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alvaro

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Originally posted by Hardu
Sorry for not reading all the posts properly.
If you were able to read all the posts I would be very ashamed of my poor human condition and intelectual abilities!
There is only one Paradox and BiB is its profet! The eye which can read all the posts in the forum!! :D
 

KaiserIsak

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One way of doing it is to change the way you explore. You should not have control of the explorers. You should, like they did in history, send out expeditions (and this is expensive). And first when they came back they would tell you about the land they´ve discovered. BUT every province have exploration attrition, so there is a chance for the hole expedition to vanish. The rate is higher in areas that were not explored (so if you send an expedition into the sahara from the north the chance would be 1% for success). if the expedition vanish you just never hear from they again. And i think you should be able to send out everybody, but leaders improve the succes rate.
Also one thing is that the success rate should not be listed, so if you will only know from experience which province who is easy to discover.
This system will make it so columbus not always manage to give maps to spain (he dies in caribia), so the history of world will look completly different
Also if would be fun if there was higher chances to explore a province from one province then another.
 

unmerged(4839)

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I like the idea of sending out and financing voyages myself. I think thats a great idea. It would be expensive and wouldn't always reap benifits. I love it, it would really simulate the dangers of exploration and the danger's of losing your ivenstment. If you play as a nation that had famous explorers, they could come to you and offere there sevices and they could explore what they really did. This would make the placement of colony's more accurate to what they really were also. Or, they could have better attributes which are tied into sucess rates.
 

Alexandre

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Originally posted by Temujin
I like the idea of sending out and financing voyages myself. I think thats a great idea. It would be expensive and wouldn't always reap benifits. I love it, it would really simulate the dangers of exploration and the danger's of losing your ivenstment. If you play as a nation that had famous explorers, they could come to you and offere there sevices and they could explore what they really did. This would make the placement of colony's more accurate to what they really were also. Or, they could have better attributes which are tied into sucess rates.

I like a greater randomness in exploration that this implies: right now, even if an explorer is killed in battle with natives, their province is viewable. It shouldn't be.

If this is added to my suggestion that all units can explore, with greater rates of success as tech level increases, we'd start to have a nice and unpredictable exploration process.

Alexandre
 

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Originally posted by KaiserIsak
One way of doing it is to change the way you explore. You should not have control of the explorers. You should, like they did in history, send out expeditions (and this is expensive). And first when they came back they would tell you about the land they´ve discovered. BUT every province have exploration attrition, so there is a chance for the hole expedition to vanish. The rate is higher in areas that were not explored (so if you send an expedition into the sahara from the north the chance would be 1% for success). if the expedition vanish you just never hear from they again. And i think you should be able to send out everybody, but leaders improve the succes rate.
Also one thing is that the success rate should not be listed, so if you will only know from experience which province who is easy to discover.
This system will make it so columbus not always manage to give maps to spain (he dies in caribia), so the history of world will look completly different
Also if would be fun if there was higher chances to explore a province from one province then another.

Great idea! It's not logical that you can guide the explorer all along his exploration. I'm in favor of saying to him; explore starting from here, or start from here and go in this direction.

This will also reduce the influence of knowing the world's shape from the beginning.

Also, if something goes wrong you won't get feedback from the expedition. F.e. if they never reached land (=re-supply the fleet) or were destroyed in a storm. So there should be a chance of getting feedback and on how much feedback you get from the explorer.

I think this is the best idea i saw this week. It really should be in EU II. You shouldn't be able to ride along with Cabot and Cartier!!! That would still be a spoiler. :)
 

Blade!

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Exactly.... since they don't have spare ships to send back... how do we know that they have just sighted land? Of course... if we all started playing the game with a time delay in map view... 1 week delay per province distance from capital... that would make things interesting... and when I say interesting, I mean more accurate...and more hair pullingly frustrating! Imagine as the King of England not instantaneously knowing about civil insurection in S. Africa! Now, that would make the game..and any chance of world-spanning empires...challenging!
 

Spruce

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:mad:

I really hate it when I play EU= I jump a.s.a.p. on an explorers boat and start nagging=please sail past Iceland to the unexplored Nova Scotia, Fundy, Quebec, etc.

Every time I play EU, I own the northern American Provinces! I think it's a spoiler! I feel myself a god, guiding all explorers and conquistadors in real time around the world.

In EUI, I also totally ignore parts of the ocean. I just know there's no island/land there. I only explore sea-routes to the new world and that's it.

Hope they do something about this! :D
 

Agelastus

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Originally posted by Spruce
:mad:

I really hate it when I play EU= I jump a.s.a.p. on an explorers boat and start nagging=please sail past Iceland to the unexplored Nova Scotia, Fundy, Quebec, etc.

Every time I play EU, I own the northern American Provinces! I think it's a spoiler! I feel myself a god, guiding all explorers and conquistadors in real time around the world.

In EUI, I also totally ignore parts of the ocean. I just know there's no island/land there. I only explore sea-routes to the new world and that's it.

Hope they do something about this! :D

Well, that's the fun of the game!:)

Just as being able to explore all the oceans of the world as England by 1600 is-I love having all those explorers I don't really need!:D
 

unmerged(2685)

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Interesting to see the giddiness on display in recent posts in this thread regarding potential modifications to the Exploration model in EU II. I agree that it's a solid concept, but what about suggestions for the practical application of such modifications?


Blade!'s suggestion of a time delay sounds like it would require too large of an overhaul of the existing model to realistically expect implementation before EU II's projected release date.

