What would YOU like to see in Europa Universalis IV?

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nett40

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Actually, there are flags on the merchant ships. They're really small though, so it's hard to see on that picture. Try right click -> view image.

Yes, there are small tiny flags on the merchant ships, but not on the large ships nor above cities or armies. I think the shield-formed insignias on armies etc. should be replaced with regtangular flag-shaped insignias.
 

nett40

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More provinces! Bornholm, The Faroe Isles and The Shetlands just to name a few

Yes, Blekinge, Bornholm, Faroe Islands and the Shetland Islands would be welcome additions.

But you would then have to cut down on the number of provinces in Norway, Greenland and Iceland. Iceland could be a single province and so could Greenland. Norway should only have seven provinces: Finnmark (Nordlandet), Trøndelag, Jæmtland, Vestlandet, Østlandet, Båhuslen and Agder (Sørlandet).
 

Julius 85

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There really needs to be more ruler/dynasty management because I'm pretty sick of having no control WHATSOEVER over my heirs etc. I mean, I once had 3 ruling dynasties within like 150 years, because my heirs just kept dying. At least make rulers have more children, because I really hate when I have only one son, who then dies at the age of about 35 years also without an heir.
Also, no more pirate spam and 2000 rebel stacks in 1500 provinces.
 

Puppets

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I'd like to be able to raid the trade routes myself and/or hire pirates/buccaneers/somethingish to do it!


EDIT: And that the ships use the national flags printed on their sails or just as a small flag on their masts
 

ZechsMerquise73

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I might be in a minority here, but I rarely play at a zoom level where I can see the sprites. I'm usually playing at a level where I can only see the unit tiles/flags.
I could still do with an answer to how you'd do the changes in available music or artwork though - /when/ does it change - year or tech?
You're not. I do that too. Would like to see something that encourages you to look at the graphical elements. Was playing CKII the other day, zoomed in, and was like "What? There are unit sprites??"

I'd say it should change by year. Technology doesn't vary that much for Europeans in EU3 and cultural change is not necessarily dependent on technology. Either way, I don't think anyone would complain as long as there's a viable reason for the change. However, I think people would only significantly complain if there was a bug or imbalance which changed the scenery way too early. For example, if music and scenery from the 16th century started playing in 1410.
 

Dyranum

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The ability to totally take apart and dismantle Sweden, breaking it down into its constituent pieces.
This will rectify the problem of the possibly overpowered Sweden quite handily, or at least slightly. :D

More seriously, a graphic game editor (like what games like Age of Empires 2 or Warcraft 3 had) would be splendid. Although not necessary, such a thing would definitiely boost the modding scene. I know for sure that the editor in Warcraft 3 was definitely something that prolonged its life. Although much of the custom made maps were not very good and only a small percentage of the custom maps were actually really good, it made it easier for players to get into modding in the first place. It was a very easy-to-use and fun tool. However, this should - of course - not proclude the actual text-modding which we have at the moment.

Also, having games be more compatible would probably help the multiplayer scene tremendously. That is to say, two players should be able to play together, regardless of the fact that one bought EUIV on Steam and the other on Gamersgate.
 

flame7926

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Fewer expansion packs and DLC. Can you get it right and be happy with it the first time?

There are always things to improve upon, unless you want a five year development period.
 

Tornadoli

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Fewer expansion packs and DLC. Can you get it right and be happy with it the first time?

There are always things to improve upon, unless you want a five year development period.

King is right though. Four expansion packs is a lot. Only games like The Sims have as many as these. Two, large content, expansion packs should be the max.
 

flame7926

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King is right though. Four expansion packs is a lot. Only games like The Sims have as many as these. Two, large content, expansion packs should be the max.

What should they do when they feel they can still improve though, and already have two expansions? I agree that four is a bit much, but I don't mind more content.
 

flame7926

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Napoleon's Ambition didn't have enough content to deserve an expansion pack, and the others could have been merged into two.

