What would YOU like to see in Europa Universalis IV?

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snoopdogg

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Maybe dates for when certain nations can start colonizing too. Never played 3, so I don't know if it's in there. But if not, that could be a neat touch. European empires always got started realllly early in 2, one thing I never liked much.
 

King_Conor

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Most important: Falalan.
Maybe dates for when certain nations can start colonizing too. Never played 3, so I don't know if it's in there. But if not, that could be a neat touch. European empires always got started realllly early in 2, one thing I never liked much.
In EU3 you have to have a certain government idea to start colonizing, which allows you to start colonizing around the mid- to late-1400s. I'd say that's accurate enough time-wise, but the limited amount of choice you have in technology for EU3 is a major turn off, but it is still a great game.
 

skauld

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A slider sytem by which one side is not completely dominant. For example, unless you're on the cusp of disintegrating, it's almost always better to be full centralisation than decentralisation. Ideally, Sliders should give you bonuses you can't get anywhere else, while penalising harshly in certain areas. If I'm fully Naval, I want army tradition to decrease to 0 quickly, for land battles to be very difficult without good leaders/tech and for my navy to be top of the line
 

Stratagyfan101

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More dynamic internal politics. The sliders of EU3 are cool and a good generalization but they are far too arbitrary and at times unbalanced. I understand I am playing a deity-like entity but systematic centralization should take time and there should be factors that would make it wise to go back and forth in order to maintain realm stability.

In EU3 one could have set their sliders in stone in the first century or century in a half. By which they could achieve the centralization of Louis IV of France in 1530.

Also, maybe have government type be more or less like Victoria II's where government type is not some arbitrary choice but a result of internal sliders. So the evolution of feudal monarchy to absolute monarchy is dynamic and not just a button click activated at an arbitrary date.

This would probably involve more government sliders but hopefully it would add a layer of depth and challenge to molding a nation internally enough to be interesting but not too much to make it Victoria II.
 

Estland

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I'd like to be able to name the provinces I've discovered. Or at least give them culture-specific names by the nation that discovers them. In EU3, it was always strange to see the Spanish discover "Newfoundland" or the English discover "Tortuga". Also historically, it was the discoverer's right to name his new lands just as he wanted to.
 

skauld

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How about a way to bookmark dates from in game? E.g., I navigate to 18 July 1453 (Hundred Years war ends in EU3, so no France invading england) and click a button, give it a title, and an optional description and it stays in the bookmarked dates tab unless I remove it?
 

IceTytanFang

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Easier colonization management. I would love to see the option to give a prefer a colonization destination, instead of the tedious task of going over lots of provinces clicking multiple times just to get your colonies to improve.

Also, I would love to be able to manually change and add names for regions (e.g.: Holland** -> Gelderland* -> Arnhem*). Similar to what you see in Vicky, but then editable.
*editable name
** chosen country name

I agree. For example, if you're France and discover New England, you're nor going to call it New England you're going to call it New France
To add on, manually change cities, (Again, New York is not going to happen if You're French), Provinces (Though already said)

But, to add my own Ideas: Antarctica, I want to see the Antarctic Peninsula
Different degrees of Autonomy; For example, Autonomous State, where basically all you have is simple diplomatic choices and building buildings (all long with some small things) But you don't even get a military

There is others, But those are the main three I want
 

Orinsul

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Most of all so its first, a DG inspired or otherwise actually in-depth, complicated and interesting Religious Politics/interaction and Reformation mechanics and events.

Parliament/HoG system to represent the power behind the throne and the divergence/transfer of power over the course of the game. So that government isnt binary but has all the steps and shades between. Where an absolute monarchy comes about not as the result of clicking a button, but Royal power growing and noble power fading, and parliamentary monarchies being creatable when the monarchy is weak against its subjects.
A wider variety of government types or more room within them, to allow for changes to represent conditions, Constitutional Theocracies for theocracies with strong parliaments under them, and that sort of thing so youre not forced to arbitrarily go against your nations nature and entire history, to become something entirely otherwise just to 'keep up with the times' and dodge the modifiers and maluses given by the game. If something could reasonably and plausibly have an equivalent, then it ought to.
And representation of the Estates and the politics of a nation as a whole, divided and hard to manage, not a united and concrete block.

