Or maybe the rates of economic growth in the game should be significantly reduced?
I am of two minds about this.
On the one hand: Economic growth was nerfed in the beta patch in terms of minting income and turmoil reducing construction speed. Was it nerfed enough? Maybe not. But I can still get to the same sort of late game economic malaise problems that I did in the previous patch. So, you're right, economic growth is still off the charts, and maybe its for deeper reasons than just "there's too much money floating around to put into construction sectors."
On the other hand: What should be the limiting factor of economic growth in the first place? Lack of capital? Lack of resources? Lack of labor? Something else? Depending on how you answer that question will dictate how you answer my next question: Am I really growing the economy too fast, or am I just growing the economy as fast as
it could have grown in the period if incompetence hadn't caused various economic contractions.
Put another way: Am I simply doing a better job at running the economy than, say, Chinese officials who were banning opium when they could have equaled British production domestically (which happened by the beginning of the 20th century anyway) or officials in the Raj/EIC who, despite an
official policy prohibiting slavery at a certain point in the 19th century, really just turned a blind eye to practices that were effectively slavery that kept people in poverty rather than creating a vibrant economy? Or am I doing a better job of managing the economy than, say, officials in the Russian Empire that technically ended serfdom in 1861, but since land distribution wasn't really changed, you ended up with a bunch of peasants barely scraping by despite no longer being serfs, resulting in poor agriculture and food distribution that contributed to a completely avoidable famine in the 1890s?
You and I both know that the future isn't subsistence farming or slaves running laborer jobs in plantations. You and I both know that cotton simply can't be king in the way the southern planters thought it would be regardless of abolition. And you and I both know that technological advances in the period will result in huge shifts on productivity across the board. Our counterparts did not, and some even resisted these changes.
So, is the economy really growing too fast, or is it just the ideal economic growth that could have been achieved if those in charge of investments were more competent. I don't know. Since it's a game, you need to have room for player competence to matter. :shrugs:
EDIT: Maybe I should make a video on this topic and go into more detail. Because it's a game design issue, but it's also an issue related to a bunch of things that we see in other historical games like HOI and even non-Paradox titles like Field of Glory: Empires.