the Mexican silver spent on the island between the Seven Years War and the French Revolutionary Wars). Whatever was left went back to Spain, except in war time as a rule, when the sea lanes would be too susceptible. It did not help that the silver fleet left Havana (where the smaller convoys brought together the Peruvian and Mexican production) left in late July or early August just as the hurricane season started ramping up.

That's what I remember from graduate school at least. :p

you got it very right. I envy your memory. I recently read a book from Cambridge University Press stating precisely that.
 

LYNCHY

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not having to personally occupy every province to annex a nation, an allied nation should be able to occupy a province for you as well
 

PiriReis

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Would like to see at least for the larger nations "objectives for victory". So when you play for example Castille your goals for victory should be something like: - conquer Granada, Barcelona, Naples, colonize Aztec and Inca, unite spain and create the Spanish Armada before 1600 or something else. Then you get the option to continue playing or quit the game.