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unmerged(95579)

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I've put in about 15 hours so far and first off let me say I'm enjoying myself thoroughly. Simply said I think Rome is a great game. This deep into it if I were to change anything number one would be the amount of mouse clicks involved in frequently occurring actions. For instance when a newly colonized province is ready for building, it's one click on the province to bring its interface window up, one click on the hammer icon, one click to select the building I want, one click for the 'build' button, one click on the 'yes' button and another click to close the interface window for a total of six clicks. Or I can go through the ledger and then it's four clicks all told assuming I'm already on the proper page. Is there anyway to simplify the process? Number two would be the sound files, the sound when someone in your dynasty dies or the grating sound the armies make when selected are enough to make me cringe when I'm desperately trying to beat off Egypt's attempts to occupy my provinces before I save and go to bed at two in the morning. Are the sound files replaceable? But of course these are just minor things that do nothing to inhibit the overall enjoyment of a fun game. Thanks
 

Moonsneeze

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Jun 25, 2004
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I'd balance the factions better. It's pointless to play a gallic faction. I can't even understand why they were put in the game at all. Let alone like 6 or 7 different ones counting Thracia.

I would weaken Rome a little bit in the early game. Give them some disloyalty at home to reflect the Latin Rights, and Allied status "Soci" who were getting more and more annoyed with Roman snobbery.

I would adjust the Seleucid's. They shouldn't start with Asia minor. Galatia should be independent or another Gallic minor. Paphlagonia should be vacant. Also Pyrhus needs a boost.

Rome shouldn't be allowed to build ships until the first punic war.

I think the family system should be refined a bit more. It feels way to random right now. Although my game as Macedon I seem to have been able to maintain my dynasty through three generations so far. Pretty impressive!

I think the major help the Gaul's need is for this idea that the more gallic countries you control the slower your research needs to be changed. Basically by the time you've conquered 4 gallic tribes you've added another 100 or so years to your research so congrats. Your state is bigger and now even more primitive!
 

Tayran

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plaedcymru said:
Rome shouldn't be allowed to build ships until the first punic war.

Why shouldnt Rome be allowed to build ships?! Its not like its unknown to them. Just because they didnt have a big fleet until then historically doesnt mean that that should hinder the player to build a fleet if he wants to.
 

semaphore

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plaedcymru said:
I'd balance the factions better. It's pointless to play a gallic faction. I can't even understand why they were put in the game at all.

You can play them for a challenge... The idea is that there are easy and hard nations to choose from.
 

Moonsneeze

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Jun 25, 2004
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rmdsc said:
You can play them for a challenge... The idea is that there are easy and hard nations to choose from.

I understand the idea. I have no issue with it. However as the Gallic minors are set up now victory with them is not possible. *NOT POSSIBLE*

Therefore they are not playable. At least in any meaningful sense. The number #1 issue is they need some kind of research point balance so that if you conquer several Gallic tribes you don't end up going backwards in research. I think this happens because several of the Gallic states have less than 1 RP. Which somehow ends up counting against you if you have a higher state count than RP count.

Also this is really a thread I think about improvements. It's all well and good to disagree with my suggested reforms but the attitude, "it's working as intended and gosh I love this game, it's perfect don't change a thing!" kind of comments are not really at home here.
 

Moonsneeze

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Tayran said:
Why shouldnt Rome be allowed to build ships?! Its not like its unknown to them. Just because they didnt have a big fleet until then historically doesnt mean that that should hinder the player to build a fleet if he wants to.

There is a huge difference between building a couple of ships and building an actual professional Navy.

The Romans literally learned to build their first warship from a shipwrecked Carthaginian vessel they captured. They rebuilt the ship and others like it and spent months learning how to be sailors and marines.

I'm sure Rome was producing trading ships prior to the first punic war but they did not have any inkling of how to do a Navy or build warships.

In many ways Rome should be treated as less "advanced" than it is culturally. Most civilizations around the Mediterranean were older and more advanced than the Romans. Rome was just a backwater until it finally managed to get the upper hand in the series of private warfare that rocked the Italic peninsula since it's settlement.
 

semaphore

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plaedcymru said:
I understand the idea. I have no issue with it. However as the Gallic minors are set up now victory with them is not possible. *NOT POSSIBLE*

Therefore they are not playable. At least in any meaningful sense. The number #1 issue is they need some kind of research point balance so that if you conquer several Gallic tribes you don't end up going backwards in research. I think this happens because several of the Gallic states have less than 1 RP. Which somehow ends up counting against you if you have a higher state count than RP count.

Also this is really a thread I think about improvements. It's all well and good to disagree with my suggested reforms but the attitude, "it's working as intended and gosh I love this game, it's perfect don't change a thing!" kind of comments are not really at home here.

