What would YOU like to see in Europa Universalis IV?

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Jia Xu

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Playing off this idea, I think every nation (or at least the greater powers in Europe) should have a 'pool' of colony names available to them which are randomly picked whenever they found a new colony, unless they found a colony somewhere they did historically, in which case the appropriate name is automatically given. If the player colonizes somewhere, then a screen should pop-up like in Crusader Kings II whenever a new child is born. A name is already given, but you are free to change it in the pop-up.

There's nothing wrong with this idea, but it's impractical. EU3 had dozens of cultures (meaning dozens of languages) and there are hundreds of provinces that can be colonized. So would PI just code this feature for a few, select, lucky cultures, or would it be an even feature causing the poor PI guys who write localization to be stuck translating British Columbia to 10 different east Asian languages just in case the player decides to colonize North America with an east Asian country?
 

Stratagyfan101

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My .02 on the naming issue and I do believe it is best handled the EUIII way. It is best to have the provinces have a base name and allow the player to edit the province names to their hearts desire. Now this may be a bit frustrating to swap between the colonizing powers but it is what it is. It is far more practical than having a near unlimited possibility of names.

I would however like to see "New Spain," "New France," "New Netherlands," "New England," etc over "French North America," or "Spanish South America." I feel this would add some flavor to the idea of a "New World."

Also, a meaningful way to prevent European colonization of interior Africa, Asia and America.
 

Jia Xu

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To be honest, there's an EU3 mod which renames colonial provinces based on culture and it works pretty great. No need to hold down the development of the main game with such a bulky, aesthetic feature when there are modders out there who are willing to do the work.
 

anubisfike

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There's nothing wrong with this idea, but it's impractical. EU3 had dozens of cultures (meaning dozens of languages) and there are hundreds of provinces that can be colonized. So would PI just code this feature for a few, select, lucky cultures, or would it be an even feature causing the poor PI guys who write localization to be stuck translating British Columbia to 10 different east Asian languages just in case the player decides to colonize North America with an east Asian country?

They wouldn't have to come up with twenty translations for the arbitrary name that's given to the provinces at the start. They could do it like in EU2. There was a huge list of names for colonies for all major and minor colonizers that would be given to the provinces colonized by the appropriate nations.
 

unmerged(75409)

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There's nothing wrong with this idea, but it's impractical. EU3 had dozens of cultures (meaning dozens of languages) and there are hundreds of provinces that can be colonized. So would PI just code this feature for a few, select, lucky cultures, or would it be an even feature causing the poor PI guys who write localization to be stuck translating British Columbia to 10 different east Asian languages just in case the player decides to colonize North America with an east Asian country?

My .02 on the naming issue and I do believe it is best handled the EUIII way. It is best to have the provinces have a base name and allow the player to edit the province names to their hearts desire. Now this may be a bit frustrating to swap between the colonizing powers but it is what it is. It is far more practical than having a near unlimited possibility of names.

I would however like to see "New Spain," "New France," "New Netherlands," "New England," etc over "French North America," or "Spanish South America." I feel this would add some flavor to the idea of a "New World."

Also, a meaningful way to prevent European colonization of interior Africa, Asia and America.

To be honest, there's an EU3 mod which renames colonial provinces based on culture and it works pretty great. No need to hold down the development of the main game with such a bulky, aesthetic feature when there are modders out there who are willing to do the work.

This! There is already knuckey's "Colony Name Change Mod" for EU3 and it does exactly what was proposed here. :)

It's the sort of thing which modders can better do than developers. 99% of the work involved in that particular mod was finding appropriate Dutch/German/French/English/Catalan/Danish/Basque/... fantasy names for every province in the world. Lots of input from other users (including me) went into that mod to find proper sounding names in all of those languages. It's a creative process that you can't really have done by a Swedish speaking employee or by a professional translator.

The last thing you would ever want for EU4 is that Paradox spends time on translation stuff. I don't know of a single game that they released with decent support for non-English languages. Their translations vary in quality, sometimes you can tell they spent money on professional native speakers to do the translation, but invariably they still end up more crap than good and need fan made fixes.
 

ferrarius

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I wouldn't mind doing a translation of the Vanilla EU IV from English into Dutch. It might be a good idea if instead of a group of localisation files containing a bunch of languages, every language has its own localisation file (that doesn't mind empty newlines). Fortunately more and more programming languages also support UTF codepages which makes such internationalization easier.

