A game set in the Middle East between Greece and Persia, Yemen and Armenia but with focus on Egypt and Mesopotamia. It should start somewhere around 3000 b.c. when the first true states start to show up and end with the persian conquest of the area. This is an era dominated by city states so you should have a hard time actually expanding very far outside of your capital, if you have to you might set up tributaries in your conquered states but even that would require a great investment and consolidating your lands would be very hard and probably result in the collaps of your empire. The ease at which you control large swaths of land should increase with better technology, particuarly as the means for communication improved, but an early game world conquest should be almost impossible (hence why the game should end when the persians did just that) but while you exist as a city state you should vie for dominance with your neighbors by economical and cultural means as well as military ones. Things like trade, diplomacy and the internal workings of your realm should take priority and wars would usually be merely to gain an advantageous treaty over the other rather than to outright conquer them.
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