Yeah that's never really enough to meaningfully offset anything.even opponent - e.g. Prussia in the last age have age ability for -20% fire damage and suddenly shock troops become more valauble, Spain can have -30% shock damage and even Poland may consider using infantry vs tercios
never? Hannoverian ideas -15% fire damage, Divine -10%, Prussian age ability -20%, drill -25%. That's already -70% without anything crazy - just standard game for small nation in the HREYeah that's never really enough to meaningfully offset anything.
Because fire/shock damage dealt/taken don't affect morale casualties. If we're talking about what's ""optimal"", in both SP and MP alike you are probably going to prioritize morale damage by far above exhausting your opponent, as that's what's going to win you the war.never? Hannoverian ideas -15% fire damage, Divine -10%, Prussian age ability -20%, drill -25%. That's already -70% without anything crazy - just standard game for small nation in the HRE
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Looking at the formula Damage received is a multiplier without adding anything else.
With shock damage in theory you can go down to 0, with fire to 10% taken but I wanted to give simple example and not something requiring multiple religion changes and nation formations
Devine ideas reduce morale damage too. Without other modifiers both reduction are very close to 5% discipline - they don't increase your damage but reduction is bigger. If you stack with other modifiers it can be closer to 10% disciplineBecause fire/shock damage dealt/taken don't affect morale casualties. If we're talking about what's ""optimal"", in both SP and MP alike you are probably going to prioritize morale damage by far above exhausting your opponent, as that's what's going to win you the war.
cavalry is strong for all nations in eastern tech group, not just Poland. Even nation like Byzantium when it get's access to cossacks estate can benefit from cavalry, you just need to take different ideas than you would in standard game as western nation.Kind of like everyone now keeps bringing up Poland to say that "look, cavalry is good, akshually".
why so weird way? At tech 10 you form Hannover and change to Prussia. Since 1.34 changing government gives you full refund of reform progress so you may become theocracy just for a day to pick ideas or you can start as one and change to something else later (you can't form Prussia as theocracy) - there are multiple theocracies in the HRE at the start.And I'm sorry but a game where.. um.. we start as Hanover, then I guess we go into a theocracy, then pick divine ideas for no other reason than to prove a point, then form Germany at tech 20 while keeping our old ideas to prove a point is hardly what I'd call "standard"
why questionable? With 60% professionalism you get manpower back, in age of revolutions you should have enough provinces and income to do it in a few months. Alternative to deleting is consolidating and reinforcing with cavalry. If I would gain 1-2% by doing that I wouldn't bother, if I would get 20% I would consider spending moneyBut more importantly even if fire/shock dmg modifiers affected morale, and that you could get these high numbers in a very comfy way, the idea that.. supposedly deleting a part of your army, making cavalry, and then I guess deleting it again once you've won the war is a lil questionable.
Your argument is about adapting your army composition to your opponentwhy so weird way?
Thanks for the reminder.If you are Smolensk, fill the front and back row with nothing but artillery.