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Mr_B0narpte

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Noob question: The only unit I'm sure can use nukes is strategic bombers. Can V-1/V-2s use them? I guess ICBMs can, is this true? Are there any other units I've missed?
 

Commander666

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It's quicker for Germany to build V-3s.
 

Commander666

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Intercontinental Ballistic Missile - after the V2. Don't want to surrender UK game right now to look up the AoD German unit classification for that as doing so stops all the transports I got military control of. THe V2 is only a ballistic missile with medium range. It is Germany's next rocket advancement, I believe, which can send nukes to Washington. I thought that would be called "V3" but need to check that. Maybe they got removed since earlier AoD or Doomsday? Will check my most advanced German game file when I can.
 

Commander666

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Germany's next technological step after the V2 Strategic Rocket is the V2a4b Ballistic Missile. For game sake simplicity I call that the V3.

But it is the still next level ICBC that reaches America and that is called the V2A9/A10. Quite a handful... so I call it the V4. Somehow V1, V2, V3 and V4 is a lot simpler. Kinda fits the DD1, DD2, DD3, DD4 and all the other units levels as per the usual AoD game setup. But seems German rocket science demands precise terminology. :laugh:

Anyway, any rocket level Germany has when it gets a nuke will probably accept that bomb. Of course, don't think players still got V1s and V2s by then, so it kinda "non-applicable" question. Can't remember if my first "rocket delivered nuke" used a V2, 3 or 4 as I nuked London. Probably it was a V3 cause I would have upgraded the production run.

But to reach America it needs a V4, or if you prefer, a V2A9/A10. I imagine that designation is actually two different rockets (A9 and A10) but the game clumps them together. So, what the heck, V4 is non-confusing for that game counter!
 
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Pang Bingxun

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The A10 is the first stage of the rocket of the two stage rocket. The A10 carries the A9 into orbit and the A9 carriers the nuke to the target.
V1 is no flying rocket but only a flying bomb. Only flying rocket can carry nukes. The technical type flying rocket shows up as V2 in my game.
The first V2 shows up as V2, the 1944 V2 shows up as V2A4b, the 1951 V2 shows up as as VA9/A10 in the game. Simply calling it V2A10 make some sense because the A10 is contributing the most thrust.
 

Commander666

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Yah, that's all correct... but just calling the four different game counters V1, V2, V3 and V4 makes more sense. Or should we call DD1s Benham, DD2s Gleaves, DD3s Fletcher and DD4s Allen M. Sumner - which makes some sense for the USN. But then we would need different names for the other country's destroyers.

Same with rockets. If the USA had built them in WWII they definitely would not have been called V2A4b or VA9/A10. As the game takes the liberty to give each nation the same game counters and ability to produce that identical unit, all rockets are simply V1, V2, V3 and V4 as regards those steps of achievement. The Germans starting with V1 and then going thru 3 tech levels of different V2s (instead of using logical designations) explains why Wernher von Braun could not realize his pure scientific dreams until the Americans rescued him away from the Nazis.
 

Commander666

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The V1 was a flying bomb - protoype rocket. The point is that the game calls the last 2 American rocket achievements V2 Thor and V2 Atlas-D. Frankly, all this "V2" German terminology applied to a world wide counter that can be built by different countries is really confusing and quite ahistorical. As I said, the destroyers are all DD1 onwards, etc. All the other ships, aircraft and most every other game unit follows the same (Model 1 to onwards). Hence, I see nothing except simplicity in referring to the various counters as V1 onwards. I am sure you were not confused when I mentioned "V3".

But just reading V2-1, V2-2 and V2-3 tends to twist my eyes! What is so unacceptable about just V1, V2, V3 and V4 since we are discussing a generic counter just like DD1, DD2, DD3 and DD4. Anyway, don't care to discuss semantics as there seems no point.

But the problem with "years" is that only relates to expected development time and has no bearing on when any player might tech rush or delay their achievement. Standardization of terminology is most preferred when discussing "panzers" that the Germans, Soviets or Allies build in the game which are all identical for any level, as is every other unit regardless what country has it. It is nice to see the historical info in the production items, but when it comes to the counters, mostly the game first displays their level - such as CAV-1, CAV-2, etc. - and this makes for simplicity and clarity when discussing them in Forum.
 
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Pang Bingxun

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I am sure you were not confused when I mentioned "V3".

Actually i was. It is not clear which model you are refering to, since there never were any V3 nd there were no plans for V3 either. In the game the V2 are showing up as V2-1, V2-2 and V2-3. In theory one could use a more generic system like flying rocket-1 etc, but during WW2 there were only V2s. Mixing up V1 and V2 into one system is wrong. V1 can be intercepted, V2 cannot.
 

Commander666

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There ws actually a Spitfire pilot returning from combat over France having depleted all his ammo. Upon flying home over the English Channel he spotted a V-1 on similiar course to his. He managed to fly his plane right beside the flying bomb and place his wing under the V-1's stubby "wing". Then he tipped the thing over so it crashed into the sea.
 

Autolykos

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V1 is no flying rocket but only a flying bomb. Only flying rocket can carry nukes.
If that's the case, shouldn't the first command for "Miniaturized Fission Bomb" get axed:
Code:
    effects =
{
      command = { type = nuclear_carrier which = flying_bomb }
      command = { type = nuclear_carrier which = flying_rocket }
      command = { type = double_nuke_prod }
      command = { type = max_reactor_size value = 10 }
    }
  }
It might not have an effect, but it will confuse the heck out of players. Never tried it though, V1 are horribly outdated once my nukes are good enough that I want to use them.
 

Autolykos

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Well, IIRC they carried an 850kg warhead. Putting a nuke in there might have been challenging at the time, but is definitely possible now (still wouldn't do it, I don't want my preciousss nukes to get intercepted). I vote to keep it in, if only to use an advanced version of them as cruise missiles for a Cold War/Modern Mod. On an unrelated note, was
Code:
command = { type = missile_carrier which = submarine }
ever fixed?