Spruce's idea is very strong: give an Explorer (or any entity you want to use to explore) a general direction to explore in. This may be relatively (...) model-able by Paradox:

- Add an 'Expedition' options menu for any entity (Explorer/military party/naval detachment/etc) located either in a province that is sitting next to TI or a port province.

- In the menu, ask the user to select the number of TI provinces that the entity is being asked to 'uncover'. Have a ducat-ometer :)reading right next to the requested number of provinces to uncover. Natch the ducat-ometer goes significantly higher for each extra requested province discovery (e.g. uncovering one province costs 100 ducats, uncovering 2 costs 250, uncovering 3 costs 600...only an example; I think the actual "cost curve" should be carefully weighted according to the revised economic model).

- Next, ask the user in which direction to send the Expedition. Maybe a small list (N S E W ?) could be a permanent part of the 'Expedition' menu, and only those directions applicable to the entity's map position could be available for selection (e.g. a Euro Expedition in Libya could only choose to go South). I concede that this may be tough to model.

- Last, ask the user which province OWNED BY THE USER the Expedition should return to. Again, maybe a small list of user-owned provinces closest to an Expedition's start point could be a part of the menu.

- When the user executes the Expedition's orders, the entity DISAPPEARS from the map view. At this point, the GUI should afford the player someplace to keep track of Expeditions (both current and completed). If an Expedition is unsuccessful, then the entity simply never returns after disappearing. After a given period (say, 5 or 10 years), the 'Expedition Tracker' places a "Presumed Lost" message next to unsuccessful Expeditions. If the Expedition is successful, then the Expedition reappears on the map heading towards the return province. Once it reaches its destination, the number of provinces requested are uncovered, presuming that the maps are on player-owned soil.


How hard would it be to implement such ideas into the sequel? Don't know...but this would be approaching a more realistic exploration model.
 

Aetius

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I'm all for randomish exploration for the player.
Explorer missions like discover the Indies or Cathay first which are basically extremely random, and when America is found Explore the New World could be used...
Using really huge provinces for relatively inhospitable areas (Siberia, Northern Canada, the Tropics and perhaps deserts) might be a way to resolve the PTI problem. There is a mix between city and province anyway, so why not have provinces like present-day Yakutia, which is the size of western Europe and has a diminishing population of around 500 000. But with really high attrition.
The Paradox would need to make sure travel is really, really slow in those provinces to avoid them used as shortcuts, which would make attrition even worse.
The artic and antartic regions can be represented with well dressed penguins, bears and seals. Mountainous regions like the Andes, Himalaya and the Rockies could perhaps be impassable apart from a few places.
I find it weird that an Aleutian Island is colonisable, and that the Ryuukyuu Islands which was an independent kingdom between China and Japan isn't even in the game.
 

unmerged(5190)

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bitte

Request that whoever is naming the pti in north america use tribal names here are a few:
starting south to north:
Tonkawa comanche wichita
osage arapaho pawnee cheyenne omaha mandan hidatsa crow
assiniboine ojibwa plains cree sarcee blankfeet
 

unmerged(2540)

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not to be trite, but what if people do not know the lay of the land(i admit, i know next to nothing of the arrangements of States) The using the aboriginal names may be confusing. Maybe so, maybe not.
And as for using large provinces for Northern Canada, this has a basis in reality. Prince Rupert's Land went from like Hudson Bay to present day Yukon(not 100% certain where the western boundary was, but it was massive.)And, you make it so that there is monstrous attrition there, and the natives would have to be level 10 hostility. Maybe 5-6000 natives would adequately represent the natives living there.
 

Spruce

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:mad:

Aaarghh,

I really adore EU I, but one thing I hate is that I keep on sending those damm'n explorers linea recta towards Quebec (sorry but i'm repeating myself a bit).

The funny part is that nobody in the whole world knows about Quebec, except for the human player.

Same issue for the AI, Spain and Portugal always colonise the same regions. But that has more to do with historcial events and the boundary conditions at the start of the game.

If you find land, you should be able to say to the explorer:

- explore me this coast, start there, go north,

Same thing for the conquistador.
 

Japan

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Down with PTI! Down with PTI!

The hate it when my armies are smashing enemies across the continent, conquering foreign and exotic lands, feeling like nothing can stop me! Then I run into this big white blob which is impenatrable. I really dont think that the Europeans would have made maps that look like that. Since this is alternate history, we should have the power to what is explored and what is not! Not some lazy computer programmer!
 

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Originally posted by Japan
I really dont think that the Europeans would have made maps that look like that.

No, that's where the "Here be Dragons/Amazons/Cyclops" comes in-if we absolutely have to have PTI, then at least it should be made more interesting!:D
 

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Originally posted by Japan
Down with PTI! Down with PTI!

The hate it when my armies are smashing enemies across the continent, conquering foreign and exotic lands, feeling like nothing can stop me! Then I run into this big white blob which is impenatrable.

I think your army would have thought it impenatrable if that big white blob were the peaks of the Himalaya or the glaciers of Greenland. Soem areas need to be PTI, because they are places that people wouldn't send an army to even today...
 

Agelastus

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Originally posted by Crook
Anyway, Paradox, can we have a list of the countries being added in EU2?

Thanks

It's been requested before-no sign of it though, unfortunately.:( I think they just enjoy watching us argue about them-or else they're worried by the vociferous protests that will occur whenever they do release the list!:D