I wasn't around when it was released, but Httt and DW both had enough to be singular expansions. Napoleon could have been merged with In Nomine. The HOI3 expansions are the problem, the first one was pretty much a bug fix. AHD for Victoria 2 is a good amount of content, and the CK2 DLC are too, since they are coupled with big patches full of content.
 

Darku333

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1. More Provinces, and accurately named provinces. I do not live in delaware, I like 3 hours away from delaware, but apparently maryland doesnt exist in eu3.
2.More types of government. Including new states, provinces, regions. Think of it like the duchies and counties in CK2. I want the Duchy to be a state and the county to be just that, a county.
3. I want to be able to change things on small scale city ordninace levels if I am the mayor of the city. I want to be a governor, I want to see me influence historical legislation.
4. I want to the islands to be more accurate, I want to be able to travel through the Mississippi. I want real world elements to make it harder to travel through certain regions. I want more religions to be present. Judaism wasnt exactly extinct during the timeline.
5. I want to have an occasional revolt that is worth a shit. Maybe I fucked my marshall over too much, and he organizes the armies against me as a coup and puts me into a figurehead position.
 

tuvix

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Abillity to change province borders ingame, event to create new provinces.
CoT in Venezia.
Trade routes like in anno.
More power to the Papacy.
More options in peace talks, to select the duration of truce, tribute over time,...
More CBs.
In province display number of total population of that province, and not of the largest city.
Better spy system(read the art of war :p).
Peoples on your court that you can appoint as advisors, generals, admirals, merchants, magistrates, judges, spyes, explorers,... (something like in CK2).
More trade goods, and secondary trade goods in provinces, or that provinces have more than one trade goods.
Break alliances of your enemies, in peace and in war (with spies)
Controling armies of your vassals, and coordinating armies with your allies.
Building new cities in provinces for better defense, trade, conversion, or colonisation.
Mountains that can not be passed, or that if you try to pass them your army will be destroyed.
Better land warfare system.
To select a province, that you want to take or cede, in peace talks even you hadnt conquered it yet.
Law system.
 

Blastaz

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No more tech sliders, none of the other games have you invest in technology. Can't we just have a Victoria 2-like tech tree?

I would certainly suggest that the monthly + yearly tax system be abolished and replaced with just a monthly tax like they did for EU Rome. Stablity points can be bought entire again like EU:R, and minting can be a boost button like war taxes that improves your tax yeild for an inflationary hit. The whole monthly lossess yearly profit thing is probably one of the most confusing mechanics for new players.
 

Julianos Valent

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Maybe some of these will sound silly and pointless to you (or have been mentioned before), but:

- No more Wasteland. One of the worst things I see when I'm building this nice big purple/red/green/whatever blob is that horribly gray area right in the middle laughing at me. "Ha ha, you can't colonize me! Now your soldiers have to take the long way :D" .... Damn you, you evil, yeah, ya know >.>

- More importance to people with power in your nation. Now, don't misunderstand me, Rome overdid it a little, but the concept was nice. Even if you were a powerful Republican, there were still people with influence. All you'd need was one war too many and one man that happened to be a little bit to good in being popular and voila, you got the start of a rebellion. I'd like more options to explore that, maybe try and gain their loyalty or just execute them (with consequences, of course. Maybe he'd become a martyr, for example.)

- More focus on the rest of the world. The Europa part was excellent, really, not perfect, but nothing for me to complain about. The rest of the world didn't much credit to the Universalis part though. Now, Divine Wind was beginning to give more focus to the east, but why stop there? Having a detailed tribe system for North America, with some sort of a system for Meso-American civilizations and even something for the tribes and what not near and on Australia (It wasn't completely empty) would give more incentive to try something new. I know it's not 100 percent historically accurate, but trying saying Aboriginal Greece and still say that. :rolleyes:

- An expansion of technology. Now, don't misunderstand me, technology is awesome, what with the forms of tech providing at least some difference, but in a lot of things people end up the same, which is shame really. This is my least serious request, but I'd love it if Paradox would try their hands at some alternate history fiction. Just imagine, some unique Aztec Armoured Jaguar Horse Riding Rifle Wielding ... soldier thingummie.