- I would also appreciate less typos in Central Europe -- Victoria II after so much time still has "Bialystock" and "Siedlice" -- it's pain to look at that
Yeah i agree, it should be "SieDLC" and "BiałystoC"
- I would also appreciate less typos in Central Europe -- Victoria II after so much time still has "Bialystock" and "Siedlice" -- it's pain to look at that
Don't make it deterministic. If I want to play a railroaded game I'll go play a shooter.
Leave it up to the modding scene to make more specific, deterministic versions of the game. Add as much properly working features, add as much depth as possible, limit the bugs and leave it there.
Adding country specific flavor is fine. Forcing an invasion of Italy by France, even though the latter is already embroiled in multiple wars, just because it's 1796-97 makes me really not want to play.
This!I think this is the best thing ever in the game regarding things that developers didn't really put as a mechanism but exists as a general ruleBalance of power... I love to kill it. When you kill balance of power, the new balance appears. And fun happens.
Well, before the thread become too long for anybody to read it...
- more complex military system, especially including:
- - meaningful terrain and climate/seasons -- invasion out of the blue over Alps or Carpathians should be painful, wars protracted into winter should be painful too; so far I simply ignore seasons in Paradox games
- - logistics -- maintaining a single stack sent somewhere overseas should be difficult and it should simply shrink; marching through half the Europe and whole Russia to intervene somewhere in Asia should also be a bad idea; AFAIR even Ottomans in the routine Central European campains could loose half of the army due to desertion, diseases etc. before it arrived from Constantinople to its destination; besides, it should also prevent bigger countries from bullying the smaller ones so easily
- - outcome of a battle should be somehow unpredictable, or rather dependent on multiple factors so that a small army should be able to prevail over numerically superior enemy that is for example badly led or in unfavourable terrain
- I greatly support some more options in time of peace -- some reforms to pass (maybe you'll need to convince the nobles to accept them), some factions to manage, some economy to build -- I think a dificulty of playing for example Poland should be much like that: huge amount of difficult to manage internal problems.
- I would also appreciate multi-ethnic provinces -- otherwise Central and Eastern Europe lacks its complexities and is simply a bullshit; a pop system would be great, but I guess unrealistic to implement; however personally I would gladly exchange flexible but not much detailed starting point for a few well researched starting points with also well researched pops; it would also solve the absurdness of instant convertion and the process could be greatly slowed down; even pecentages or splitting the population into rural (most resilient), urban and noble (most eager to adopt the culture of the court) would be better, otherwise Ukraine is catholic in 50 years and Balkans are muslim and it's rather easy to turn them respectively Polish/Lithuanian and Turkish
- I would really like monarchs as real people with parents, siblings and children and with personal traits like in CKII and some system of principalities or provinces and with local nobles that can rise to power; anyway politics by that time was fuelled very much by personal/dynastic interests
- I would also appreciate less typos in Central Europe -- Victoria II after so much time still has "Bialystock" and "Siedlice" -- it's pain to look at that
As a sidenote: I'm just reading Wilson's "Europe's Tragedy" abouth the Thirty Years War and for example it shows very well how complex was the internal situation of Austria before the war: with personal and dynastic ambitions, religious divisions (that were not so straightforward geographically), resistance of the nobles and so on. I wish I could see more of that in the game -- not just the behemoths that conquer everything around.
While we're at it, I also say that inflation needs to be rehauled. Simply minting should not increase inflation as its sitting in your bank no moving. Spending money that you minted should increase inflation. At the same time, inflation should not hamper your tech growth rates but rather your stability. Too much inflation and the higher prices your citizens face would decrease stability and raise revolt risk. That of course would create an evironment not conducive to trade and research.
5) No more technology groups. Start with 1. Instead give all countries a unique "tech tree". For example not every country gets a new unit at lvl x. Some have to do further research. Also do some countries start with advanced levels. At game start for example Europe could get a higher initial trade level than say Mesoamerican countries.