I would like to see a more complicated system of teching, where a nation can drop into a lower tech-group if it doesn't invest enough and can get into a better tech-group merely by focussing on that as well as other ways.

I would like to see a full dynastic history of my nations monarchy, including all previous rulers, and the family that have been rulers in other nations.
 

Garak

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King is right though. Four expansion packs is a lot. Only games like The Sims have as many as these. Two, large content, expansion packs should be the max.

...Why? They should continue making content as long as there is enough demand to make it profitable, not cut it off at some arbitrary number because they've made "too many". That's what EA does (with everything except the Sims, that is). Churn out a game and one obligatory expansion, then abandon it and start working on the sequel, regardless of how much potential is there for improvement. It's probably the thing I hate most about that company.
 

Chamboozer

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...Why? They should continue making content as long as there is enough demand to make it profitable, not cut it off at some arbitrary number because they've made "too many". That's what EA does (with everything except the Sims, that is). Churn out a game and one obligatory expansion, then abandon it and start working on the sequel, regardless of how much potential is there for improvement. It's probably the thing I hate most about that company.

Agreed. As long as there is demand for more content, Paradox should make more content.
 

Eh up me duck

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My .02 on the naming issue and I do believe it is best handled the EUIII way. It is best to have the provinces have a base name and allow the player to edit the province names to their hearts desire. Now this may be a bit frustrating to swap between the colonizing powers but it is what it is. It is far more practical than having a near unlimited possibility of names.

I would however like to see "New Spain," "New France," "New Netherlands," "New England," etc over "French North America," or "Spanish South America." I feel this would add some flavor to the idea of a "New World."

Also, a meaningful way to prevent European colonization of interior Africa, Asia and America.
Problem with that is AI reluctance to colonise around provinces of their own culture.
 

k_merse

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1. Dynasties
2. No PTI
3. More provinces than in EU3, especially in Asia, Africa and India
4. Something similar to the features we were planning in MM, most importantly the HRE, Tributaty, Sengoku and Tribal systems.
5. NO LUCKY NATIONS! Make the game balanced without allowing the AI to cheat.
 

Bad_Haggis

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1. Dynasties
2. No PTI
3. More provinces than in EU3, especially in Asia, Africa and India
4. Something similar to the features we were planning in MM, most importantly the HRE, Tributaty, Sengoku and Tribal systems.
5. NO LUCKY NATIONS! Make the game balanced without allowing the AI to cheat.

Yeah, Plus more involved combat, and economics.
 

Tornadoli

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More provinces in Eastern Europe. I know this is an often-repeated and ridiculed request, but the distribution of provinces roughly follows the Iron Curtain (many in the west, and then a sudden drop in the east). The population in those parts wasn't really lower in order to justify the lack of provinces. Paradox games have a large market in Eastern Europe too, and I think more provinces should be added there.
 

Stratagyfan101

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With all the more provinces requests going around I'd like to throw out reducing the province count in Africa, unless, a more favorable way of modelling the near impossibility of European colonization of the majority of Africa can be created.

I know some people would be upset but the reality of the situation is, is that European nations are the main purpose of the game, and if the existence of African nations drastically throws off the plausibility of European interaction with Africa (by allowing easy internal colonization via conquest that can't even be accomplished in Victoria II) then they should, in my humble opinion, be removed.
 

ferrarius

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With all the more provinces requests going around I'd like to throw out reducing the province count in Africa, unless, a more favorable way of modelling the near impossibility of European colonization of the majority of Africa can be created.

I know some people would be upset but the reality of the situation is, is that European nations are the main purpose of the game, and if the existence of African nations drastically throws off the plausibility of European interaction with Africa (by allowing easy internal colonization via conquest that can't even be accomplished in Victoria II) then they should, in my humble opinion, be removed.

Why would the European nations not be allowed to colonize/conquer Africa, the fact that they didn't do so irl before the 19th centure doesn't mean it should be impossible in the game. The after all had the ability to do it in the Americas, they should be able to have done it in Africa too if they wanted.
 

Me_

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Why would the European nations not be allowed to colonize/conquer Africa, the fact that they didn't do so irl before the 19th centure doesn't mean it should be impossible in the game. The after all had the ability to do it in the Americas, they should be able to have done it in Africa too if they wanted.

Because human players will always find ways to exploit this to control all of Africa by 1600s. Which wasn't really possible. Africa had a much harsher climate, harder to subdue natives and less easily available goods to trade (outside the main one).