Going by what I've been able to spot in the livestreams, an enslaved Pop increases Unrest by 3/8 points for every point its Happiness is below forty (meaning a nice round 15 Unrest at 0% happiness), a free Pop increases Unrest by 1/2 for every point its Happiness is below forty, and a free Pop appears to reduce Unrest by 1/12 for every point its Happiness is above sixty.
All armies reduce planetary Unrest by ten each; Spiritualist and Fanatic Spiritualist will reduce Unrest by ten and twenty points respectively; Authoritarian and Fanatic Authoritarian will reduce Unrest generated by your slaves by 10% and 20% respectively. Slave Processing Facilities reduce slave Unrest by 50%. Your capital gets a flat -10 Unrest reduction. There is also a Civic bonus called Police State that can give you another flat -20 Unrest on each planet.
If a planet has Unrest, its production of minerals, energy, science, and unity is reduced by an amount based on the planet's modified Unrest (last number I saw, it was a percentage equal to half of the modified Unrest). Though I can't be sure whether it's applied after everything else, or as a normal modifier to the tile, the indentation appears to imply that it's a multiplier after everything else.
Pops take their base happiness from their faction if they're a member of one, but can also be modified by the standard of living you allow their species and their type of slavery.
Chattel slavery gives an enslaved Pop -30% happiness, while Livestock gives such an enormous penalty they will always be at 0% happiness (-10,000% happiness, I believe). As an aside, if you're curious about what Livestock does it seems to add +2 Food to the base yield of any tile they're on, and zero out any resource other than food. So they'd produce two food on a blank tile, seven food on a farm tile which produces five food with a normal Pop, etc...
As for standard of living, it operates as you'd expect: giving your Pops a lousy standard of living isn't as cheap as spending a lot on a good standard is expensive. I've only seen the top three basic ones with their full tooltips, but I've seen enough of the other Pops to know the numbers for the bottom two basic ones as well.
(If I may add an aside, "social welfare" as better than normal just does not sound right. Why not call it something like Comfortable, or Improved, Conditions?)
Allowing an alien species Residence rather than Full Citizenship gives them -5% happiness, but makes their consumer goods 10% cheaper.
Modifiers like Egalitarian's, Residence's, and Conservational's -10% consumer goods cost, and Caste System's -25% consumer goods cost are applied per-species as a reduction in the cost of a consumer good, which has a base cost of 0.5 minerals per month per consumer good.
I don't know if there's a way to change it, but slaves under a caste system seem to automatically have a lower standard of living set than their race's, being set to Impoverished Conditions in the tooltips I saw.
All armies reduce planetary Unrest by ten each; Spiritualist and Fanatic Spiritualist will reduce Unrest by ten and twenty points respectively; Authoritarian and Fanatic Authoritarian will reduce Unrest generated by your slaves by 10% and 20% respectively. Slave Processing Facilities reduce slave Unrest by 50%. Your capital gets a flat -10 Unrest reduction. There is also a Civic bonus called Police State that can give you another flat -20 Unrest on each planet.
If a planet has Unrest, its production of minerals, energy, science, and unity is reduced by an amount based on the planet's modified Unrest (last number I saw, it was a percentage equal to half of the modified Unrest). Though I can't be sure whether it's applied after everything else, or as a normal modifier to the tile, the indentation appears to imply that it's a multiplier after everything else.
Pops take their base happiness from their faction if they're a member of one, but can also be modified by the standard of living you allow their species and their type of slavery.
Chattel slavery gives an enslaved Pop -30% happiness, while Livestock gives such an enormous penalty they will always be at 0% happiness (-10,000% happiness, I believe). As an aside, if you're curious about what Livestock does it seems to add +2 Food to the base yield of any tile they're on, and zero out any resource other than food. So they'd produce two food on a blank tile, seven food on a farm tile which produces five food with a normal Pop, etc...
As for standard of living, it operates as you'd expect: giving your Pops a lousy standard of living isn't as cheap as spending a lot on a good standard is expensive. I've only seen the top three basic ones with their full tooltips, but I've seen enough of the other Pops to know the numbers for the bottom two basic ones as well.
Code:
Name Happiness Goods
Utopian Abundance +20% 2.00
Social Welfare +10% 1.50
Decent +0% 1.00
Impoverished Conditions -10% 0.75
Basic Subsistence -20% 0.50
(If I may add an aside, "social welfare" as better than normal just does not sound right. Why not call it something like Comfortable, or Improved, Conditions?)
Allowing an alien species Residence rather than Full Citizenship gives them -5% happiness, but makes their consumer goods 10% cheaper.
Modifiers like Egalitarian's, Residence's, and Conservational's -10% consumer goods cost, and Caste System's -25% consumer goods cost are applied per-species as a reduction in the cost of a consumer good, which has a base cost of 0.5 minerals per month per consumer good.
I don't know if there's a way to change it, but slaves under a caste system seem to automatically have a lower standard of living set than their race's, being set to Impoverished Conditions in the tooltips I saw.
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