Not necessarily that you could make continents at a whim; which would be great if it could be done. But that you can at least select which countries have which provinces, values for the provinces, etc.Bad idea. There is little "simple" about placing provinces and nations. Making it easier for mods is one thing. Having a level editor that lets you drag nations and provinces around would require it to be able to reshape them without leaving any dead pixels, check and change adjacencies and straits, rewrite all the distance calculations and so forth. You'd also need it to be able to sort out terrain with the newly adjacent provinces.
I said 'more', not 'exactly the same'. Currently the only known people in the universe are your ruler and heir, and a few trading cards which represent a council. More depth is better, in my opinion. If all anyone asked for is a slightly improved version of EUIII, there'd be no reason to make a sequel. The way I see it, this is their flagship game, and it should be pretty epic.So, the same depth as the CKII social system. Just spread over 300 countries, 1700+ provinces, with the attendant spouses, brothers, sisters, sons, daughters, uncles, aunts and random hangers on. As well as all the plots and intrigues that this causes, and tracking the relations between all of them, in both directions...
Perhaps what I'm thinking is that the game is the same topdown obscurity at any era. Even though the wars are called something else, its still a lot of "send flag x to y position = conquest!" Not to mention that in short order you're dealing with putting down a huge blob, and then when you finish, you're the unstoppable world power (except for rebels! yay.)That depends on who you are playing. By 1699 I'm often up to my elbows in colonial wars, or putting down the last of the reformation problems I've been having.
I've also got the potential of colonial revolts.
What sort of cosmetic and gameplay changes would you want, considering it would have to change smoothly, otherwise you're writing more than one game.
Instead of having unit clothing changes accessible by DLC, put them in the vanilla game. Introduce new music as the eras pass. Events that relate to the time period with artwork that reflects the time period.
How would having independent warring tribes in your realm take anything away from your personal level of control? If anything, it would give you more things to do, with having to subjugate and reform them. It would be like EUIII's tribal system expounded and visualized.That'll make playing tribes fun... Perhaps you'd like to make it so you've got absolutely no control over anything beyond your king (or president)'s immediate reach?
Think of EU3's current system. Say I'm bordering some Muslim tribal nation. I get a CB that they've been raiding my provinces. But they actually haven't been. I have no negative effects from their raids, so why should I ever do anything with this CB? If I'm the tribal nation, there's no explanation why the enemy has a CB on me, and I have no control over it. By visualising what's happening, making it a real entity, the player has more narrative and less arbitrary annoyance.
In CKII, they have events which you can activate in peacetime. Perhaps something like that to give more internal focus; totally optional decisions. Selecting a slider or pushing a button - like EU3's trade, diplomacy, building - isn't exactly enthralling. Besides, not having any real internal focus just means the point of the game is making war, and waiting while you cooldown for more war. HttT at least had marriage and culture to mess with, but I'd like to see it go a little deeper.Building, trade, diplomacy. All things you can do when not at war. I will admit sometimes there's not a lot you can do, especially as someone like Cherokee, but if you want less revolts you're cutting down on one of the between war things to do. What sort of things would you suggest you could do, without turning the game into a micromanagement hell, and without interfering in your ability to concentrate on a war when one happens?
Most countries in this time period were perfectly content to not conquer all of Europe. Give us a reason to play realistically.
Last edited: