Playing off this idea, I think every nation (or at least the greater powers in Europe) should have a 'pool' of colony names available to them which are randomly picked whenever they found a new colony, unless they found a colony somewhere they did historically, in which case the appropriate name is automatically given. If the player colonizes somewhere, then a screen should pop-up like in Crusader Kings II whenever a new child is born. A name is already given, but you are free to change it in the pop-up.
There's nothing wrong with this idea, but it's impractical. EU3 had dozens of cultures (meaning dozens of languages) and there are hundreds of provinces that can be colonized. So would PI just code this feature for a few, select, lucky cultures, or would it be an even feature causing the poor PI guys who write localization to be stuck translating British Columbia to 10 different east Asian languages just in case the player decides to colonize North America with an east Asian country?
There's nothing wrong with this idea, but it's impractical. EU3 had dozens of cultures (meaning dozens of languages) and there are hundreds of provinces that can be colonized. So would PI just code this feature for a few, select, lucky cultures, or would it be an even feature causing the poor PI guys who write localization to be stuck translating British Columbia to 10 different east Asian languages just in case the player decides to colonize North America with an east Asian country?
My .02 on the naming issue and I do believe it is best handled the EUIII way. It is best to have the provinces have a base name and allow the player to edit the province names to their hearts desire. Now this may be a bit frustrating to swap between the colonizing powers but it is what it is. It is far more practical than having a near unlimited possibility of names.
I would however like to see "New Spain," "New France," "New Netherlands," "New England," etc over "French North America," or "Spanish South America." I feel this would add some flavor to the idea of a "New World."
Also, a meaningful way to prevent European colonization of interior Africa, Asia and America.
To be honest, there's an EU3 mod which renames colonial provinces based on culture and it works pretty great. No need to hold down the development of the main game with such a bulky, aesthetic feature when there are modders out there who are willing to do the work.
King is right though. Four expansion packs is a lot. Only games like The Sims have as many as these. Two, large content, expansion packs should be the max.
...Why? They should continue making content as long as there is enough demand to make it profitable, not cut it off at some arbitrary number because they've made "too many". That's what EA does (with everything except the Sims, that is). Churn out a game and one obligatory expansion, then abandon it and start working on the sequel, regardless of how much potential is there for improvement. It's probably the thing I hate most about that company.
Problem with that is AI reluctance to colonise around provinces of their own culture.My .02 on the naming issue and I do believe it is best handled the EUIII way. It is best to have the provinces have a base name and allow the player to edit the province names to their hearts desire. Now this may be a bit frustrating to swap between the colonizing powers but it is what it is. It is far more practical than having a near unlimited possibility of names.
I would however like to see "New Spain," "New France," "New Netherlands," "New England," etc over "French North America," or "Spanish South America." I feel this would add some flavor to the idea of a "New World."
Also, a meaningful way to prevent European colonization of interior Africa, Asia and America.
Problem with that is AI reluctance to colonise around provinces of their own culture.
Problem with that is AI reluctance to colonise around provinces of their own culture.
I mean adjacent provinces rather than at random. I don't know how much processing power it would take though for the AI to do a check whenever it wanted to send out a colonist.Do you mean colonize where they historically did or that the AI does not colonize adjacent provinces?
1. Dynasties
2. No PTI
3. More provinces than in EU3, especially in Asia, Africa and India
4. Something similar to the features we were planning in MM, most importantly the HRE, Tributaty, Sengoku and Tribal systems.
5. NO LUCKY NATIONS! Make the game balanced without allowing the AI to cheat.
With all the more provinces requests going around I'd like to throw out reducing the province count in Africa, unless, a more favorable way of modelling the near impossibility of European colonization of the majority of Africa can be created.
I know some people would be upset but the reality of the situation is, is that European nations are the main purpose of the game, and if the existence of African nations drastically throws off the plausibility of European interaction with Africa (by allowing easy internal colonization via conquest that can't even be accomplished in Victoria II) then they should, in my humble opinion, be removed.
Why would the European nations not be allowed to colonize/conquer Africa, the fact that they didn't do so irl before the 19th centure doesn't mean it should be impossible in the game. The after all had the ability to do it in the Americas, they should be able to have done it in Africa too if they wanted.