Thirdly, not to follow a Whigish version of history, as EU3 does, where doing things towards the modern world and modern position of things is rewarded and doing things away from it punished. Guiding history should mean being able to guide it in a number of plausible directions, not just along a golden road of which modern liberalism is the utopian end-goal and acting as though modern positions would be best and welcomed by all at any point in the game. i.e. not have sliders where once side is good and the other bad, not have everything tinted towards modern sensitivities at the cost of immersion and plausibility and have options for things which never existed but might have if things went otherwise rather than only allowing for options on the road towards our industrial revolution and enlightenment if the conditions for them are met. Allow the renaissance to lead into a second high middles ages if the reformation is beaten back and the formation of capitalism stopped, with a different set of late-game governments or events to represent the age of exploration and what follows driven under a corporate economy rather than a competitive one, or a united christendom rather than that splintered and broken. Or go the other way and see the effects of general theme of greater absolutism and a world dominated by powerful authoritative states.
Basically have it so if the vast majority conditions are different, not force narrow historical consequences down on them.

That sort of thing, options with consequences not rail-roaded routes.
 

Small

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Civ 4-style ending, with statistics, graphs, and an animated picture of history.

I would very much like to see this implemented so I can watch the way the world changed and see what my influence had on it.
 

Svip

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- No more Wasteland. One of the worst things I see when I'm building this nice big purple/red/green/whatever blob is that horribly gray area right in the middle laughing at me. "Ha ha, you can't colonize me! Now your soldiers have to take the long way :D" .... Damn you, you evil, yeah, ya know >.>

Which is exactly the point of the wastelands. Because if they were added as provinces, but given the restrictions that would equate why they were not colonised during this time frame, you would still send your soldiers around it, because it would be faster and less damaging to your troops.
 

Tornadoli

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Parliament/HoG system to represent the power behind the throne and the divergence/transfer of power over the course of the game. So that government isnt binary but has all the steps and shades between. Where an absolute monarchy comes about not as the result of clicking a button, but Royal power growing and noble power fading, and parliamentary monarchies being creatable when the monarchy is weak against its subjects.
A wider variety of government types or more room within them, to allow for changes to represent conditions, Constitutional Theocracies for theocracies with strong parliaments under them, and that sort of thing so youre not forced to arbitrarily go against your nations nature and entire history, to become something entirely otherwise just to 'keep up with the times' and dodge the modifiers and maluses given by the game. If something could reasonably and plausibly have an equivalent, then it ought to.
And representation of the Estates and the politics of a nation as a whole, divided and hard to manage, not a united and concrete block.

That would be great, if government types themselves were simply abolished, and all the bonuses, penalties, etc. would actually arise from the game decisions themselves. Eg. if you have a strong parliament, and a weak royal figurehead, you might get the bonuses from EU3's constitutional monarchy, without actually having this arbitrary step of changing governments. Something along slider moves for governments...
 

DavidMK

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If I form the HRE as a non-German state (I did it as France once) everything shouldn't turn German on me. Having the dominant culture Cosmopolitan yet having things like armies and laws in German is just wrong on so meany levels. I also saw a Sunni pope once in EU3, also something that shouldn't happen.
 

Swisschancellor

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Is it possible to modify the loan system ? We should be able to invest into countries, or at least to put/take a certain amount of money
in a world loan market.

And about parliamentary monarchy or constitutional monarchy , an elective prime minister should be the real leader, but the monarchic
and dynastic system would stay.
 

Jia Xu

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King is right though. Four expansion packs is a lot. Only games like The Sims have as many as these. Two, large content, expansion packs should be the max.

If PI listened to this advice, we never would have gotten HTTT or DW. If you don't want expansions then don't buy them. You don't lose out at all by not buying an expansion.
 

Tornadoli

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If PI listened to this advice, we never would have gotten HTTT or DW. If you don't want expansions then don't buy them. You don't lose out at all by not buying an expansion.