I believe that what you're asking for might be way too much for the game and it wuldn't be realistic anyway since both research and inflation in the period did not work the way they do now (for one thing - many nations did not issue their own money, while the amount of silver and gold available played a big role in price fluctuations - to create a proper model for such a system would be a chore in itself without even transplanting it into the game and it would end up mostly incomprehensible for the players).
LESS/NO PEASANT REVOLTS. Give us something else to worry about when not fighting wars besides peasant revolts. The most annoying and unfun part of the game. Revolts should be meaningful, with real characters and political consequences behind them. Seeing that you got a revolt because of a .5% chance slider seems to punish the player for no reason. Even when there's a legitimate reason for a revolt, quashing them is no fun. If you decide to keep them, at least give us a police force in later years, so the AI can deal with it.
A good idea. It might require save and reload to access though, as otherwise it could hold up games.Customizable nations. Get really big as Genoa? Change your name, look, etc. Become a Republican Dictatorship as the Teutonic Knights? You should be able to make changes to the visual descriptor of your nation that feel like the world is changing and evolving. Let us customize the flag with an easy to use system, ala the CKII insignia generator. Be the Alsacian Empire if you want, not just the drab plain yellow forever. The worst thing in terms of customisation in any Paradox game is that the highest level of achievement comes in the form of becoming some premade empire (IE, the physical HRE, Russia, etc)
Bad idea. There is little "simple" about placing provinces and nations. Making it easier for mods is one thing. Having a level editor that lets you drag nations and provinces around would require it to be able to reshape them without leaving any dead pixels, check and change adjacencies and straits, rewrite all the distance calculations and so forth. You'd also need it to be able to sort out terrain with the newly adjacent provinces.Level editor. Place nations and provinces where you want with a single click or drag. This'll streamline modding and even pardox's in-house creation. Most games have a simple level editor, especially strategy games. Its almost expected. Maybe you could outsource the work on a level designer.
So, the same depth as the CKII social system. Just spread over 300 countries, 1700+ provinces, with the attendant spouses, brothers, sisters, sons, daughters, uncles, aunts and random hangers on. As well as all the plots and intrigues that this causes, and tracking the relations between all of them, in both directions...More advanced political systems, elections, college of cardinals, etc. Using the vassals and realms systems of CKII would make internal politics more meaningful.
More character focus. The CKII social system would work in any era, just spruce it up. People were and are important throughout history. This ambigous focus on the nation just doesn't make much sense. Also, characters having traits means you can have a real reason for the AI to not all act the same.
That depends on who you are playing. By 1699 I'm often up to my elbows in colonial wars, or putting down the last of the reformation problems I've been having.More attention to the mid/endgame As current in CK2 and EU3, you'll be getting just about the same thing in 1399 as you are in 1699. Focus on cosmetic and gameplay changes that make you feel as if the time periods are really changing. Many people, including myself, seem to quit about 1620 because the game seems like the same old thing.
That'll make playing tribes fun... Perhaps you'd like to make it so you've got absolutely no control over anything beyond your king (or president)'s immediate reach?Inter-provincial tribes. Governments with tribal elements have tribal infighting in provinces. They conquer eachother, strangle your manpower, get other nations annoyed at you via raids, etc. Maybe they can scale from the CKII equivalent of baronies to duchies.
More internal focus. Have the ability to spend most of your time worrying about internal matters, no matter how small you are. Give us something to do with our hands when not in a war.
Customizable nations. Get really big as Genoa? Change your name, look, etc. Become a Republican Dictatorship as the Teutonic Knights? You should be able to make changes to the visual descriptor of your nation that feel like the world is changing and evolving. Let us customize the flag with an easy to use system, ala the CKII insignia generator. Be the Alsacian Empire if you want, not just the drab plain yellow forever. The worst thing in terms of customisation in any Paradox game is that the highest level of achievement comes in the form of becoming some premade empire (IE, the physical HRE, Russia, etc)