What would YOU like to see in Europa Universalis IV?

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Jia Xu

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Why would the European nations not be allowed to colonize/conquer Africa, the fact that they didn't do so irl before the 19th centure doesn't mean it should be impossible in the game. The after all had the ability to do it in the Americas, they should be able to have done it in Africa too if they wanted.

Wasteland provinces in EU3 weren't banned from conolization just because of historical dates. That's an oversimplification. It has to do with technology and the actual ability for states to colonize these areas in question. Colonization isn't just matter of marching in and planting your flag. You need to be able to create conditions that will allow a population to live in these areas and survive. This is why Victoria 2 links colonization to its "life rating" feature which determines whether or not the survival of a colony is possible. Don't be surprised if EU4 folows suit and doesn't let us attempt to colonize the Rub' al Khali.
 

Stratagyfan101

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Why would the European nations not be allowed to colonize/conquer Africa, the fact that they didn't do so irl before the 19th centure doesn't mean it should be impossible in the game. The after all had the ability to do it in the Americas, they should be able to have done it in Africa too if they wanted.

Because Europeans didn't colonize the majority of Africa simply because they did not feel like it but because it simply was not feasible. As it is, Europeans can delve way to deep into Africa by the turn of the 16th century by attacking Ashanti, Mali, Hausa, Songhai and the other African nations. The existence of these nations, in EU3, throws a massive wrench in historical plausibility.

If say, Castille/Spain or the UK attempted to colonize (conquer) Mali, the attrition rate would wipe out their entire army and after subjugating the government they would have no real way of maintaining control. This is not to say Europeans did not interact with Africa, but that the EUIII style conquests are simply not plausible. The same can be said of the Creek, Iroquois, Huron and other native American tribes that we see get rofl stomped by Europeans with not hope of peaceful interaction.
 

Don_Quigleone

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The problem in Africa was Malaria. Any large colonisation effort resulted in the entire colony dying in short order. It wasn't until the Prophylaxis against Malaria was discovered in the 19th century that the scramble for Africa could proceed apace.

Also, the natives were numerous and just zerg rushed the colonists. In the Americas, the natives were wiped out by disease, and so their numbers were too paltry to put up any form of resistance.

Africa should be extremely difficult to get any more then trading posts in.
 

unmerged(362834)

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4 - Better borders, the CK2 ones only make sense if there's lots of subnational entities

I'll add that, back in that era, land borders was mainly defined by geographical references like rivers, mountains, hills and woods. So it would be nice if borders stick to such references.

I would also like to suggest a more accurate geographical localisation of some important historical cities like Cork in Ireland, Sevilla, Granada and Badajoz in Spain, or Ceuta in Morocco.

I know the game needs to stay optimized to run on a casual machine, but it would be great if the zoning of some other regions is reviewed. For example in southern Spain, Granada should at least be divided into two distinct parts : Malaga and Granada. Malaga was in fact quite an important port and was seperately managed. Same remark for the region of Andalucia that merge two major centers (Sevilla and Huelva).

In EU3, unless you control many regions, the first invasion is also synonym of game over. So re-zoning could make smaller countries viable at least for a while.
 

Stratagyfan101

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The problem in Africa was Malaria. Any large colonisation effort resulted in the entire colony dying in short order. It wasn't until the Prophylaxis against Malaria was discovered in the 19th century that the scramble for Africa could proceed apace.

Also, the natives were numerous and just zerg rushed the colonists. In the Americas, the natives were wiped out by disease, and so their numbers were too paltry to put up any form of resistance.

Africa should be extremely difficult to get any more then trading posts in.

I cannot like this enough. This is exactly my point. The African natives were not as effected by disease as the natives in America were. Thus why I believe, barring an overhaul of the conquest/colonization mechanics that Africa should be fairly barren with only North Africa, Ethiopia, South Africa, and coastlines available. Also, I would like to see colonies be treated differently.
 

SerialCereal

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The problem in Africa was Malaria. Any large colonisation effort resulted in the entire colony dying in short order. It wasn't until the Prophylaxis against Malaria was discovered in the 19th century that the scramble for Africa could proceed apace.

Also, the natives were numerous and just zerg rushed the colonists. In the Americas, the natives were wiped out by disease, and so their numbers were too paltry to put up any form of resistance.

Africa should be extremely difficult to get any more then trading posts in.

Malaria was also very prominent in areas of North America.
 

Fishman786

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Malaria was also very prominent in areas of North America.

Europeans brought Malaria to NA. And temperate areas with malaria-infested stagnant swamps can be drained, unlike tropical countries where the mosquitoes breed everywhere where there is water.
 

vanin

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Some way to reliably model the transition between the renaissance, the wars of religion and the enlightenment, both regarding tech, policies and AI behaviour.
 

Fishman786

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Europeans bought malaria to North America? How sure are you about this?

Pretty much:

Europeans and West Africans introduced malaria in the New World at the end of 15th century AD. P. vivax and P. malariae were possibly brought to the New World from South-East Asia by early trans-Pacific voyages. P. falciparum probably reached the Americas through the African slaves brought by the Spanish colonisers of Central America. At first the Caribbean and parts of Central and South America were affected and from the mid-18th century, it spread across the North American continent. Over the next 100 years, malaria spread across the United States of America and Canada and by around 1850 A.D., it prevailed through the length and breadth of the two American continents.
http://www.malariasite.com/malaria/history_parasite.htm
 

George LeS

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I would love to have a slider, rather then a set 5 levels, to control game speed. As it is (with my eyes), I cannot handle 5, but 4 is slower than ideal.

I don't know how feasible this would be, though.
 

SapientHomo

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Sorry if this has been said already but I would love to see a system for allocating different ranks with appropriate titles to nations based on their strength like in Magna Mundi and other mods. If if was part of the base game so much more could be done with such a system. It would add loads of flavour to the game such as the challenge of trying to get a higher rank and the title it bestows recognised by your friends and rivals.
 

Svip

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Separate coats of arms and flags.

That's difficult. Not all countries had flags at this point in time. The concept of flags we know today, did not arise until the French Revolution. Prior, flags were primarily used for war identification purposes and royalty, and what have you. But while crusader states did have a seemingly standardised system, countries outside this region was unlikely to have a flag. There were probably banners and others, but the Mongol, for instants, did not have flags or banners, but rather a special standard they carried around.

And add to that, most of these flags were primarily just the coat of arms or some idealised form of it. Even today, not every country has a coat of arms. I think we need to maintain this concept simplistic, rather unnecessarily overcomplicating it.
 

Mr. Capiatlist

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Separate coats of arms and flags.
That's how it used to be for EUII, of course the flag didn't appear on shields or uniforms and required three or four files as well as the different shading to be done ahead of time.

I sort of prefer the simpler way now. And as Svip said, flags as we know them are a more modern (i.e. 1700s onward) thing.
 

krasny

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Join In Progress, to prevent multiplayer games turning into rehost hell.

Much harder diplo-annexing.

A New World where the gold isn't always in the same place. Possibly with the option of an entirely random New World.

A lot of the HoI III micromanagement saving devices, so that I can rely on leaders to pursue pesky rebels on the other side of the world.
 
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