I'm trying to understand when I would actually use these three things (cavalry, armoured cars & rocket artillery). So far I've not come up with much. Looking at the individual units:
Cavalry
Cavalry is faster than infantry, yet does not use any fuel and (to my knowledge) does not suffer as badly in heavy terrain as motorized/mechanized/armoured units. This would seem to indicate that they could be used for partisan suppression duty, or by nations that don't really have the means to supply motorized infantry.
But, they fall under their own research category. 3 of the fields even lower their speed. Would a nation which does not have the means to support their motorized infantry really be able to focus on researching cavalry upgrades, when they probably would get more out of infantry?
Historically cavalry was something that was in the process of being phased out during WW2. While most nations still used horses through the war, it was mainly for transporting goods, pulling larger weapons and so on. It would seem like when cavalry was actually used as a fighting force, it was mainly because resources had not been allocated to make them motorized instead. So it might be appropriate, from a historical point of view, to make cavalry less desirable. Still, would it not be a good idea to at least partially make cavalry dependent on infantry research, as they would still be able to use a lot of the equipment that infantry use, and just make them scale a bit worse with technology, or am I missing something obvious here?
Armoured cars
Armoured cars are relatively cheap, fast and has decent enough soft attack. They can be used to make a rather cheesy setup which gives you a combined arms bonus with armour, without slowing it down (this was at least possible, though I don't remember the exact setup). I guess they could in theory be used for partisan hunting as well.
But borderline exploits aside, they are still really weak fighters, and don't really seem to be worth building unless you are really resource starved, and by that point you've probably more or less lost. Also, to make matters worse, you would have had to planed for this eventuality by spending valuable research on improving your armoured cars.
Historically armoured cars were mainly used as scouts & screens. They were the vanguard of the army, but were never really intended for engaging the enemy, other than possibly in a support role. There were even armoured cars produced without a main gun, which both helped make them cheaper to produce and helped discourage the crew from using it as a fighting vehicle. And while some armoured cars (like the Puma) were respectable fighting vehicles, this was still not what they were intended for. The game really does not simulate this very well though. Again, I might be missing something very obvious here, but would it not be more appropriate to have armoured car research give some form of bonus to other units, rather than having them as separate units?
Rocket artillery
Rocket artillery is cheap & fast to produce, and towards the end of the war, as superior soft attack compared to regular artillery. In particular non-SP rocket artillery has this advantage over its tube counterpart. Building rocket artillery also increase your practical artillery knowledge, which combined with the shorter production time means that you can raise this value quite fast.
But rocket artillery are expensive to use. They consume supplies like there was no tomorrow. They also require their own research field, and when rocket artillery is first introduced it's inferior to basic artillery. On top of all that, rocket artillery is more or less useless against hard targets, and while soft targets are more common through the entire war, it's still useful to be able to deal with harder targets from time to time. Due to the fact that you already need to have researched several levels of artillery before you can get rocket artillery, you can't just as a more backwards nation kickstart your artillery production with rocket artillery, which otherwise would have been a decent use for it.
Historically rocket artillery was quite devastating, allowing for massive concentrated fire in a small-ish area over a relatively short timeframe, which was great for breakthroughs, but it was also a logistical nightmare. It was a great tool on a tactical level, but as HoI 3 deals with warfare on a larger scale, I guess it's just very hard to properly simulate the difference between rocket artillery & regular tube artillery. Due to this though, would it not be appropriate to give rocket artillery some other bonus? And once again, I might be missing something obvious here.
Cavalry
Cavalry is faster than infantry, yet does not use any fuel and (to my knowledge) does not suffer as badly in heavy terrain as motorized/mechanized/armoured units. This would seem to indicate that they could be used for partisan suppression duty, or by nations that don't really have the means to supply motorized infantry.
But, they fall under their own research category. 3 of the fields even lower their speed. Would a nation which does not have the means to support their motorized infantry really be able to focus on researching cavalry upgrades, when they probably would get more out of infantry?
Historically cavalry was something that was in the process of being phased out during WW2. While most nations still used horses through the war, it was mainly for transporting goods, pulling larger weapons and so on. It would seem like when cavalry was actually used as a fighting force, it was mainly because resources had not been allocated to make them motorized instead. So it might be appropriate, from a historical point of view, to make cavalry less desirable. Still, would it not be a good idea to at least partially make cavalry dependent on infantry research, as they would still be able to use a lot of the equipment that infantry use, and just make them scale a bit worse with technology, or am I missing something obvious here?
Armoured cars
Armoured cars are relatively cheap, fast and has decent enough soft attack. They can be used to make a rather cheesy setup which gives you a combined arms bonus with armour, without slowing it down (this was at least possible, though I don't remember the exact setup). I guess they could in theory be used for partisan hunting as well.
But borderline exploits aside, they are still really weak fighters, and don't really seem to be worth building unless you are really resource starved, and by that point you've probably more or less lost. Also, to make matters worse, you would have had to planed for this eventuality by spending valuable research on improving your armoured cars.
Historically armoured cars were mainly used as scouts & screens. They were the vanguard of the army, but were never really intended for engaging the enemy, other than possibly in a support role. There were even armoured cars produced without a main gun, which both helped make them cheaper to produce and helped discourage the crew from using it as a fighting vehicle. And while some armoured cars (like the Puma) were respectable fighting vehicles, this was still not what they were intended for. The game really does not simulate this very well though. Again, I might be missing something very obvious here, but would it not be more appropriate to have armoured car research give some form of bonus to other units, rather than having them as separate units?
Rocket artillery
Rocket artillery is cheap & fast to produce, and towards the end of the war, as superior soft attack compared to regular artillery. In particular non-SP rocket artillery has this advantage over its tube counterpart. Building rocket artillery also increase your practical artillery knowledge, which combined with the shorter production time means that you can raise this value quite fast.
But rocket artillery are expensive to use. They consume supplies like there was no tomorrow. They also require their own research field, and when rocket artillery is first introduced it's inferior to basic artillery. On top of all that, rocket artillery is more or less useless against hard targets, and while soft targets are more common through the entire war, it's still useful to be able to deal with harder targets from time to time. Due to the fact that you already need to have researched several levels of artillery before you can get rocket artillery, you can't just as a more backwards nation kickstart your artillery production with rocket artillery, which otherwise would have been a decent use for it.
Historically rocket artillery was quite devastating, allowing for massive concentrated fire in a small-ish area over a relatively short timeframe, which was great for breakthroughs, but it was also a logistical nightmare. It was a great tool on a tactical level, but as HoI 3 deals with warfare on a larger scale, I guess it's just very hard to properly simulate the difference between rocket artillery & regular tube artillery. Due to this though, would it not be appropriate to give rocket artillery some other bonus? And once again, I might be missing something obvious here.