Yeah... It would be quite interesting... Don't know if it should happen in every game though.Originally posted by Carolus Rex
You mean China invading Iberia and stuff??
Good man, at ease.(soon DiB will pop in spil all the fun)
Yeah... It would be quite interesting... Don't know if it should happen in every game though.Originally posted by Carolus Rex
You mean China invading Iberia and stuff??
Good man, at ease.(soon DiB will pop in spil all the fun)
Originally posted by KaiserIsak
i think you guys should think more about playbalance. i also hate the terra incognita, but i dont think russia, china and india should have access to central asia because the game could be totaly different. Most useally, china would expand into here and might go all the way to the persian borderline. I hope paradox will balance this territory if they decide to implement it.
Originally posted by Demetrios
Plus, even if they get rid of most of the PTI, it should still remain in the exceptionally high and mountainous terrain in the area (the Himalaya, the Pamirs, and the Tien Shan), leaving only a few strategic gaps through the PTI/mountains, points which a strong fort could hold up Chinese expansion indefinitely
Originally posted by Agelastus
Someone alse has said that before-but the fact is that the Chinese did conquer Tibet and Vassalise Nepal, in just such inhospitable regions.
Originally posted by PatMaster
I like the idea of different versions of TI.
Like:
TI 1: Can be discovered from the beginning.
TI 2: Can be discovered with landtechlevel 5-10 or somethink like that.
TI 3: landtech 15
TI 4: landtech 25
TI 5: landtech 40
I dont know how the technology will work in EU2 but it would take about the same time as getting to those techlevels wich I pointed out.
Originally posted by Alexandre
I like the idea of different level difficulty in exploring different provinces. I'd make the system more complex though, and allow any unit to try and explore any province. However, they'd only have a base chance (lets say, 5 or 10% per level). If they fail to explore, they "fall of the edge of the world". More hostile provinces can have a negative modifier attached to them, so lower level units, while capable of trying to explore them, will have a much lower chance of doing so (maybe a minimal 1% chance, regardless of how hostile the terain is, or how weak the unit's tech level is.
Alexandre
Originally posted by alvaro
About that TP thing. I remember in Pax Britanica you could actually place the first kind of influence in territories where others already had its influence set. Maybe in EU2 it could be the same, let's just say that there could be 2 diffrent tp in the same territory at the same time. 1 tp would prevent others to start a colony there but to put a tp, and if one territory has a tp then you'll need a tp there to send a colonist.
Originally posted by Crook
A small correction:
Sakhalin was explored by Japanese in 1800s and then Russians 15-20 years later, who tried to expel Japanese settlers from the island.
Most of Southern Siberia was colonised, and parts of the North were too (marginally though). However, Urals were colonised in 15-17 centuries, including some northern parts. I hope they goona add this part to the map.
While it should be possible to explore them (previously PTI provinces) and place traders, it should not be possible to send armies through them. In game terms a force sent into such a province should attrite to 10 men during a winter, regardless of whether its leader is a conquistador or not
I like the idea of different level difficulty in exploring different provinces. I'd make the system more complex though, and allow any unit to try and explore any province. However, they'd only have a base chance (lets say, 5 or 10% per level). If they fail to explore, they "fall of the edge of the world". More hostile provinces can have a negative modifier attached to them, so lower level units, while capable of trying to explore them, will have a much lower chance of doing so (maybe a minimal 1% chance, regardless of how hostile the terain is, or how weak the unit's tech level is.