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jonti-h

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MichaelM said:
What I'd like to know is: How big will savegames be? Because Victoria's 5-10 MB causes a 5-10 second delay for me, and I know CK has bigger saves...
I hope not! :eek:
Some of my HOI DD saves are approaching 30Mb - which is not funny to load, or to edit.
 

Rotten Venetic

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Excrement! I do not want to torture my pc with 30MB save games...

Especially since editing save games is one of my favourite pass times.
 

sirsri

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mandead said:
Wow. That's absolutely fascinating. How in God's name can they cram all that into 95k, regardless of compression? That's not too shabby at all for the size of a .txt file :wacko:

EUIII on the other hand, will have massive data files being accessed simultaneously, as well as lots of nice graphics files, as well the map itself of course. Also, being as everything will be moddable, it won't just be squashed into one or two hardcoded .exe files, which means it will be quite large.

Still, such is the price we must pay for motability and wonderful GFX :D

Rather than using art assets you can use math to generate all sorts of stuff, in fact procedurally generated stuff can look more realistic than artist generated stuff, the problem is then creating the appropriate equations. Companies use artists because while the memory requirments are much more, its easier to get better performance (since hardware is pretty much built assuming you're using texture mapping of large files), and generating algorithms is hard.

DVD drives cost 25 bucks (USD admittedly, but 20-30 euros for people with real money), and so there is no excuse for not having one if needed anymore.
 

Albert I

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MichaelM said:
What I'd like to know is: How big will savegames be? Because Victoria's 5-10 MB causes a 5-10 second delay for me, and I know CK has bigger saves...
I hope not! :eek:
In my EU2 has this delay in saving, 5-10 seconds