I'm pretty sure we'll see an AAR of someone doing a WC with one such minor sooner or later...

Improvement and change are not the same. Why should we make nation X, Y or Z stronger? Is it because they are, right now, ahistorically weak? If so, then of course they ought to be strengthened. But weakening Rome and strenthening minors for the sake of "game balance"? Maybe in a mod.

Everyone's tech costs increases when they expand. It's the price you pay for expanding. If you want to keep up in tech, start getting your citizens count up.
 

Devout

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My wish list (in order of importance)
1. Research rate bug fix.
2. Reduced ping pong armies. Nothing dramatic, just reduce slightly.
3. Stop easy CB practice of assassinations.
4. Make rebels much stronger and allow to spin off countries
5. Add an intermediate feature of civil war so that it is not always all or nothing. Allow the country to be permantly split into two seperate nations.
6. Improve desecrate temple process. Anyone use this?
7. Change the traits for research. Over the length of the game, its easy to have researchers average 8 or 9 finesse. Sometimes you get lucky with 10 or 11, sometimes unlucky with 7. But over the long haul, they average out, and you see less than a 10% difference between paths due to researchers. The country civ/population have a lot more impact. So why waste my time placing people at that role? Make the finesse have 1/2 the value, and add some traits that can give +25% or +50% research to specific roles.
8. The entire family interaction process is difficult to follow and needs to be redone. The only reason I have it this low, is that I don't have any suggestions on how to exactly fix it.
9. I would like to see more smaller nations develop, and make blobs have to work at getting big.
 

unmerged(95579)

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I haven't figured out the ins and outs of the dynasty portion of the game yet; is there any advantage to maintaining a dynasty through succesive generations? The same goes for the city graphics; does it serve a specific purpose or is it just eye candy? Thanks
 

Acularius

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I would dare to say say, that you could probably expand this to about where CK ends...

Just expand the map a bit. Work on the dynasty part, government and whatnot, They could easily, similiar to mongol invasions in CK, inuput something similiar with the Barbarians invading Rome, I don't believe editing the new religions would be too hard as well (Though I can't be sure, since I am not a programmer).
 

Wdll

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I like the game a lot, but at least 2 things have to be changed ASAP.

1)Civil war "free" regiments and the way they are handled. Absurd.

2)CB, having proof that a country killed your royalty, destroyed your temples, supply rebels with money and still not gain a CB against them, but, have the enemy gain a CB against you if you punish the spy is just...broken, to not say something nasty.
 

Moonsneeze

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Jun 25, 2004
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Skarion said:
Why should the people living in France be able to create an empire? They didn't have any reason to be able to, did they? :confused:

It would have been possible. In Celtic history you see instances of warriors taking over large groups of other tribes. The two leaders named Brennus give you an example. With Brennus possibly even being the name given to leaders of large tribal groups. Similar Khan or Cham among eastern tribes.

Was Genghis Khan's empire not an empire because his men were not civilized in the Graeco-Roman, or later European fashion?

It is always possible to build an empire with a warrior elite caste stepping all over the native peoples who have been squashed down into lower ranks.
 

Moonsneeze

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Jun 25, 2004
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Nazaroth said:
I would dare to say say, that you could probably expand this to about where CK ends...

Yes!! That would be perfect! Or Have this game end and have like an EU: Dark Ages with a larger map to include at least Asia and Africa.

Nazaroth said:
Just expand the map a bit. Work on the dynasty part, government and whatnot, They could easily, similiar to mongol invasions in CK, inuput something similiar with the Barbarians invading Rome, I don't believe editing the new religions would be too hard as well (Though I can't be sure, since I am not a programmer).

Well said.
 

unmerged(97520)

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Apr 18, 2008
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Ping-Pong Armies - definitely need work.
Technological Stagnation - definitely needs work.
Families and personalities - needs a better rationale. Need a general? pick someone with high Military Value, etc. Too many cookie-cutter people, too little play value in agonizing over choices.
Trade routes - lots of work needed. You can spend ages getting your own provinces to trade with each other! That should be automatic - as in RTW/M2TW.
There's more, but I'm all angried out. :mad:
 

Moonsneeze

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Jun 25, 2004
126
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forlath said:
I haven't figured out the ins and outs of the dynasty portion of the game yet; is there any advantage to maintaining a dynasty through succesive generations? The same goes for the city graphics; does it serve a specific purpose or is it just eye candy? Thanks

There doesn't seem to be. I have had my macedonian dynasty going for awhile now with no real advantage. That's a shame but really this would be another feature to work against the gauls. They have a real hard time maintaining a dynasty as a wandering horde will surely end them within 10 years.