I did buy them and I enjoy them. However, we as customers shouldn't be encouraging this "milking the cow" technique where new features are spread over several expansion packs, some of which don't add much at all but are required for the further ones, just to be able to sell them and gain more money.
 

Tornadoli

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Also, I'd like the option to change the maintenance of each regiment individually. If I am fighting some rebels, I don't need to put my whole huge army on 100% maintenance.
 

Jia Xu

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I did buy them and I enjoy them. However, we as customers shouldn't be encouraging this "milking the cow" technique where new features are spread over several expansion packs, some of which don't add much at all but are required for the further ones, just to be able to sell them and gain more money.

We as consumers shouldn't be irresponsibly spreading rumours about companies based on exactly zero evidence. PI makes stuff for us because we want it and they're ambitious enough to continue focusing on new ways to expand their games based on our feedback and requests. It's not a secret plot to squeeze nickles out of us, despite what the anti-DLC drama queens may have told you. I can't think of a company with more respect for its consumers than Paradox Interactive. Shame on you.
 

Grubnessul

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More meaningful choices for your military. Actually balanced unit types and no no-brainers. Also, please tie unit types to the sliders so aristocratic regimes get better cavalry, defensive slider states get units with less damage but who can take quite a punch etc.

Also, for the love of Falalan, don't make the strange decision again that some states don't upgrade their unit types for 100s of years, like Austria does with its cavalry (Latin knights until 1720s...)
 

ferrarius

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I hope this game doesn't lose performance as the game progresses, with EU3 (HTTT) it becomes all but unplayable after about 200 to 300 years of gameplay because it simply gets slow.

I'd like to see a decent editor to help make mods (and sanity check them), I've seen way too many problems with mods.

Please, Please, pretty please do use a binary format (that can be opened by the editor and has perhaps an open standard if people want to roll their own editors) for game files and of course the save games and then zip those files. I have save games of over one hundred megabytes, which could easily be zipped to something less than 5 megabytes.

More realistic colonization would be nice, something like a colonial race where you vie with several other colonizers over a single province until you either win or lose. The EU3 HTTT manhattan province was irl colonized by the Dutch, English and I believe even the Swedish before it became part of the New England colonies.

Please at least test whether this game runs under wine. So far I have had great experience running EU3 as well as HOI under wine, it'd be a shame if EUIV would not work. (I realize asking you to develop this game for linux as well is probably too much, that's why I ask at least the testing under wine)

Interesting governments where you have more or less control over the people in your cabinet depending on how democratic your government is. For example, for a modern 'democracy' like Sweden or Germany the player has barely any influence over the cabinet whereas in a highly despotic monarchy the player has full control.

Automization of as much as possible, for example provincial decisions. When you have a small nation you want to manage these yourselves but with a large empire that's simply to much micromanaging.

Allow us to set things like the amount of times the game checks for events and such things, if the game performs badly this might make a world of difference.

Allow us to set what kind of engine-provided functions we do or do not wish to use akin to how openTTD manages its patches. I really disliked the cascading alliances which is the primary reason I'm stuck with HTTT even though I bought DW and it has some great features.

The horde mechanism as it is in DW is perfect for colonizing native territories in the US. Please use a similar mechanism. Don't use it for the hordes in Asia though.

It would be nice to be able to change flags and such from .pngs on disc during the game, nations as well.

I'd like to be able to have even smaller provinces to simulate city states, I realize it was possible in HTTT but very hard to actually use because of mis-clicking.

Joining of provinces to make bigger provinces. Suppose you have an empire stretching the entirety of europe, you'd want to join up the small provinces of for example the Netherlands to ease managing them.

Allow nations to 'request joining a nation'. This would be great to simulate events such as Texas joining the USA.

Allow us to have a standard response to events and simply stop showing pop-ups of these events. This I'd like to be able to set globally over all my games or in a single game. There are many events for which I take the same option every time except perhaps in early game. Having to click a couple of these away every month is a nuisance.

