We have to dismiss the idea that economic crises happening means the game system is faulty, economic crises except stagnation not happening at all would be a faulty system in itself. Reasons for why the economic crisis happened is what is important, in some cases (like a bubble) the crisis could be an indication the system is working well. Malthusian limits should exist in some ways and population surplus is definitely a wall that can be hit, we can't account for just results.
Should a country really have infinitely available jobs for absurd amount of population and GDP growth? I don't think so. Labor scarcity was a thing in this era, and industrialization works best in an environment where there are labor limitations. We have to look at population growth numbers. Another point is should we be able to infinitely grow our construction sector, then say we should have no unemployment if this massive construction sector is not working? What is the issue here exactly?
Sure we are better administrators in a game than the bureaucrats in past managing real life economies might be in real life, but I don't think we should make people breed like rabbits just because they have better living standards, it seems to be opposite in general. Game needs to have realistic population pyramids to put a limit to this exponential population growth.
My view is that the economic growth in the game is a bit too much as well, the money is created like a fiat system, while the era had gold standard. This is an issue. In real life too the gold standard started causing problems, inflation and unemployment towards 70s which is when gold standard was abandoned altogether.
I don't know how limitations of liquidity could be represented however but it definitely should to put a stop to infinite credit and wage expansion.
Should a country really have infinitely available jobs for absurd amount of population and GDP growth? I don't think so. Labor scarcity was a thing in this era, and industrialization works best in an environment where there are labor limitations. We have to look at population growth numbers. Another point is should we be able to infinitely grow our construction sector, then say we should have no unemployment if this massive construction sector is not working? What is the issue here exactly?
Sure we are better administrators in a game than the bureaucrats in past managing real life economies might be in real life, but I don't think we should make people breed like rabbits just because they have better living standards, it seems to be opposite in general. Game needs to have realistic population pyramids to put a limit to this exponential population growth.
My view is that the economic growth in the game is a bit too much as well, the money is created like a fiat system, while the era had gold standard. This is an issue. In real life too the gold standard started causing problems, inflation and unemployment towards 70s which is when gold standard was abandoned altogether.
I don't know how limitations of liquidity could be represented however but it definitely should to put a stop to infinite credit and wage expansion.
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