usually play for a tech advantage, so I have plenty of spare weaponry hanging around. I also don't fly with only one style of ship, I prefer to have multiple different models of each size class in my fleet. This is what works for me right now:
Okay so right from the getgo what I notice, in my opinion, and this is just my opinion so feel free to disagree and I only mean these things if you wanna min-max and optimize and not roleplay, but what I notice are the following:
- You mix too much stuff together and use underperforming components and fleet types.
- Having 4 types of corvettes is just redundants. Corvettes are only good for two roles. Sustained damage through autocannons and plasma cannons and burst damage through torpedos. Having PD corvettes is just bad because Destroyers are much much MUCH better at PD than corvettes are at the moment.
- Using Whirlwind missiles is just bad because whirlwind missiles are incredibly underpowered. They are literally useless. You are much better off going full torpedo however due to the current meta, vs AI building ANY sort of missiles is just not a good idea. They have too much PD.
- Using Destroyers for anything that isn't PD is kind of a waste unless, and this is a very rare and special circumstance, if you happen to research or gain an L sized weapon (kinetic battery or neutron torpedo) before you have Battleships then using L size destroyers that just have one big cannon essentially can be devastating. therwise there's no use for an M size Destroyer. Auto-Cannon+PlasmaCannon crovettes are just better at sustained damage than destroyers could ever be.
- Cruisers are STILL underpowered. You are better off just waiting for battleships or swapping them out for battleships as soon as you research them. While missile-cruisers could be effective, the point above applies - AI HAS TOO MUCH PD - so cruisers are only a transition ship type.
- Hangars are useless. Especially on cruisers because they can only have one slot. The strike craft AI is a buggy mess and they often don't fire at all, go out in a weird angle/direction, especially if you mass them they absolutely are horrendous and not cost-effective at all. They are literally broken right now. Test them if you wish, I did my own tests, I found out that 30% of strike craft (this is an estimate, the number varies from battle to battle) generally don't even attack.
- When multiple ships perform the same role, you need to choose the ship that performs that role the best. If you want sustained damage, then your best options are corvettes usually. If you want burst damage your best option is XL battleships, that just have nothing but X and L slots full of Neutron torpedos and Kinetic batteries, the ratio of these depends on the enemy type you face. A notable exception to this rule are torpedo corvettes. They perform the same role as battleships in that they do burst damage however, they perform it differently enough in that they are much much more agile, they can be sent from one end of a wide empire to the other much quicker is what I mean.
- Mixing corvettes, destroyers, cruisers and battlesips slows down your fleet. Ideally you want 2 types of fleets a full corvette emergency response team and a dedicated highly efficient fleet that has as few losses as possible. These would be either 100% battleships or X% battleships with Y% point defense destroyers depending on the enemy fleet's composition, if they have more missiles use more point defense destroyers, if they have less missiles use more battleships.
The full corvette fleet is either for defending attacks from unexpected routes or to attack deep into enemy territory from unexpected routes, as due to their high speed they can outmaneuver the enemy. The full battleships (or battleship mixed with point defense) fleet is meant to be the frontal attack fleet. You send them in and they will be incredibly cost-effective as long as you stop to repair from time to time.
So personally if I'd only use the following types of ships under normal circumstances.
BASIC SHIP TYPES
Corvette A - Full autocannon afterburner corvette
Corvette P - Full plasma cannon afterburner corvette
Mix these two 50-50%
Destroyer - Full PDD with lots of shields.
Battleship - Full X and L weapons. Armor,shields and kinetic/energy weapons balanced towards the enemy fleet composition.
Mix these two in a ratio that matches enemy missiles.
SITUATIONAL SHIP TYPES
Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them.
Corvette T - Full devastator torpedo corvette swarm - Mostly to be used against singular large targets - For example, leviathans, falllen empire starbases, titans and perhaps even Grey Tempest (requires more data, take this one with a grain of salt) - Their long range and high burst damage means you can one-shot a lot of big things if you get enough of the corvettes. A 100 corvette swarm deals an average of 36k damage in a single volley. Due to the long range of the torpedos you can easily fire off 2 volleys before the enemy target has a chance of retaliating with any meaningful amounts of damage. For example a standard citadel has 100k armor and hp combined. So 3 volleys are enough to down an entire citadel and its not really relevant how many defense platforms it has, as if the citadel dies the defense platforms stop firing, and generally in my experience with devastator torpedos the citadel always dies before all the defense platforms do, a couple DP's will go down but usually there's some remaining at the end of the fight (and its a quick fight)
Destroyer C - The cannons as I call them, a destroyer with an L slot weapon and whatever filler you happen to have in the other slots - You use them pretty much the same as you'd use devastator torpedo corvette swarms. Mass them into a big group and let them fire a big volley at an enemy and watch that enemy die. You should only really use this when you don't yet have battleships as battleships are more efficient overall.