NO MORE REBELS PLEASE. I'd like to see a more realistic system where from time to time, if conditions are right, there can be a major revolt in which a significant part of the nation participates. Think of the Dutch revolution in order to get freed from spain. These should not happen too often, just often enough to make the game interesting and fun. It will allow smarter positioning of armies, you could put them all on the border with Spain for example because you don't expect a revolution and don't need to whack-a-rebel. If then the rebellion does happen it's more akin to a war then anything else.

Dynamic country generation based on cultures and possibly history. This would allow, in conjunction with the better rebellions as mentioned above, to create awesome civil wars akin to the one in the US where a part of the nation simply splits off. In EU3 this is impossible without having said generation pre-made. If the game can generate such countries and use names from a list of potential names (and if that isn't enough let either the player name it or use a list from the internet that already has player-created names), these civil wars become possible anywhere and will make the game extremely interesting in such events.

Use different infamies for different cultures and/or religion. When a European nation uses the Holy War CB it should give it very little infamy to nations of its religion, but should still give the full count to nations with the same religion as the defender.

Give each province multiple religions and cultures, the player must decide how to cope with multiple religions and cultures. Whether to exterminate them, oppress them, or openly receive them should be an important factor in the game as it was in history (think of the oppression of the jews). When cultures mix new cultures could be created, it doesn't matter if these haven't a real name (theplayer could decide to name them though), or just an identifier with which we can determine it's history.

Colonies should not necessarily have the same religion as the parent-nation, they usually didn't in real life either.

Save history apart from the save games, this will allow the player to disable history in order to increase performance. There could also be multiple levels of history-saving to suit what the player would like to store.

Allow a storybook creation in which the player writes his own 'diaries' to historic events and allow these to be easily published on a paradox site. It would make AAR-writing very interesting and fun in a completely new way. The game would also become more fun for the people that like to do it because you're really getting into the story of history for your nation.

It would be absolutely, incredibly, awesome if we could script our own AIs to complement the ones provided by Paradox. I'm not saying the Paradox AIs are bad, but it would be great if the game would choose different AIs for different countries every time you start a new game, giving every nation its own character. AIs that are downloaded from the internet could be unstable of course, allow the player to choose to download AIs himself or automatically. And in case of automatical downloads, use some sort of rating system that takes into account the ratings players give the AI and the amount of times the AI crashes.

Please try to run AIs in a group of threads, I don't know if this is where the problem lies with performance in HTTT. Running AIs in groups of threads, with as many threads as there are logical processors (or as many as the player will allow), might just give great performance.

Make it possible for AIs to actually make decisions on events based on their countries current status instead of just randomizing things. A smaller nation can handle a stab-hit better than a larger nation for example.

Please don't make the nationalism RR time-based but based on several factors of the province, for example, whether the people are better off in your nation that in their own.

It would be nice if instead of having 5 diplomats a player would have embassies in other nations and can communicate with every nation once every so many days, dependent on factors such as distance between capitals and how quickly a runner could move between the provinces.

The possibility of randomizing maps would be nice, not very important though.

It would be nice if the engine could use different forms of date (such as arabic, gregorian, julian, chinese). The support for negative dates would be nice as well for modding.

A better simulation of Federal and Confederal governments would be nice, not very important though.

Resupplying certain stacks more quickly then others would be nice. Resupplying a stack far from the line of battle can be pretty pointless.

Please no more PTI, I want to conquer the world, not just a significant part of it.
 
Last edited:

Straigthtsilver

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I'd like to be able to name the provinces I've discovered. Or at least give them culture-specific names by the nation that discovers them. In EU3, it was always strange to see the Spanish discover "Newfoundland" or the English discover "Tortuga". Also historically, it was the discoverer's right to name his new lands just as he wanted to.

Playing off this idea, I think every nation (or at least the greater powers in Europe) should have a 'pool' of colony names available to them which are randomly picked whenever they found a new colony, unless they found a colony somewhere they did historically, in which case the appropriate name is automatically given.

If the player colonizes somewhere, then a screen should pop-up like in Crusader Kings II whenever a new child is born. A name is already given, but you are free to change it in the pop-up.